
Lovish is an outrageous 8-bit action-adventure game! Quest with Sir Solomon through a series of bite-sized rooms, as he attempts to free Princess Tsuna, the woman he loves, from the Devil Lord's clutches!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!
But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?
So he does what anyone would do when blinded by love, and ditches his friends!
Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.
LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!


50+ fun levels to play through, each with multiple objectives!
Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
100+ characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
An exciting, 20+ tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
Unexpected guest characters
And lots more!
So please, be a good friend, and help Solomon rescue the princess!
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 140reviews | 86% | — | $46.5K |
| $14.99 | 106ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fine game, it has charm and nice movement but the repetitiveness of an arcade game doesn't suit me. That's just me though, play it for what it is. I love the developers previous works so i don't mind supporting.
Nice and breezy little action platformer, great music and pixel art, and between stages there is a huge variety of random little cutscenes that sometimes affect things, and sometimes just have the strangest cameos of known characters
It’s pretty good, and funny. I think the best way I could describe it is “What if Half-Minute Hero was about action-platformers instead of JRPGs?” It’s cute, has some fun with tropes, and you play as a complete little ♥♥♥♥ who deserves all the bad things that happen to him.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Ukrainian, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 10ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been picking this up on my Steam Deck for short bursts that then become huge time sinks trying to get 3 crowns on each level. Hilarious post stage sequences and mechanically sound level design keep me coming back for more. Great game.
Mała, klasyczna i mega urocza platformówka - w nawale nowych metroidvanii brakowało mi gry z tego gatunku. [code]*** kliknij w recenzję, by zobaczyć zrzuty ekranu ***[/code] [code][b] Gatunek: [/b]retro platformówka [b] Dla kogo: [/b]dla fanów NESa [b] Poziom trudności: [/b]umiarkowana [b] Czas gry: [/b]10 godzin[/code] Od pierwszych chwil ujrzymy kolorową, pikselową oprawę graficzną i usłyszymy radosną muzykę. W pierwszym momencie skojarzyłem sobie ten klimat z Shovel Knightem i wcale nie byłem daleko, bowiem obie gry wydają się mocno inspirować stylistką NESa. Lovish składa się z kilkudziesięciu małych, zazwyczaj jedno ekranowych poziomów. Każdy z nich wypełniony jest kolcami, przeciwnikami i ukrytymi znajdźkami. Naszym celem jest dojście do wyjścia, zdobyciu przy tym jak najwięcej monet i specjalnej korony. Jak się szybko okazuje, każdy level da się również przejść bez zabijania wrogów, a także na czas. Szkoda, że te opcje nie są odblokowane od początku gry, bo tym samym do wielu poziomów trzeba się wracać i przechodzić jeszcze raz. Na minus również fakt, że przeciwnicy poruszają się dość losowo, więc czasem zrobienie czasówki bez otrzymania obrażeń lub kilku śmierci nie jest możliwe. Po ukończeniu każdej planszy wyświetli nam się losowa scenka. Zazwyczaj ma ona charakter humorystyczny, czasem otrzymamy jakiś przedmiot, a jeszcze kiedy indziej przyjdzie nam zagrać w mini-gierkę! Niestety losowość sprawia, że niektóre z nich się powtarzają, a opcję na pomijanie ich dostajemy dopiero po ujrzeniu napisów końcowych. Najwięcej zabawy sprawiało mi zbieranie monet i koron, ponieważ to za nie odblokować można najciekawsze umiejętności. Za monety kupimy przedmioty w sklepach, takie jak możliwość dashowania czy dodatkowe życie. Niektóre sekrety w grze da się odkryć tylko ze specjalnymi umiejętnościami, więc można uznać, że Lovish to standardowa platformówka z elementami metroidvanii. Za odpowiednią liczbę koron otworzymy z kolei drzwi w specjalnym pomieszczeniu. Lovish smakuje jak powrót do przeszłości. Różnica jest w zasadzie taka, że postacią steruje się zdecydowanie wygodniej, a poziom trudności nie jest aż tak wyśrubowany. Warto jednak pamiętać, że nie jest to pozycja pozbawiona wad. Powtarzalność poziomów i nie pomijalne scenki mogą zirytować. Zdecydowanie jednak polecam wszystkim tym, którzy w młodości lub dzieciństwie zagrywali się na Pegasusie i chcą sobie te czasy przypomnieć. [code]Plusy: + klimat jak z NESa + przyjemne sterowanie + satysfakcjonujące sekrety + spora liczba poziomów + klasyczna platformówka… Minusy: - … ale nie innowacyjna - niepomijalne scenki - poziomy trzeba wielokrotnie powtarzać - czasami niesprawiedliwa[/code] [h1]Ocena końcowa: 4- /6 [/h1] Galeria: https://steamcommunity.com/sharedfiles/filedetails/?id=3686015716 https://steamcommunity.com/sharedfiles/filedetails/?id=3686015858 https://steamcommunity.com/sharedfiles/filedetails/?id=3686016129
Whoever decided precision platforming also needed a ton of RNG is a psycho. Cool game, really dislike the fact that One Enemy In Particular can have such unpredictable movement that sometimes you can just straight up be unable to complete a room. Enough to mald about it and give a thumbs-down about it, anyway.
재밋네요 ㅎ
キャラクターの操作性が悪い上に、ギミックが多く一回攻撃を受けたら死亡でやり直しになるので、イライラする。金を無駄にしてしまった。アスタロンのHPの回復手段がない意地悪さを、100倍に増した感じ。ゲームとしての面白さは皆無です。こんな糞げーは久しぶり。
Pretty fun.
Pretty good pastiche of older games. Love the level-by-level gameplay, but 100% is a big chore. The only complaint I really have is how difficult [spoiler] Ash [/spoiler] is to get for the 100% achievement. I spent over 3 hours just for them. otherwise, great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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