
Escape from an incredibly dangerous, randomly generated tower in a slapstick, roguelite adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 1 → 3/day in the week after.
About
Evelius’s Tower awaits you, adventurers. Do you have what it takes to make it out alive?

Lucky Tower Ultimate is an absurd adventure that will bamboozle you in its difficulty, while enchanting you with its absurdly funny charm. Be prepared to perish at the hands of the uncompromising Tower's traps and monsters countless times before you can even think about escaping to the local village - and only then can progression be earned.

Embark on a quest with the delightfully narcissistic knight, Von Wanst, as he finds himself zapped into the perplexing Tower with no armor, weapons, or clear path to escape. Seek aid (and extra firepower) from a lovable cast of quirky companions. With each death, Von Wanst is transported back to the top of the randomly generated Tower to start again, ensuring that no two journeys are ever the same.
Lucky Tower encourages improvisation, mastery, and learning as you play. Experiment with puzzles and enemies, and take your time to learn the twists and tricks of the Tower if you want to survive.

Lucky Tower Ultimate is infused with slapstick humor and a hand-drawn aesthetic, making each run feel like an immersive cartoon. As a continuation of the cult classic Flash game series about choosing between three mysterious doors, the Lucky Tower beckons seasoned fans and new players alike to experience the unique pleasure of getting all geared up... just to slip on a banana peel and die.

From broccoli to dead enemies, everything in the game can be used as a weapon
A village for commerce, meta-progression, and a customizable home awaits you after you escape the tower
Companions and enemies react to the way you treat them - friends turn to foes if you step on their toes, and villains can open doors for you if you help them out along the way
Journey through the tower to find 200+ items, ranging from Golden Armor to a honk horn, and 40+ traps, like barrels of dynamite and bee hives
For those who seek to truly become the ultimate knight, the True Ending and final boss fight will be added for the launch of version 1.0!

Randomly generated levels and haircuts keeps every playthrough fresh
Hand-drawn 2D graphics that feel like an immersive cartoon
Full voice acting makes for kickin’ times and smashing punchlines
Multiple ways to exit the tower, including a dark and atmospheric Cave
Learn and experiment without limitations (or hand holding)
Unlock companion quests by escaping the tower with them by your side

Our Discord is the best place to go for insights into the game’s development, and provide feedback during Early Access. Join our Discord via the links section of our Steam page, under the listed Languages!
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Evelius beni kulede tutmaya devam edebilir ben onun kulu ve kölesiyim. Buruşuk pencelerine her gün bakim yapar derisine her gün masaj yaparim, tüylerini kabartir, cübbesini ütülerim. Yeter ki Karadenizli cocuklarimizi kulenin en görkemli manzarasina sahip balkonunda kucağımda tutarken yanimda olsun.
Refreshingly simple, and undoubtably funny!
Engraçado, sem noção e aleatório. O que mais eu poderia desejar?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 45/day in the week to Jul 16 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Turkish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra warta kazdej minuty, mozna zdobyc dodatkowe schorzenia
Divertido, mucho. Muy recomendado!
Buen juego para pasar el rato
блин, забавная, но тяжёленькая
Slashy Slashy.
我擦,希望我没买这游戏,但现在已经迟了(退不了了属于是)。 本身是平台游戏苦手但看游戏介绍好像还比较搞笑有趣就买了,玩了2小时一次都没逃出去属实破防了,但它又没有任何局内成长(或是说要逃出去才有),导致属于是卡在这了。 怪本身基本对玩家没多大威胁,武器装备也挺同质化的,所以最大的变数就是处理各种陷阱,但你见过之后又会失去新鲜感,只剩下麻木的应对。最恶心的就是各种秒杀陷阱和秒杀怪和抽象操作,初见死基本是必然的。玩了两小时3次神装加许多队友都因为秒杀怪和秒杀陷阱还有游戏本身的RNG被杀了是真的挺搞人心态的,第一次是到了最下面那层冒出来一堆暗影不知道怎么处理,第二次是怪都被我杀了想捡个装备死活捡不起来,满地老鼠夹垃圾道具就是不让你捡,然后给我双夹反复弹跳连击给我满血神装夹死了绷不住了,第三次是b睡眠秒杀怪范围判定比我想得大给我一下秒了。 很可惜被秒杀的我并没有体会到游戏的幽默哈哈大笑,只觉得难绷(到底谁能笑得出来啊!),说实话正反馈有点不足,而且你就算练习也没啥用,除非你真的是超级大神了,否则一下没操作过来被秒是家常便饭。
Juegazo desde el inicio te enganchas Recomendado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $808.9K | 1.4K | 88% | $14.99 | |
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| $808.6K | 1.2K | 67% | $19.99 | |
| $808.4K | 870 | 67% | $24.99 | |
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