
Lovish is an outrageous 8-bit action-adventure game! Quest with Sir Solomon through a series of bite-sized rooms, as he attempts to free Princess Tsuna, the woman he loves, from the Devil Lord's clutches!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!
But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?
So he does what anyone would do when blinded by love, and ditches his friends!
Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.
LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!


50+ fun levels to play through, each with multiple objectives!
Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
100+ characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
An exciting, 20+ tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
Unexpected guest characters
And lots more!
So please, be a good friend, and help Solomon rescue the princess!
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 140reviews | 86% | — | $46.5K |
| $14.99 | 106ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]古き良き時代を思わせる、期待を裏切らない固定画面アクション[/h2] クリア、実績100%まで到達してからのレビュー。クリアだけならわりとお手軽に楽しめ、コンプ要素まで手を広げるとかなり深く遊べる作り込みになっている。 MSXやファミコン時代を思わせるドット絵風の固定画面アクション。操作性や、やり直しのストレスは今風にうまくアップデートされておりプレイしやすい。主人公の性格が悪いのがジョークになるところと引いてしまうところとそれぞれあるため、そこは好みが分かれるところかもしれない。 音楽も良く、同開発のCastle of the Darkness、Astaronが楽しめた人なら本作も楽しめるはず。逆に未プレイの方にはそちらもおすすめしたい。Matt Kap氏はアクションゲームの作り手としてはかなり熟練のものを感じるので、今後の作品にも期待したい。 ちなみに本作のイラストは「ドラゴンハーフ」の見田竜介さん。
I like the game, it might not be the great adventure like his other two games, but it was fun to play. A simple platformer stage selection game with a simple premise of going to rescue the princess. I love all the events scenes that is shown off in the game and the 8-bit design is great looking. The game does have a few issues, one being the mapping for the controller cause I was having trouble using the down slash due to having the jump and attack button opposite side of each other. Another issue is the event is random and some completion requires getting certain events, hopefully the dev adds something to help get all the events by paying the coins you get in the game since you'll have a whole lot by the end. And maybe add something to help figure out which character your missing in the social media page on the phone. Other than that I think the game was fun, hopefully we will see more of Solomon in the next game and hopefully he finds true love.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Ukrainian, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 10ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
收集内容超级丰富的平台跳跃闯关,游戏里还套游戏,可以玩盗版塞尔达、打飞机、吸血鬼幸存者。最后解锁的卡关和收集好难,但游戏本身通关没问题,很有成就感。开心,赞。
Here's the definition of a game that strives for 8/10; Nothing more, nothing less. Really fun, cute, and goofy. You could play through this in a day and never really think about it again, but there's no denying that it was a fun day.
Story gimmicks wear thin and some of the areas are impossible if you did not randomly decide to buy the right items first. Levels are not fun to slog back through.
Played through the main stages, replayed some of the earlier stages to poke around at the 'extra rewards' that can be unlocked in each level. Delightful little platformer, with a handful of small issues. The levels are short and have a good escalating difficulty without ever reaching an annoying tough level, with failure usually resulting in learning something new about the game. There's some reasonable degree of replayability that's unlocked as you progress with 'crowns' that can be earned on every stage (hidden / pacifist / speed). The gameloop is basically a short 10-60 second stage, which is typically a platforming challenge with enemies, and sometimes conditions for 'opening the exist' (collect a key, or collect coins to unlock the exit), with some upgrades unlocked as you play that allow certain levels to become easier (for example, you can buy/unlock a dash, or the ability to attack above and below). After any stage is completed there is an 'event' which either is extra 'lives', or a minigame you need to pass to avoid losing another life, a character meeting, a new item, among other more story driven cutscenes. The gameplay is tight, the visuals are charming and serviceable, the music is good (though could use with slightly more variety), sound effects are excellent. I think one of the biggest surprises and points of praise for the game is it's tone/comedic prose, which was unexpected and reliably landed. It has little in-jokes that it sets up for itself that are shown through little 10 second cutscenes that play after each level as 'events'. Without spoiling much, the game takes a silly antihero stance that is pretty funny. My only notable criticisms: - When a stage starts its sometimes hard to locate your character immediately. This isn't a big deal, but one of those small changes I hope the developer adds in the future (just a circle fade, or more eye catching animation, some particle effects, a very quick pause on the movement of other stage elements for half a second as the character appears). Once you start moving its fine, but some stages have 'pitfalls' close to the starting point and at least a couple times I moved to find my character and it led to a death. - The restart level timing is slightly too long, the game promotes a 'die and retry' loop, which I think could be slightly faster. Repeat levels / events could also be sped up or skippable on second viewings (or after beating the game). - The final boss is two-stage, and the first stage is very RNG dependant on timing, the timing can very from about 15 seconds to well over a minute. It would be nice if after the first 5 or 10 times getting to the second stage this was guaranteed to be short or consistent (as the first stage is very much 'learn the moves'), just because the second stage is much more difficult (and interesting!) and the trivial time sink is a little annoying to deal with. - The ability to rebind keyboard keys, OR EVEN JUST SEE THE BINDINGS -- This last one is actually a major issue in my mind, unfortunately. The game does recommend a controller at startup, which I didn't have quick access to.... HOWEVER it honestly plays fine on the keyboard. The only problem is there's no way to see the button maping or remap. At one point I entered a menu and couldn't back out, until I tried every key on the keyboard, before realizing that "i" needed to be held down for a few moments to get the 'back' to happen. -- For anyone who comes across this, default mapping is wsad/arrowkeys and jkli for movement and jump/attack/dash/back. All in all, worth checking out and absolutely wortwhile if quick paced platformers are to your liking, and doesn't mind some rough edges. If the developers see this, I would love to see the small tweaks made as the game is so close to a very strong recommendation.
Solomon deserves every misfortune he gets
A short and sweet game with tons of bonus content. It's like Wonder Boy in Monster Land if it were Super Meat Boy.
So regarding the difficulty you could say it's somewhat like Super Meat Boy. Most of it is a breeze but if you plan on 100%'ing it (Getting all 3 browns/level), welp you're in for a ride. A fun one but also a sometimes frustrating one because the behaviour of some enemy types is random. Oh and the fact that you cannot skip already-seen screens which come after EVERY level, is somewhat annoying. However, game is still good.
As a 42 yr old gamer since I was 5, and grew up on challenging 2d platformers on the NES, I absolutely loved this game!! cant wait for the next game, and will definitely be checking out Matt Kaps other games
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