
Lovecraft’s Untold Stories 2 is the continuation of the first action RPG with rogue-like elements based on the Lovecraft Mythos ever released. Brand new graphics, a new and complex crafting system to create your equipment, 6 playable characters, and lots and lots of incredibly challenging content!
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Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage in their fight against the Unknown, in a completely new graphics style. Loot drops of randomized gear and resources to craft your own, explore old and new procedurally generated locations, defend yourself against dozens of different enemies and face off against epic bosses! Beware, for the game is more challenging than ever before, and the tough nightmarish creatures opposing you will not give up easily!
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
The game is not pure roguelike, you will not restart the whole story if you die. Levels are randomly generated and should you die, you will have to start from the beginning of the area, with enemies and loot both reset again. Don’t forget to explore and pick up side quests in order to get as much loot and resources as possible, so you are able to progress in your main story.

Fight dozens of different enemies, monsters and terrifying bosses from the Cthulhu Mythos in this intense, challenging action RPG. Ferocious beasts in the Swamps, Asylum lunatics, City thugs and the demonic creatures from the void will test your resolve to uncover the truth!
Meet the 6 playable characters - 3 familiar faces from the series and 3 complete newcomers - each with their own weapons, gear and skills. Switch between them freely and pick the one most suited for the task at hand!
Collect hundreds of different weapons and clothing items, or craft your own - scour every last room in a level, open every single box and get rewarded with randomized drops of gear, money for trading or resources and blueprints for crafting.
Side quests are crucial - you can earn extra resources and items and get that extra bit of advantage you may need to be able to progress in the main story. Don’t forget to trigger side quests every time you encounter them, you don’t have to finish them right away, but keep them for when you need extra loot!
Exploit the roguelike elements - level maps are randomly generated, as are all lootdrops. The game is not pure roguelike, if you die or choose to restart the level, you only lose progress in the current area. Use this to your advantage and if you don’t get the loot you wanted, try again!.
Make use of Charms and Amulets! Sacred relics which grant strange new abilities. Find those that serve you the best and make your journey unique - but beware, power may come at a cost!
Plunge into the world of darkness where every step could be your last. Balance on the brink of madness as you explore the Asylum and various other locales in the city of Arkham, Swamps, Enchanted Forest, even the Underworld and many more mind-bending locations, all in procedurally generated levels!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пусть разрабов этого шлака покарает сам Ктулху. На геймпаде очень неудобно играть - особенно кидать гранаты и постоянно ставить аптечку в расходники. Но это не самое жуткое. Самый треш это постоянное кровотечение от всего подряд и отравление ядом. Не на одну лужу яда и ловушку не наступи. Это рогалик или микроменеджмент прокладывания пути по клеткам, лиж бы не отравиться ? Меньше всего я хочу во время боя и уворотов еще и следить за полом в комнате. Да ок - пусть будут ловушки, но не в таком же количестве - в первой части с этим вопрос не такой острый.
1편의 눈 돌아가던 어지러운 도트 그래픽에 비하면 일취월장 한 비쥬얼. 하지만 정작 재미가 없어져 손이 안간다는게 포인트. 2편 대신에 1편을 고해상도 버전으로 리메이크 했어도 지금 보다는 평이 더 좋지 않았을까? 전작의 느낌이 아쉬운 후속작.. 아. 로컬 멀티 플레이라도 있었으면
Классный апдейт в плане визуала, Но никакого апдейта в механиках и сути игры. Даже минусы есть, что теперь из-за наложения текстур не видно некоторые ловушки.
浪费一个中午
I wanted to wait to finish at least one story but I have to get this out of me... Like everybody else, I also say the first game was wonderful, one of my top 5 videogames, I didn't even mind the bugs that much - but this is a train wreck. The art style is quite nice, even though the design of most enemies look like action figures from the 90s. And now we already go to the bad things. Remember the destructible environment object? - Gone! Now there's so much clutter that is indestructible, completely hides anything that doesn't move (sometimes even the player character) and gets you caught between fight if you're not careful. Furthermore the controls are wonky as hell, so far every second shot doesn't do anything to enemies (which is hilarious since you start with a 2 shot shotgun if you choose the Detective). Just good that the enemies are stupid as hell too, since you can just make them change direction in the right spot and reload. The crafting system introduced is interesting, but the ingredients clutter your inventory so fast, that you not even half way into a level can't pick anything else up. And I can't really explain, but the first game kinda pulled you into it, even if you kept dying; but here, I just don't feel anything, it feels somehow soulless. And now it even started to lag for no reason! I don't know what happened to the devs - maybe they changed some positions, but this game is a no-go and nothing like it's predecessor!
