
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
インタビュー内容・ゲームの方向性に期待が持てたので、支援のつもりで2000円↑で購入、同志を募る意味でおすすめしたい(責任はもたない) だけど、現状のこのゲームに価格をつけるとするなら300円以下だと思うので、いま遊びたい人にはまったくおすすめできない。 戦闘面はデモ版と変化なし。マップが広くなり、わずかに攻略要素が増えたがなんのストーリーも盛り上がりもないので、支援・応援の気持ちがないなら今買う商品ではないと思う。
Luminary is still in its alpha testing stage, but I've already been really impressed with both the game and development team behind it. The developers are extremely active and responsive through their Discord, and when you run into a bug or issue, they're quick to communicate, help troubleshoot it, and actually listen to feedback. what really stands out is that they don't just acknowledge problems- they take what players are experiencing in game and actively work on fixing and improving them. For a new Development team (two man army) working on an alpha game, that level of communication and involvement with the community is awesome to see. Luminary has a ton of potential, and I'm excited to watch the game grow and improve as development continues. Definitely a team and game worth keeping an eye on! P.S. we must find all of those Gnomes!!!
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi zusammen Als erstes möchte ich sagen, eine gute Grafik, das Game könnte richtig gut werden. Spielprinzip ist simpel .... bis jetzt. Braucht aber noch viel Erweiterungen wie zb. Crafting usw . Im Allgemeinen find ich es richtig gut, weiter so.
It is very early on, but the bones for something special are definitely here. Personally, I see a game similar to Fable mixed with a Breath of the Wild open world. I would love to see it lean a bit more into those Fable style mechanics and a little less into BOTW. If I were to give some early feedback: 1) The enemy archers never miss. They are goblins, so it would be great to see them make mistakes and miss a shot every now and then. 2) It is nice to create pretty characters, but it can also be really fun to create incredibly funny looking ones. There are a few other small things, but it is way too early in development to be nitpicky. That being said, this is a wonderful achievement for just two people. Congratulations on launching your Early Access! I am leaving a recommendation because it is always worth supporting indie developers. It is not fully fleshed out yet, and you can experience most of what this game has to offer in less than an hour right now. However, it has great bones. With some funding and community support, this could turn into something really special.
solid base lets see where it can go from here.
This game reminds me of the mobile game called Aralon: Sword & Shadow that I played back in 2010 (in a very good way!). I bought this game under the developers' good will. I would love to see more variety in enemies and landscapes. Combat does need some overhaul, especially with lock on. I also would like to see the third person have something similar to Skyrim, where the character centers in when weapon is pulled out or on the side if character sheath weapons... I know this is very early on so I'm not too picky about it.
I made character, i started the game , i see the game logo and credits, and i'm getting asked to start game all over again. i can't even start the game because i'm stuck in an endless loop! so i found a solution. I can only start game in co-op not single player.
An incredibly well-developed game and an amazing work in progress. Larger studios should take notes from small teams like this who genuinely pour love and passion into their craft. That heart makes all the difference, drawing players into an unforgettable and epic adventure.
WOW. For two devs working as hard as they can I truly can't believe this exist and is in Early Access. Runs better then it did in the demo and playtest! Phenomenal work Refractive! Thank you again for the chance to play and highlight it on stream! Going to work on a write up for the website as well. Much Love!
I had a great time playing with friends, exploring the world, and seeing what we could find. The world itself is pretty and already gives you a glimpse of what this game could become as they continue building it out. There’s a ton of potential here, and it’s important to remember the game is still in Alpha. They have big plans to continue expanding, improving, and changing things as development continues and they get more support and feedback from the community. It’s especially impressive when you realize the entire game was built by just two people. The developers have also been incredibly open and responsive to feedback, which you don’t see often. If you like the idea of getting in early and helping shape a game as it grows, join the Discord and share your feedback. I’m really excited to see what this becomes!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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