
Lovish is an outrageous 8-bit action-adventure game! Quest with Sir Solomon through a series of bite-sized rooms, as he attempts to free Princess Tsuna, the woman he loves, from the Devil Lord's clutches!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!
But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?
So he does what anyone would do when blinded by love, and ditches his friends!
Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.
LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!


50+ fun levels to play through, each with multiple objectives!
Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
100+ characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
An exciting, 20+ tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
Unexpected guest characters
And lots more!
So please, be a good friend, and help Solomon rescue the princess!
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 140reviews | 86% | — | $46.5K |
| $14.99 | 106ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved playing this retro-style platformer (on Steam Deck)! Only the trailers have narrator/voice acting, but I like it this way! I preferred the cleaner look for the game, I really happy for this game setting! Also, getting the good ending and 100% could take quite longer to acquire... 200 lives/10
Lovish es genial, un plataformero con mucho humor y gran re jugabilidad ya que al recorrer los 70 niveles al final de cada uno encontrarás secuencias cinemáticas al azar que te pueden beneficiar o perjudicar según tu suerte. Terminar el video juego no es tan complicado , incluso hay niveles que puedes quedarte estancado unos minutos pero con empeño los superarás. El verdadero desafío es obtener todas las coronas en cada uno de los niveles, algunas están muy bien escondidas , otras necesitarás habilidades que vas obteniendo durante la aventura comprándolas en la tienda y otras son desafíos de tiempo, etc. Un excelente video juego que nos muestra una vez más que los video juegos no necesitan gráficos realistas sino ingenio y que el amor no siempre termina bien :D hahaha. Matt Klap es un excelente desarrollador, recomiendo Astalon Tears Of The Earth del mismo creador , un metroidvania 10/10 de lo mejor que he jugado en el género y que tiene la misma estética.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Ukrainian, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 10ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon jeu de plateforme type die and retry qui dure un bon 4h en découverte, riche en humour et qui montre en amour des jeux de plateforme arcade de l'époque. Le jeu incite à faire des défis au fur et à mesure que l'on avance dans le jeu, poussant même à tenter le speedrun. Beaucoup de mécaniques fun et poussant à vouloir être "plus intelligent" que le jeu, même si je pense que beaucoup de choses sont voulues par le développeur, et c'est très agréable. Cependant, quelques défauts par ordre d'importance : - Il est possible de bouger à la fin des boss, et donc de mourir sur des obstacles après avoir obtenu le succès de victoire contre un boss, on devrait être invincible après la mort du boss, le jeu est suffisament difficile sans ça. [spoiler]J'ai tué le dernier boss, obtenu le succès et j'ai posé ma manette, et déclenché un dash sans faire exprès, ce qui m'a jeté dans le poing du boss et ai donc du recommencer le boss.[/spoiler] - Les attaques des monstres sont très peu télégraphiées, ne laissant parfois qu'une Frame pour réagir, voire aucune à certain moment, provoquant des morts qui peuvent paraitre injuste pour le joueur. - La hitbox du joueur est un peu trop grande pour certaines parties de plateforme, les trous de une tile dans lesquelles ont doit se faufiler en sautant sont terriblement frustrant, en se cognant la tête contre les angles. - Un certain boss en deux phases à sa seconde phase qui tourne en fond de la première, ce qui fait que le cycle de ce dernier peut-être très frustrant, surtout pour un die and retry. - Il est possible de s'entretuer avec les monstres si l'on attaque au même moment que l'on touche un monstre avec notre épée, c'est peut-être voulu, et c'est suffisament rare pour que cela n'arrive pas dans une partie d'un joueur, cependant, mettre la priorité à la mort d'un monstre pourrait rendre cette expérience moins frustrante.
Gostei demais... é muito mais do que parece...
Fantastic single-screen puzzle-platformer, with a carefully managed difficulty curve through challenge addition (new enemy patterns and level design tricks), unlocks that expand your moveset, and additional objectives to complete in each level. The rhythm is excellent, each level taking barely a few seconds, so there's a constant push forward to see "what's next" or "what we could do differently" when replaying a level. It's all excellently paired to dynamic chiptune and an aesthetic+humor that reminds me of Dr.Slump, keeping the whole thing very light and humorous. All in all: an excellently breezy "single playthrough" that's satisfying on its own, coupled with an additional layer of unlocks that keep you going for a while if you intend to see it all and grab every crown and moon. Hotly recommended.
全靠0容错来恶心玩家,关卡不能随时退出,每关过后的随机动画不能跳过烦的要死
Lovish es una joya oculta de los creadores de Astalon. Un gran juego de acción y plataformas con un toque de puzle, cuenta con gráficos y música al estilo 8 bits. Es muy adictivo y tiene mucha rejugabilidad; completarlo al 100% es un gran reto que te llevará muchas horas. ¡Recomendadísimo!
隙間時間にサクッとプレイできるアクションゲーム ステージはすべて短かく90ステージある。 やりこみ要素も豊富で遊ぼうと思えばそこそこ長く遊べるゲームとなっています。 ただ、操作性の悪さが気になるしダッシュアイテムの仕様とかも良くわからないままプレイすることになる (操作以外にもわからない内容が多く感じる) その上初期ライフは1なので1発で即死、増えても2、2とは言え敵の玉に当たる落下→針に当たるで2ダメージなので大したことない あとヒットボックスが曖昧だったり中途半端だったりする この敵キャラは体1マスかなって思ってても1.2ぐらいありかなり接触してしまう スピードランもあるので、このヒットボックスの曖昧さはかなりストレス 初心者からしっかり遊べるアクションゲームではあるもののストレスが多い作品にも感じました
经典的单屏平台动作,但主人公的性能和现代精确平台动作相当,玩起来还是比较爽快的。给每一关增设挑战条件可以增加不少可玩性,设计得很聪明。 手感很不错,只有一个大问题——下劈的反弹高度不稳定。平时还好,在特定的关卡会非常碍事。 另外主角是真该死啊!
A fun and challenging single-screen platformer that pays homage to video game secrets as much as it does the classics we know and love. A special 8/10
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Players by region
Where this game's players are, estimated from review languages.
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