
Your cat Louie is one of a kind: He wants to become a marmalade-cook and expects your help protecting his fruity ingredients from the onmarching waves of enemies, called cuties!
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Languages: English*, German**languages with full audio support
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Achievement seekers be warned...you NEED A MICROPHONE to 100% this. - Repelled 100x Sleepyheads (shout in mic) - Repelled 100x Woofies (sing high notes) - Hated by your neighbors - Repelled a microphone-using cutie between 2-3 AM Updated review to Recommended. Only 6 days on Steam and the developer(s) heard the community and added additional config to help with the mic problem some of us had. :thumbsup: for active developers who care. If you think Louie Cooks is just a easy kawaii game with no challenge...wait till you get to the island and ride a boat!! I was looking forward to Louie Cooks from Greenlight and thanks to the update I could finally give it a real chance. I admit I couldn't bring myself to actually sing out loud, might offend someone including myself. So I played some music. =) With the new calibration tools I was able to both enjoy my play experience and get through the story! Which is absolutely adorable. And left me thinking a 2nd story would be neat.
"If you're not sure if you want to shout 'n sing just yet, simply turn off the audio-option!" This option does not exist in the settings menu for people who don't want to shout or make shrill noises at their computer. It is literally impossible to complete even the first mission because of this. Updated 11/10/2015 at 7:30 PM EST The developer replied to my review to let me know that the "Quick Game" mode allows played to toggle off the Cutie types that require sound to repel. The campaign is still unplayable without a mic, however, so my review still stands.
Yes this game is ♥♥♥♥♥♥♥ adorable and I wish I could recommend it I really do but there are a couple game-breaking issues. This game was clearly developed for convention spaces where the oculus rift was being showcased because it just does not translate well to playing at home. Now, this game uses 2 main mechanics creatively, looking with the oculus, and sound. The looking bit translates very well to mouse, all you have to do is stare at enemies or shake your "head" (or mouse I guess) in order to get them to go away. Sound is the issue here. Despite the game's description claiming " If you're not sure if you want to shout 'n sing just yet, simply turn off the audio-option!" this option does not actually exist. This means that you do require a microphone in order to play which should clearly be stated. The closest you can get without a microphone is playing quick game mode which lets you choose which enemies appear. So in a best-case scenario without a microphone you get to fight half the enemies and not play the campaign. The second sound issue is there is zero calibration for whatever mic you have. Now I am fortunate enough to have spent the money on a condensor and audio interface rig but even with that I have to crank my mic up quite high in order for it to be loud enough to fend enemies off at a quick enough speed. What this means is most people who own microphones with much less power behind them or use laptop/webcam mics will be screaming at the top of their lungs to maybe be able to progress. An issue that was probably not thought of by the devs since the convention spaces they displayed the game at wouldn't require people to be even relatively quiet. The other sound issue which is also calibration related is pitch. One of the enemies requires you to "sing" high notes... I tried for quite a while until my throat was sore and I either am simply unable to hit a note high enough for the game or it wasn't registering. So I had to whistle which isn't great because I have trouble whistling. So there's a physical requirement for this game, you either have to be able to sing very high notes or whistle. The last issue would be that although this game would be amazing to try out in a convention centre I don't see any replayability at home besides for small children (but who honestly wants to give kids an excuse to scream at the top of their lungs?). The game simply recycles the same enemies and throws on goggles, watermelons, etc. so you essentially have the exact same 4 mechanics of: staring, shaking your head, yelling, and whistling/singing high-pitched. This gets old very fast. Besides that there's not much to talk about, very basic graphics options (you get to choose between low-good-very good-fantastic) which don't seem to change much as evidenced by the game starting out in low to begin with and even on high the FPS counter still shoots up to 900 frames which is ridiculous and I don't notice any visual changes.
