
Wield the awesome powers of Enril the wind spirit to guide and protect young Toku through this unique platform adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
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Wonderful game
有卡 有繁体中文 有成就
LostWinds is a gentle, imaginative platform-adventure that distinguishes itself through a core idea executed with unusual elegance: the power of wind as a primary means of interaction. Rather than placing the player directly in control of a powerful hero, the game frames its experience around cooperation between two entities, a young boy named Toku and the ancient wind spirit Enril. This design choice immediately sets the tone for a journey that values atmosphere, creativity, and subtle problem-solving over constant action or reflex-driven challenge. The world of Mistralis is introduced gradually, unfolding as a series of interconnected natural spaces filled with cliffs, ruins, forests, and ancient structures. Exploration plays a central role, with areas looping back on themselves and revealing new paths once additional abilities are unlocked. While the overall scale of the map is relatively compact, it is thoughtfully constructed, encouraging curiosity without overwhelming the player. Each region feels handcrafted to highlight specific uses of wind, whether it’s lifting Toku across wide gaps, activating mechanisms, or gently guiding objects into place. What truly defines LostWinds is its control philosophy. You do not directly command Toku’s every action in isolation; instead, much of your influence comes through Enril’s manipulation of air. Gusts can push, pull, lift, and interact with the environment in ways that feel intuitive and almost tactile. On PC, these mechanics are translated smoothly into mouse and button inputs, preserving the original intent of fluid, expressive control. This indirect interaction gives the game a unique rhythm, where success often comes from understanding how the world responds to motion rather than executing precise button combinations. Puzzle design is woven seamlessly into traversal. Challenges rarely feel like discrete logic tests; instead, they emerge naturally from the landscape. Figuring out how to carry Toku upward on a steady breeze, redirect airflow through tight spaces, or combine wind abilities with newly unlocked powers creates a satisfying sense of discovery. The puzzles are approachable but clever, favoring experimentation and observation over strict rules or punishing failure. This makes the experience welcoming while still rewarding thoughtful play. Visually, LostWinds adopts a storybook aesthetic that emphasizes warmth and charm. Hand-painted textures, soft lighting, and layered backgrounds give Mistralis a dreamlike quality that feels timeless rather than dated. Environmental animations such as swaying grass, drifting clouds, and flowing water subtly reinforce the theme of wind as a living presence. The soundtrack complements this visual style with calm, melodic compositions that enhance the sense of wonder and solitude without overpowering the experience. Narratively, the game takes a restrained approach, revealing its story through brief dialogue, environmental cues, and myth-like framing. The relationship between Toku and Enril is simple but effective, built on trust and shared purpose rather than lengthy exposition. The tale of corruption spreading through the land and ancient powers awakening serves more as a backdrop than a driving force, allowing players to project their own interpretations onto the journey. While the story concludes rather abruptly, it leaves a lingering impression that feels consistent with its fairy-tale tone. In terms of pacing, LostWinds is deliberately concise. The adventure can be completed in a few hours, but it rarely feels rushed during play. Progression unfolds steadily, and the absence of filler content ensures that each moment contributes to either exploration or mastery of mechanics. For some players, the short length may feel limiting, yet it also reinforces the game’s focused vision, delivering a complete experience without unnecessary padding. Overall, LostWinds stands as a quietly memorable example of how a single strong idea can define an entire game. Its emphasis on environmental interaction, gentle exploration, and atmospheric presentation makes it an ideal choice for players seeking a relaxed yet inventive platform-adventure. While it may not offer the scale or complexity of larger titles, its charm lies in restraint, creativity, and the simple pleasure of shaping the world Rating: 8/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
https://youtu.be/uazpLsHSi78 Awkward to control to the point of tedium, simple platforming is replace with frantic swiping that would be better suited on a mobile device.
Was okay
一进游戏跟开了8倍速一样根本没法玩
Short platform adventure game about finding different ways to use wind to your advantage , puzzles were ok , overall 8/10 chill hidden gem.
セールで2作品150円という破格の値段だったので飛びつきましたが、めっちゃ後悔しました。罠です。 オプションが存在せず、操作性も悪く開始数分でクラッシュする始末。メインのデスクトップからは閉じることもできなかったので、仮想デスクトップからタスクマネージャーを開いてようやく終了できました。 マジで最悪です。安物買いの銭失いとはこのことですね。
好玩!但有三個缺點: 一、無法調較音量: 二、冇繁體中文: 商店頁面標示所謂嘅支援繁體中文,實際上係簡體中文。 三、中文翻譯有遺留: 所有專有名稱都未有翻譯,例如:島名、主角名、精靈名、雕像名等等……
Juego todo bonito, no sé de donde se quejan que con mouse y teclado se controla mal XD
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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