
A short, fully voiced, story-first adventure across two worlds. Rearrange words into platforms in Izzy’s diary, then wield word magic to shape your path in the fantasy she writes. Gentle puzzles, watercolour wonder, and a bittersweet story of family, loss, and healing.
Modeled estimate, not a reported figure. How we estimate →
About
Lost Words is an atmospheric narrative adventure that takes place in the personal diary entries belonging to a young girl named Izzy that will unfold as you explore a fantasy land where words hold immense power. Featuring an immersive story crafted by renowned games writer Rhianna Pratchett, Lost Words: Beyond the Page will mesmerize players with its unique blend of gameplay mechanics and striking watercolour aesthetic. Driven by the player’s curiosity, the world of Estoria and the power it holds will serve as the engine that will propel Izzy through this deeply personal narrative, resulting in a truly memorable experience.
Navigate 2D worlds set inside a young girl’s diary by walking on the words and using them to solve a variety of puzzles.

Explore an emotionally moving, fully-voiced narrative developed by renowned games writer Rhianna Pratchett as you make decisions that will alter how the story will unfold, making each playthrough unique.

Discover the watercolour world presented in the pages of the diary as well as the vibrant fantasy world of Estoria.

Harness words to alter the environment around you to create a safe passage for the protagonist in an entirely unique and refreshing style of platforming.
Meaningful Exploration. Gather collectible fireflies scattered across the lands of Estoria for an additional challenge.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy lindo visualmente y la historia es muy triste
An hour into this game and I've been on the brink of Tears twice. What an emotional gut punch. A beautiful emotional gut punch but bring the tissues. You're going to need them
[h1] 초반의 인상은 오래 지속되지 않음 [/h1] 이걸 산다면 소개 영상 등을 보면서 뭔가 매혹적인 부분이 있어서 사게 될텐데 초반의 좋은 인상은 오래 지속되지 않음. 이 게임은 게임 플레이 라고 부르기도 애매할정도로 플레이성이 약함 워킹 시뮬레이터보다 좀 나은 수준이라고 해야 하나 스펠 마법은 갯수가 적고, 각 구간에서는 정답 스펠이 작동할 뿐 다양하게 상호작용하지 않음. 요새 잠깐 다시 해 보면서 느끼는 감상은 "이거 유아용 게임인가?" 였음. 부정적... 을 누를만큼은 아니지만 그래도 다른 게임 하는 대신에 이걸 할 매력이 얼마나 있나 생각해보면 그렇게 많은 추천을 보내기는 어려움.
A relaxing gameplay experience meant to gently cradle the player while a magnificent and moving story unfolds. It lasts exactly as long as it should, and Rhianna Pratchett is truly skilled at playing with people’s emotions without ever feeling cloying or out of place, carrying everything with a lightness that makes it all feel magical (the paternal imprint is unmistakable!). A title you absolutely must own and play.
A story about a child name Izzy as she writes her experiences and thoughts in her journal where half of the game takes place. The other half takes place in a fantasy story penned by Izzy as it starts off as a passion project to realize her dreams of being a writer. The interactions between the 2 mediums can be felt as the game progresses on and her ever changing experiences and emotions, as seen in her journal, starts to show and affect her fantasy story as well. Clearly aimed at children or younger audiences in matters of dealing with emotions and heavy topics like grief, acceptance and moving on, it also does so in a way that it isn't too depressing but injects fun and levity to make it more palatable to the majority. The game is fun and simple which makes it easy to pick up and the story does suck you in. One may argue that it has a cliche plot and patterns but in the context of the game, it was made by a child so if you are expecting Game of Thrones levels of writing, then you are clearly playing the wrong game. The simplicity is what makes the weaving of emotions work in my opinion. For the achievements, most are pretty straight forward and none are missable as there is a chapter select when you finish the game. The only semi tedious part is the collection achievement since you have to replay the entire chapter where you missed them. Thankfully, the found collectibles don't show up anymore so you only need to look for the missed ones. The chapters aren't even that long, Plus the game wasn't meant to be breezed through, you need to take your time and digest what is happening with Izzy and her experiences. A game definitely worth the price but as always, sales and bundles are the way to go if available. Enjoy! XD
I love indie games especially ones with a unique art style and/or game mechanics. Lost Words tells the story of a young girl as she struggles to deal with the event of her beloved grandmother ending up in hospital. The story is told two ways. Firstly through her journal entries in which she talks about her day as an emotional outlet. They're interactive and has your character using words as platforms and solving puzzles on the pages. The story is also told through a story she writes to not only distract her but she hopes to read it to her grandmother. This part of the game once again has platform and puzzle elements as your character runs through her fictional world using words to alter the landscape. It was a fun game and anyone looking for a platform puzzler with a unique art style and game mechanics should give it go.
Amazing game can’t wait to play more!
Thank you for making this game. It was very therapeutic.
A 5 hour long puzzle platform with emotional and beautiful storytelling. I would recommend this on a sale for sure.
https://youtu.be/Ux3KA46ZIIo Declarative statements make for engaging story telling with a light puzzle solving mechanic that moves at a good pace.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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