본격 성대파괴 게임 어마무시한 적들이 "루이"의 요리재료를 빼앗으러 달려듭니다. 어마무시한 적1: 부끄럼타는 여우 어마무시한 적2: 젠틀한 펭귄 어마무시한 적3: 몽유병걸린 곰 어마무시한 적4: 안경낀 늑대 정면으로 응시하고, 고개를 흔들고, 소리를 치고, 고음을 지르면서 적을 격퇴해 루이의 음식재료를 지켜야 합니다! **마이크가 없다면 제대로 게임을 즐길수가 없습니다! (추가 옵션으로 마이크 없이 게임진행은 가능함) 도전과제중 새벽 2~3시에 마이크로 괴성을 지르는게 포함되어있으니 방음이 잘된 방에서 진행하시길 바랍니다 :) VR도 지원한다는데 없어서 아쉬웠네요.
[h1]После игры[/h1] ✓ Головокружение ✓ Надорванные голосовые связки ✓ Потянутое запястье или СВЁРНУТАЯ ШЕЯ Игра в мои руки попала из-за наборчика-бандла Groupees. Там была няшная картиночка с этой игрой, которая пока ещё была в Greenlight. Я ждал, что она выйдет и порадует. В целом, она справилась с этим. Но какой ценой... [h1]Предисловие[/h1] Вы помогаете няшному котейке-поварёнку Луи приготовить лучший мармелад, защищая его от Милашек (англ. Cutie). Милашек всего 4 вида и все они хотят одного - доползти до ингридиетов для мармелада и схомячить их. [h1]Милашки[/h1] 1. Shy (рус. Стесняшка) - Стесняшка, это такая рыжая енотовая пандочка (хотя так и просится называть их лисичками, что и буду делать). Эти рыжульки изображены как маленькие пушистые бело-рыжие создания, скромно подбирающиеся к вкусняшкам. А если вы на них посмотрите - они покрываются румянцем и убегают от смущения~ 2. The Polite (рус. Любезный) Некие "Политы", переводов довольно много можно подобрать и всяких синонимов. Но называются они так от того, что готовы без претензий отказаться от чужого явства, если Вы им не разрешаете. Если играете мышкой - Вам нужно поводить из стороны в сторону, как бы изображая отрицание. Если играете с VR - ожидается, что Вы повертите головой из стороны в сторону, как бы говоря "Нет!" Выглядят как пингвины перекрашенные в петухов. Большие, яйцеобразные, и в красно-белых цветах. Вежливый мсье Петух. 3. Sleepyhead (рус. Засоня) Засони - это такие лунатики, которые под каким-то массовым помешательством спят и пытаются во сне добраться до еды. Их можно разбудить, если издавать достаточно громкий звук или шум - накричать. Тут Вам нужен микрофон. В целом для этих созданий важнее громкость звука, чем интонации. Можете даже просто поразговаривать с ними о смысле бытия - проснутся всё равно. Охренеют, но проснутся. 4. Woofie (рус. Тявкалка) Собачки, маленькие ня-ня-ня собачки, которых можно назвать собачками лишь из-за названия и того, что они хоть как-то визуально отличаются от Луи. Иначе бы назвал котами. Эти собачки в очках, эдакие ботаники. Их тяга к сладенькому прерывается высокими тонами, которые Вам нужно издавать. Ожидается, что Вы запоете в микрофон. Когда прогнали успешно - у них трескаются очки (от вашего голоса!), и они уходят опустив хвост. [h1]Что хорошего[/h1] [list][*] Очень миленькие существа [*] Приятно просто смотреть на эту картинку, цвета и уровни (хоть их тут и всего 3) [*] Интересная задумка с уникальными подходами к каждой Милашке [*] Я выполнил все ачивки, это был веселый игровой опыт, который я не хочу повторять больше, но который был достаточно уникальным, чтобы оставить хорошее впечатление. Но больше не надо такого, честно.[/list] [h1]А теперь о том, WHY NOT[/h1] [list][*] Отвратительная адаптивность игры к геймплею как таковому. Задумка такова, что Вы взглядом (мышкой или через VR) выбераете того. с кем имете дело в данный момент. Но игра автоматически сама выбирает из области Вашего обзора ближайшую цель. Ладно, это ещё не критично. Проблема же кроется в том, что если вдруг вы "обрабатываете" одного Милашку, а перед ним выскакивает другой - всё, Ваша цель сбрасывается и Вы занимаетесь другим уже. В итоге миссия будет неоднократно проваливаться только из-за того, что игрок не может выбрать цель, которая ближе всего к еде. И всё, проигрыш. [*] Контент. Его просто мало. Игра на 1-1,5 часа для всех Ачив. [*] Тутор предназначен только для режима Истории. Для обычного матча никакой инструкции игра Вам не даёт. Я сначала сидел и как дурень пытался понять что нужно делать вообще. И лишь в режиме истории мне рассказала игра как с теми или иными Милашками