
“Love in the Glen” is a romantic otome visual novel/dating sim with a fun and charming match 3 minigame. Follow in the steps of Zoe Richardson, an interior designer living and working in Los Angeles’ exclusive and stylish Westside, as she explores the true meaning of love, commitment and passion and how it exists on so many different...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an interesting game. The backgrounds are beautiful, there are cutscenes which show real locations (or close enough), and the plot is... different. The main difference is that the protagonist is a woman who may have fallen out of love with her husband, and gets a divorce (I think two of the endings does not involve that plot point). There are seven endings in total, so find your own way through love, work, and everything else! There is a Match-3 element, but it is rather simple (and does not have the limiting factor in True Lover's Knot, which I believe is another VN created by this company).
Following playthroughs of Last Days of Spring and True Lover's Knot, I came into Love in the Glen with lowered expectations. Those expectations were met: This visual novel improves only slightly over TLK and takes steps back. One definite step back is the art style. Again, if the cast is supposed to be adults, make them look like adults. At the very least, TLK's characters, despite also looking like 16-year-olds, are far more polished in their rendering than those here. More steps back: the return of the video clips, the all-too-frequent minigame, and the odd choice of voicing an answering machine message when no other dialogue is voiced. The length of LITG is a slight improvement. I do appreciate that this game does not leave the big decision for the end and instead counts choices made throughout. Unfortunately, the story is unpleasant. I definitely did not enjoy the setup for the MC's reentry into the dating world, and I did not detect much romantic tension between her and any other character. The romances are just kind of there, because this is a romance game. Finally, the problems with the story go hand-in-hand with problems in tone. Sometimes the MC sounded more like a teenager than a 32-year-old. And who says "Awesome" in a moment of romantic passion? At least three characters in LITG do. Maybe that's just how they do it in LA.
This game was so disappointingly bad that I had to write a review about it. I was really hoping it would surprise me, but it really didn't. It just bored me. This isn't "fun bad" or "so bad its good." This is just bad. - All of the dialouge in this game is mundane and boring. Would you like to hear small talk for around an hour? No? Well that's what you'll get from this game, so buckle up! - Every character is either written poorly or do things that make no sense. Characters either bore you to death, talk about one subject and only one subject, and/or have no unique voice. [spoiler] The fact that your assistant tells you all about his dating preferences and how he likes "cougars" [i]even if[/i] you don't follow his route is both stupid and highly inappropriate. If you don't follow his route, that comment just comes out of nowhere. Also, the fact you get a divorce from your husband just because he gets a job opportunity in Norway is just silly. It also makes, like, 90% of the dialouge at the beginning of the game super boring because all anyone talks about is the divorce.[/spoiler] - It feels like characters have bad things happen to them out of nowhere. [spoiler] I'm not sure why Michael has to die if you lead him on. It adds nothing to the story and comes straight out of left field. I just don't get it. [/spoiler] - The mini-game is pointless and lazy. There are no instructions. There is no fail-state. The game is pretty minimally animated, and there's a jarring transition going into and out of the game. I love a good match-3, and I love when VNs have some actual gameplay mechanics, but this changes nothing. There's no point in it being in the game. Honestly, this is not a good game. Just don't waste your time with it. Seriously.
特别艰难的历程 哪怕 一Skip到底 的速推 从开坑到收工 也用了近4个钟 正好一个假期的下午 其他剧情如流水流入左脑,再从右脑流出 除了点水渍,嘛都没剩下 就记得打了百来场的消消乐 毕竟开发者只需要随便做做 我们玩家要肝个全成就 需要考虑的事就多了 定价,入库,时间调节,攻略,评测 一个都不能少 言而总之 艰难困苦,如坐针毡,恍如隔世..
Decent Literature for a social novel in shoes of a lady designer. Soothing music, clear, sharp text fonts and slideshows. Awkward that the characters are coarse animes, while the backgrounds are such a sight. A lack of audio voicing. Very easy match three minigames just to proceed further every few scenes. Was fine but gets dull further down while clearing the different endings. Playable, just not at full price.
overall alright for in between.
"Yeah! Let's have sex!"......额~游戏玩完就记住这句话.O(∩_∩)O哈哈~ 整体来讲质量比上一个要好,里面的景色真的很美!肿么办~又想出国旅游了!正好快过年了,就这么愉快的决定了! 这真是一个美妙的夜晚啊!干杯!
Un VN standard qui a eu la mauvaise idée d'intégrer des mini-jeux (Match 3) obligatoires. J'ai dû rejouer le scénario du docteur Imura environ 10 fois avant de trouver les bonnes réponses, qui permettent de débloquer sa fin. Les mini-jeux ne peuvant être passés, vous imaginez l'ennui profond que cela a engendré...
"Love in the Glen" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad Tyrano Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. Now, this E-book does have a really, really crap Match-3 Bejewelled ripoff minigame in it, so much as this is pretending to be a real novel, it's also pretending to be a crappy mobile app, and I can state categorically it isn't successful at being either. So I stand by my "not a game" position. This pathetically bad E-Book is some kind of attempt from an adult "author" to imagine he's in an anime high school drama, so the cringe factor here is dialled in beyond the limits of the Geneva Convention. Yes, this e-book is weaponised cringe. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the E-Book is, we can measure the interest in a game by how much people bothered to read it. "Love in the Glen" has achievements (BOOKS DON'T NEED ACHIEVEMENTS FFS), and they show us a very clear picture that the E-Book absolutely failed to capture any interest from readers. The most commonly and easily attained achievement is for selecting the Choose Your Own Adventure option of following "Finn" to Norway, trivial to achieve, but less than 8 percent of readers bothered to get that far before abandoning the E-Book. That's a tiny, tiny proportion of readers who even bothered with this. Ouch. "Love in the Glen" has the pathetically optimistic price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
结局六的选项有些问题,但是不影响,还是全成就了。 其实无论怎么选绝大多数的对话都是那样,没有太大的变化。 经常弹出来的消消乐有些出戏,而且简单到爆炸。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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