Po poprawkach i zmianach jest świetnie. Polecam
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Only upvoting this game cos of memories to first game. As a big fan of Lovecraft I couldnt go pass the first game, which was amazing! Pixel art, the story and the characters. I was really good! Then, ofcourse I got the Lovecraft's Untold Stories 2... I wish I would read the reviews first... Before first patch, game was almost unplayable for specific characters. Balansing between monster speeed/your character speed damage and means of survival was terrible. After patch things became way better, but the game still got tones of bugs, which arent critical or blocking, but still spoil your life here or there. I manage to finish the game (developers have lied that you cant "Rambo" this game - you can) as detective with basic shotgun and some granades. This is a great example how dedlines can kill good game, and users got product which is far from being ready. Hope, developers could do something to fix most of the bugs, and people like me, can get several hours of fun playing another game in Lovecrafts universe.
Esta opinion es un poco para tirar a la basura todas las malas reseñas que mandaron el juego al bote de la basura. ¿Que es exactamente el juego? quiero que piensen en diablo 1, al principio tenias que elegir una clase y el arma que usabas dependia masomenos de los atributos que se recomendaba para la clase para equipar armas y armaduras; aqui tu eliges una clase y su arma esta condicionada a las armas que puede usar la clase como en diablo. a diferencia de que en diablo iniciabas en un pueblito, aquí tienes que pelear en el primer mapa como un tipo de tutorial para conseguir equipo de tu clase y eso depende del RNG, no esta tan mal como lo criticaron, después de esto llegas a una mansión donde tienes un lugar para fabricar y guardar items, y un poco mas adelante de eso hay un mapa fuera de la mansión que funciona algo así como tristam. el combate se siente como un diablo, donde vas matando de uno en uno mientras te pones a salvo, solo que a diferencia del diablo, todo es dentro de la misma sala que te colocan a los enemigos, no puedes escapar con lo hacías en diablo, que para mi eso si es un fallo, eso solo debería pasar con los jefes, en efecto, hay veneno verde, veneno morado, sangrado y pisos con picos, si eres una persona muy tonta todo el tiempo vas a caer en estos pisos con efectos que hacen daño con el tiempo, para que se entienda, te tienes que mover con inteligencia, no como un bruto que siente que el mapa se debe adaptar a el, eso incluye los obstáculos, en el tiempo que llevo nunca he muerto por los pisos ni los obstáculos. al momento de esta opinión si he tenido unos cuantos bugs que traban el juego y tengo que cerrarlo, pero no es verdad las criticas negativas que tiene, si el juego lo tomas como un diablo 1 lovecraftiano probablemente los disfrutes, yo lo estoy disfrutando y espero esta opinión sirva para aquellos que tengan duda de comprar un juego que artísticamente es muy atractivo, para mi el juego si cumple con lo que ofrece aunque de manera un poco tosca. en algún lado lei que hay misiones secundarias que son repetibles y sirven para sacar buen loot, si esto es verdad para mi seria un juego redondo en su tipo. 27 horas al momento que termine el juego, en efecto, en un punto se abre un cuarto con periódicos que da misiones secundarias y por tanto, loot para crear los items mas fuertes de los personajes. pude alargar mas el juego pero no vi la necesidad de hacerlo teniendo pendiente otros juegos, el jefe final se siente como diablo, un cuarto con muchos enemigos que tienes que matar para matar a diablo, la misma formula, es bastante difícil terminar el juego sin un personaje preparado. en cuanto a la historia no entendí nada, como hay muchos eventos que afectan tu cordura, no se entiende si es para alimentar el lore del juego, pero para aumentar el terror cósmico no es muy bueno, en ese sentido nunca sentí el terror cósmico que debe ser lovecraft, ni tampoco entendí los finales; no me arrepiento de haber comprado el juego, para mi si valió la pena la compra del juegp con descuento
캐릭터들마다 특징이 다른데 어쩔티비?
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