
Deep Sixed is a roguelike space sim that will force you to use strategy, ingenuity and duct tape to keep your ship (and your skull) in one piece as you risk exploring a mysterious nebula protected by dangerous alien creatures.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lots of potential but too frustrating to be fun. You'll die a lot, and every time you die you have to go through the same dialogue lines and the same early missions. I liked the idea of trying to keep a clunker of a spaceship operating with lots of complicated tasks, but the practical outcome always seemed either too easy or too hard. Either you'd cruise through a mission without real danger, or you'd end up surrounded by aliens you can't see because your screens are covered in goo, with everything broken and no chance to fix it all. Needs re-balancing.
Colossal time waste, full of pointless actions, absurd requirements, long-ass explanations for simple things. Requires too much effort for the tiny bit of entertainment it can provide. I'd rather be playing something that is actually fun.
I'm sorry but stuff breaking all the time, the clunky controls, going through all the same missions again and again if you die, no save option, how can this chore be fun for anyone? Please don't misunderstand, i have nothing against complex games and i took the time to read the manual, but only 5 minutes in and i had to fix the damn scanner three times (using up the limited amount of controller chips i had). What the hell? The shield controls are clunky, you have to run to another room to change the frequency and then the shield doesn't even work, only if you hit the shield at the exact same time you are hit. Same goes for the lasers. If you found out what frequency works best, you have to switch rooms and click the frequency together via some kind of combination game. I'm sorry, but the person who thought that these design choices sum up to a fun experience, needs to see a neurologist.
I was drawn in by the premise, and the intro video. But bad news--it's the worst bits of early 90s games, and none of the charm. In the first hour (after which I just got a refund), I'd discovered that I'd need to memorize dozens of tidbits of minutea just to keep the ship flying AT ALL (the all-knowing manual covers the screen, so you can't "reference" it--you have to jump between it and the nonsense you're using it for). It's isomorphically idential to the most mind-numbing click-based adventure games, but with just enough of a modern sci-fi allure to tempt you in. I wanted to love it. I couldn't. I returned it. Maybe I didn't wait for the learning curve long enough. If you buy it, I hope you have more fun than I did. I just want my hour back.
The premise of this game seemed fun. Explore & discover while maintaining your ship. I hate this game. Something I've never written about a game. You have to look everything up on the go. Usually when you're busy getting killed. After dying the first couple of times I decided to play on the easiest setting to get some experience with how to deal with calamities. My last mission was to launch a probe: - Go to sector - Launch a probe. - While looking up how to activate the probe you get attacked by an overwhelming force - While fighting the alien attaches to my ship and I have to activate my shields to dislodge. - After looking up how to activate my shields, (didn't knew I had them, thought I needed to buy them first) I dislodge a creature. - Power gets low. - Another one attaches itself and I hit my shield again. But this time I get the message I need to recalibrate my shields. - Recalibrate my shields and return to fighting again. - Power gets dangerously low - Still 2 creatures left and my laser starts to malfunction and I need to calibrate that. - With an uncalibrated laser damage is reduced (not mentioning the chance of blowing myself up apparently) - Windows get cracked - Suffocated while trying to recharge power and calibrate weapons. - Died on the easiest setting. - Reload mission & get dropped in the same situation while being attacked by an overwhelming force. - Ship gets destroyed. - Reload to die of asphyxiation again. - Deleted
First mission after the tutorial mission, I have to find a certain mineral. Nothing in the manual about how to find specific minerals, you have to jump around randomly, hoping you get lucky and hit the specific anomaly that turns out to be what you're looking for. That's alright. BUT. You can only jump once. And then you have to go back to your homebase. Minor annoyance. Reason behind only having one jump? I can't tell you, but it seems incredibly silly and unnecessarily bothersome. But I digress, it's minor annoyance. HOWEVER. Your jump-drive has to re-charge after each jump, so you're have to sit 'n stare at your jump-drive recharge for several minutes, again and again. Speed up time? Why yes you can! From Dead Snail's Pace. Not-quite-dead-but-close Snail's Pace. And of course, the blindingly fast Actual Snail's Pace. I did like the game for the most part, the troubleshooting aspect was fun enough and I did want to explore more, but I did not pay to sit 'n watch a bar crawl from 0 to 100.
A tech support game where frustration is the core mechanic, and not in a fun way. It's also buggy as hell, crashing on launch about 25% of the time and then occasional in-game crashes. Problem descriptions and the solutions manual are often cryptic, requiring you to flip through much of the manual to figure out what actually needs to happen. Solutions often require multiple complex steps, but you can't have the manual open while you're working so you have to keep going back and forth. Solutions can be multi-part across different sections of the manual, but there's no easy way to flip between the sections you need to reference. Tools are hidden all over in random drawers for no reason, and you can't take them all with you. If you enjoy troubleshooting problems under unrealistic arbitrary conditions designed purely to frustrate you, well then this is the game for you.
[b]Why I do recommend the game.[/b] The game is good in itself. Lots of things to watch over for with mini engineering games makes it interesting. The ship (more like a mini Space Station) has five sections. Each mounted with guns, joined by corridoors & a support structure in the middle that create a ring shape. Although replacement parts are required & are purchasable with credits earned by successful missions, The main trick of the game is to balance maintenance with encounters. In the heat of battle however maintenance can get a bit much sometimes & then of course, no ones firing the guns at the Aliens!! Its all good though & quick thinking is required. [b]Why I don't recommend the game.[/b] Prior to purchase I expressed more interest when I asked if an Endless Mode was going to be introduced & the Devs said yes. A while later it was inplemented. To my disappointment, the Devs idea of 'Endless' was completely different to most other endless titles I've played. They introduced a missions 'increasing in hardness' each time. So in essence it wasn't 'Endless' at all cus at some point you would inevitably die - cus of difficulty & NOT cus of your own errors or mistakes. This 'Endless Mode' of there own design has been mislabled. We all know how waves work, right?? It should of been called 'Wave Mode' cus thats exactly how there idea of EM plays. For this & this reason alone I wouldn't really recommend the game if the Endless Mode is influencing your purchase. You will be disappointed.
慈善包喜加一默认好评系列 阅读量太大,教程太复杂,20分钟还停留在教程这里,吸收不了,退游
This is a point-and-click adventure game hybridised with a QTE/platespinning game not completely unlike FNAF, where you control a spaceship by clicking through various screens representing parts of the ship, much the same way you navigate around an Artifex Mundi hidden object game. Explore randomly generated hexes on the map, click frantically through rooms so you can shoot attacking enemies arcade style, and that's really about it. This looks and feels like a mobile game, but I couldn't see it on any app stores. Resolution is fixed and can't be changed or customised, making this fall beneath minimum acceptable standards for PC. The game has very few assets, while they're of reasonable quality, your average mobile ported HOG has more art content than this. Speaking of content, they were unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning. Developers must learn that procgen is not content. Finally there's a whopping $13 USD price tag for a mobile game that seems to have mistakenly been launched on PC instead, and then quickly dumped into cheap game bundles. I would certainly suggest the developers consider the correct platform for this kind of game, mobile gamers have much lower standards, so this would do well there. Gamers looking for a decent space game with degrees of open world freedom should consider Elite: Dangerous or some of the X games, many of which are cheaper and far, far better than this misplaced mobile game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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