иметь дело. [*] Мне страшно представить, как будет себя чувствовать игрок, который будет по 2-3 минуты нон-стоп (обычное время матча) трясти бошкой, чтобы прогнать Петушков. Я получил головокружение лишь просто дергая мышь как эпилептик, представляю, что будет с владельцами VR, на которых игра больше ориентирована. Да я на рок-концертах столько башней не тряс, сколько здесь нужно![/list] Всё было бы неплохо, не будь такая реализация таких хороших идей и милоты. [h1]Оценка: [b]3.5[/b][/h1] * Рекомендация остаётся - игровой опыт довольно уникален, по крайней мере хоть какое-то действительно настоящее игровое разнообразие, даже если после него хочется полежать с часик, чтобы придти в себя. ** Ещё может детям с шилом в одном месте понравиться :) *** Идеальную игру получить довольно просто, но покупать всё же советую или в наборе, или при скидке, ибо она быстро достигнет статуса "мусор" в вашей библиотеке [spoiler][b]* Ваш покорный [u][url=http://store.steampowered.com/curator/31431250/]Слуга-Куратор[/url][/u][/b][/spoiler]
Came for the cute, got the cute. Though the whole "singing high notes" makes everyone around me think I'm going insane, and it doesn't exactly pick up my high notes. This isn't a cooking game, more like you stare down, yell at, and shake your head at cute animals who try to steal fruit. Stuck on the island part where you have to defend from 50 but I gave myself a headache from singing an insanely high pitch that doesn't seem to work.
i have to cook the meals at my house lol. my mom has no hands and my dad left us when i was 6
I haven't even opened the game. It's just been "running" in the background. I have never seen this game past its trailer. Save me.
Louie Cooks is a gimmick game, and the gimmick is a poor one. The concept is that you are helping a cat cook marmalade out of watermelons and stuff (not how marmalade is made but anyway). Enemies walk in and try to steal your ingredients, and you have to stop the waves of enemies, making this a wave survival type game. The gimmick is that instead of shooting them, you have to scream at them (the game requires use of a microphone, a bit of a faux pas as developers must never dictate to gamers how a game is to be played) or just stare at them or shake your head, etc. So it's like a VR intended gimmick game but "works" in a rudimentary sense without a headset. This gimmick is amusing for roughly 30 seconds, and there's no additional depth or interest in the game beyond that, leaving nothing of great interest to gamers, and that's backed up by pitiful player counts on SteamDB. More on that later. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The game doesn't correctly account for modern PC displays, UI scaling isn't handled correctly. As a result of this unfortunate decision, text and UI elements don't display at a reasonable size, it's too small to be legible on most modern gaming PCs, and there's no in-game controls or options to correct this. This can render the game menus unusable for many. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just mouselooking and yelling at your microphone (what fun). The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Louie Cooks has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for for finishing a level without taking any "damage" (having something steal an ingredient), trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modestly healthy once-off spike in player counts for the game (it went up to 96). But this isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time, and this spike only happened once. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Louie Cooks has the gamer gouging price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
An absolutely adorable game, I dont have a mic so i cant progress that far, but its so adorable
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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