
Lovish is an outrageous 8-bit action-adventure game! Quest with Sir Solomon through a series of bite-sized rooms, as he attempts to free Princess Tsuna, the woman he loves, from the Devil Lord's clutches!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!
But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?
So he does what anyone would do when blinded by love, and ditches his friends!
Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.
LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!


50+ fun levels to play through, each with multiple objectives!
Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
100+ characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
An exciting, 20+ tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
Unexpected guest characters
And lots more!
So please, be a good friend, and help Solomon rescue the princess!
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 140reviews | 86% | — | $46.5K |
| $14.99 | 106ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished playing Hollow Knight: Silksong, which is constantly, unrelentingly oppressive. The game is filled with cramped, dark tunnels; boss fights are brutal and runbacks are punishing; and terrible things happen to good characters. I enjoyed my time there, but at the end of the game, it felt like maybe the world would've been better if I hadn't finished it. Lovish, in comparison, is a breath of fresh air. The soundtrack is energetic, the graphics are bright and cute, and its attitude is constantly tongue-in-cheek. Don't get me wrong, it's still challenging, but levels are short and quick, and when you die you can just immediately try again. Completing a level is punctuated by hilarious cutscenes. It's fun to watch Solomon get wrecked because he deserves it. This is a delightful palate cleanser, and I feel like I've gotten through a pretty good amount of the game at this point, but I can tell I've still got a lot of secrets to find, and I'm eager to jump back in and see what terrible things are going to happen next.
没有上一部作品《阿斯德伦 地球之泪》好玩。这部改成关卡制度了,虽然很多过关事件看着有意思,但是很容易腻,而且拿王冠很折磨。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Ukrainian, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 10ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego con mucho carisma sus mecánicas son solidas y tiene montones de situaciones divertidas muy recomendado.
Very good game. The only problem, in my opinion, is the level, which requires time and depends on RNG to pass. but everything else was flawless
Super fun, challenging, and addictive. EDIT after 100%: Tons of fun and pretty funny. Challenging without being maddening. My only criticism is that there's too much RNG in the end to get the secret ending or see all the events. I ended up having to just grind one level something like 50 times to get the last event, all while I had to see Santa, the hippo, or treasure chest events over and over. It would have been nice if, once you finish the game, it would prioritize the events you haven't yet seen. Maybe let the player buy the remaining scenes so they can see them without playing the same levels over and over, and maybe let them buy lives so they can see the hidden epilog without having to grind lives if they (like me) beat the game with a deficit. Especially since money becomes essentially worthless eventually.
小关卡后面的随机事件太重复了,很多完全没意义的事件,然后无非就是加血扣血之类的。 终归还是一个横版过关类,其他内容基本就算是小的彩蛋吧。 部分王冠隐藏的挺烦人的,找起来很烦人。 说实话玩起来不如之前的作品。
I had a decent time with this one screen platformer. Wish I could skip the intermission scenes but I guess others may find them entertaining. It was good, I liked it. Not too difficult but doesn’t have difficulty nor accessibility options.
Great game really enjoying it.
es un buen juego tiene la dificultad justa el juego es corto si no haces el 100% pero si haces los desafios extras de tener todas las coronas y los niveles extras el juego se alarga bastante asi que recomiendo mucho hacer eso porque de lo copntrario es muy corto en realidad hay un logro que hace el juego aburrido y es lo unico que no recomiendo es tener todos los amigos de redes sociales del juego mientras los desafios como hacer el nivel pacifista sin matar enemigos o pasar en nivel en tiempo mas corto los niveles extras muy desafiantes todo ello es divertido....
O jogo é bem simples em relação ao seu gameplay, mas tem algumas camadas de desafio muito boas. É um jogo leve, em que você nem percebe o tempo passar.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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