
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $46.5K — a different platform, not this one.
Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord! But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him? So he does what anyone would do when blinded by love, and ditches his friends! Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his. LABS and Matt Kap present Lovish , an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene , in which anything could happen ! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time! Features: 50 fun levels to play through, each with multiple objectives! Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next! Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways! Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop! 100 characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half) An exciting, 20 tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth) Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person! More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.) Unexpected guest characters And lots more! So please, be a good friend, and help Solomon rescue the princess!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!
But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?
So he does what anyone would do when blinded by love, and ditches his friends!
Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.
LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!
So please, be a good friend, and help Solomon rescue the princess!
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99 | 10ratings | 88% | — | not modelled |
| $14.99 | 140reviews | 86% | — | $46.5K | |
| $14.99 | 106ratings | 92% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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