
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
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About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was gifted from a friend. I do not like how unresponsive the controller input is, (due to disability, controller is a must for a game). I can spam the input on my xbox controller and die to the first three goblins in a cave due either input lag or combat with controller. Will try co op with said friend, but solo is a nope. Will be following the progress though.
**Хороший потенциал, но нужно ждать патчей по оптимизации** У игры Luminary отличная задумка: интересный открытый мир, приятное перемещение на планере, удобный кооператив и динамичная боевая система. Видно, что два разработчика вложили в проект много сил и души. Однако текущее техническое состояние сильно портит впечатление от геймплея. Главная проблема игры сейчас — это оптимизация. После недавних обновлений графики (особенно растительности) начались сильные просадки FPS и фризы, из-за которых тяжело вовремя реагировать на атаки врагов в бою. Также чувствуется утечка памяти: чем дольше длится игровая сессия, тем сильнее начинает тормозить игра. Проект очень перспективный, и за его развитием хочется следить. Но на данном этапе раннего доступа комфортно поиграть вряд ли получится. Рекомендую добавить игру в список желаемого и подождать, пока авторы исправят проблемы с производительностью.
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Слишком рано, слишком сыро[/h2] Всё, что есть в описании игры - это лишь фантазии разработчиков. Я провёл в игре чуть больше 3 часов, за которые пощупал весь контент, который доступен на сегодняшний день и, поверьте, вы будете разочарованы, если потратите время и деньги на текущий билд. [h3]Что тут есть[/h3] На самом же деле, сейчас эта игра представляет из себя кривенький экшон в огромной пустой локации. Если углубиться, на момент выхода игры в Steam, разработчики предоставили нам карту в виде поля с камнями, с множеством одинаковых лагерей гоблинов (по 4 и 8 юнитов), несколько спавнов одинаковых големов (мини-боссы), несколько деревьев, которые открывают доступ к башням, активация которых открывает доступ к руинам. Это буквально - ВСЁ. То есть даже в открываемых руинах нет буквально ничего, кроме сундука с очередным мечом и ресурсами. В игре есть система сундуков, система ближнего и дальнего боя, система декоративной одежды, система добычи ресурсов и денег. Определенно, я очень рад, что в сундуках мы можем находить более крутые мечи и костюмы, чего мне не хватало в DragonSword (просто так приплёл), но контента всё равно как-то мало. Мир пустой и мёртвый. Да, порой по нему гуляют олени и свиньи, а в единственной деревне есть магазины (и нет NPC), но тут даже флаги на башнях замерли без анимации. И всё, что мы можем делать - бежать, прыгать и парить, плыть, открывать сундуки и бить гоблинов с големами. А, ну ещё можем стрелять по фигуркам гномов. А ещё тут есть крайне ограниченный редактор персонажа, на который зачем-то потратили время. Однако спасибо, не иронично! [h3]Техническое состояние[/h3] Видно, что игра на очень ранней стадии разработки. Вроде, все механики, что представлены на текущий момент, работают корректно, игра не вылетает и не зависает, но оптимизация буквально отсутствует. Так на моём конфиге игра на старте выдавала 120+ fps, а под конец четвертого часа начала работать в 35 fps. [h3]Выводы[/h3] Игра имеет право на существование. Для двух разработчиков не азиатского происхождения, достойная "дипломная работа". К сожалению, я не верю, что у ребят получится допилить свой проект в какие-то обозримые сроки и скорей всего он застрянет в Early Access навечно, как SWPT. Никаких особых фишек у игры нет, есть лишь мечты и фантазии пары начинающих разрабов. И я очень хотел бы порекомендовать эту игру, но пока совесть не позволяет мне этого сделать. Но я буду продолжать следить за её развитием! P.S. Спасибо за русский язык, хотя читать тут особо и нечего! [h3]UPD (2026-08-14)[/h3] Разработчики добавили больше растительности на карту и даже расставили картонных NPC в лавках (лол). Вижу энтузиазм в сообщениях и действиях разработчиков, потому авансом меняю оценку на "Рекомендую", так как им просто хочется верить!
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Bien , mais le tir à l'arc est vraiment à revoir....même en pleine cible : parfois cela compte pas : de plus. de près l'arc ne fonctionne plus après 2 à 3 tirs: il n'existe pas de raccourcios pour changer d'arme rapidemment : le truc de la roue est vraiment pénible et en plein combat impossible Si on veut changer de l'arc à l'épée en plein combat pour remédier à cela..ben c'est râpé ^^ Chez moi j'ai jamais réussi à prendre le parachute en sautant en-bas des rochers...la touche espace ne fonctionne pas et ne fait que me faire sauter.... Sinon graphismes et ambiance sympa En résumé : encore beaucoup à corriger à ce stade: jeu sorti trop vite
Giving it a thumbs-up ... With the Understanding that it is Very Early in Development and Hoping this might Help players to look at it as an EA Game. I believe more content will come in time and the developer has the game as a Heart felt project. I HAD NO ISSUES with running it and the game ran smooth for me ... Just Have Fun and Enjoy
This little game made by a team of two has much potential. It's very rough right now when it comes to content, but the devs are very nice people open to player suggestions. As they are a small team, they have no tie wearers to answer to so they have full creative powers. The game definitely needs more enemy variety, more weapons (coming soon), gathering/crafting, but it's smooth and really fun to play. Little negative, blocking with a shield seems very sub par compared to dodging. I can take packs of 10+ goblins by just dodging around and slashing them with my sword. Also, I wish there was a decent bow available before you reach the village with a lot of gold. I had a blast in my first playthrough finishing the main quest, and I'm not even remotely close to have found all the secrets of that world. Performance wise, I had no problems at all, in 4K, and absolutely no crashes in that early access. I strongly encourage to support those two developpers.
Well the content so far was with some tricky around 3 hours. Could be a project of a student.. It well protected against cheating. But it is really not needed. 2-5$ worth and not that special. #-What was good? Controller support Flying but not very natural. Introduction into the game and directly start into the game. Nice idea but not that new. Killed orcs stay dead and dont respawn. #What was not that good? Until you created your character with way to many ways to modify it...what took also some of the 3 hours... You dont see that much difference... Body shape and so on cant be chance. But makeup and some other unnecessarily detailed options. For what? Anyway... In the game you find every few meter a new crate. I guess in the hard version are less or the radius were the orcs react or how long the follow will be different... Its fast boring to simple and not a bit surprising. Waste of your time. What can they add in later updates? More unnecessarily large maps that serve no purpose? #-Conclusion: Dont buy it. Like it is build at the moment it cant get any time soon better. Like i wrote above it could be a student project with a game maker. Non of the used techniques are particularly sophisticated or custom-programmed. Instead of wasting time of cheat protection they should have create a more decent game without those daft, cheap side quests involving garden gnomes. 🙈
Игра пустая никакого контента.никакого смысла.тупо беготня одна.Где крафт.где квесты.где NPC? За что деньги тут платить? Требую вернуть деньги!!!
Just got a few hours in and this game has potential! Combat was easy to pick up and although no traditional "radar", the map was pretty useable in Co-Op. I like how items of interest have a clear sound notification and not so subtle you walk right by stuff. I very much look forward to more content being added and seeing the growth of this gem. Thanks @watuhmalown for showing this to me and bringing me into the folds to explore and check it out with you!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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