
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 32.3Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏我也是在抖音上看到别人推荐的,说是内容非常的好,我当时其实是不信的,加上我其实不是特别喜欢这种剧情选择类的游戏,但是一看,wok,只要8块钱,也是果断购买了,我高低要尝尝咸淡,现在真的玩完了,由衷的感觉内容真的非常的好,这说不上来,需要你们自己真的玩过之后才能体会出来,算是只可意会不可言传了吧,尤其是最后那个输名字的一刻,我真的,一个男的,真的憋不住了,眼泪刷的一下就留下来了,可能每个人心中都有一段挥之不去难以忘怀的那段时光,都有那一个一直铭记的白月光吧。 最后,祝天下有情人终成眷属。
[h1]爱是无言的[/h1] [spoiler]愿看到的各位都能遇到合适的那个ta [/spoiler]
第一次玩没有注意到可以不点选项,直接拿下钢铁直男,看到选择全是红的我笑出来了。经过漫长的左键之后我也成功通过这个作品。我写下这个评价的时候已经高三了,我暗恋的那个女孩……越是了解,越是觉得她什么都不缺,这么完美的人,我实在想不到她谈恋爱,尤其是和我谈的理由。所以在游戏的最后,我选了韩这个名字,这既不会像xxx那样随意,也不会显露出少年时代的不堪吧。总的来说整体流程一个半小时,买这个游戏我认为是值得的,就是在引导性上可以再强一点,钢铁直男流泪இ௰இ。如果到最后的最后,我能和她在一起……到时候再说了。OK,就这样
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 425 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
根本没有这种恋爱
兄弟我真的心情有点爆炸了,你妈了比第二章弹钢琴别人说有白光我的白光在哪呢?最后女主倒计时每次321还没到1就说重来,我就到2就按,结果还是说我不行,破钢琴曲会不会设计,泡面游戏整得我很上头,10分钟弹了个钢琴弹不过去牛逼啊,结果怎么样都无所谓了,这个钢琴就是傻逼制作,鸡巴情侣全部分手吧
這批"愛"太純了!! 如果小時候就玩這款遊戲應該會變成戀愛達人(並不會) 三個故事(遊戲、距離、偵探) 沒有絕對的選項,不只有對話選項,還能利用環境製造話題、行動代替語言、不說任何話。 (根據玩家的選擇影響結局) [list] [*]遊戲:偏對話選項玩法。 [*]距離:偏環境互動玩法。 [*]偵探:偏解謎玩法。 [/list] 遊玩心得: 第一次遊玩不會發現,整個作品裡其實藏著很多能互動的東西,充滿細節!! 鋼琴小遊戲只聽音樂有點難對準,要看準螢幕周圍白邊亮起時,馬上按下才行。
朋友送的,挺可爱的小游戏。最近恐游玩多了,玩这个感觉好小清新啊。最后听着片尾曲还有点感动。也淡淡地回忆起了一些我的青春故事... 本质是解谜游戏,不过我平时玩解谜类比较多,其实感觉提示和引导挺明显的,一周目就打出了正常结局哈哈哈
每一段獨特的感情——沒有——標準答案。
游戏可以重来,但现实请斟酌
幸福就在当下,眼中景,碗中餐,身边人,细水长流的日子不说永远,只说珍惜!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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