
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played two times and I cried two times. That's all I can say about it.
留白寄思 六载相知不敢吟,栏前空负写名心。 旁人皆有尘间侣,我自长留一处深。 怯吐衷言失旧伴,羞将痴字托知音。 此阙圆满留他日,静待相逢眼底金。
一个教会你如何去爱的游戏
很有趣的一个小游戏,玩法很有新意
我爱吴优!!!!!!
非常好玩
Великолепная игра с порой неочевидными выборами которые открывают хорошие концовки и крутыми мини-играми. Саундтрек тоже на уровне. Шедевр на 1.5 часа (все ачивки)
Hard game, no matter what you've learn you won't be albe to use it because it'll all about one timed minigame about your hand reflexes, then, choosing the right thing to say. But too often no matter what you say, it will be taken engatively. I understand the point the game is making. But why does the man insist on being the one who chooses everything then, if it's too hard for him to figure out what works? WAIT. Nevermind, I got it. I also just understood why the game is so heavy on my hard drive. Clever sneaky thing. Such a clever and lovely instructive game. Honestly, couples should play it, it would do lots of good. I love how it's from the guy's perspective. I got chills from the first when I finally understood. Like real chills, each time I did it right; Not figuratively. The second story was violent though. It koed me for the rest of the day. So I haven't played the third yet. I'm terrifed of it. lol My evaluation is an overwhelmingly YES.
解密很好,内容很棒推荐购买
真实
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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