
In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In this cozy single player game, you explore wondrous landscapes to find a legendary lost treasure. In your search for clues, you travel from island to island and set up camp with your crew of adventurers. They task you with finding different places in the surrounding landscape. Explore the island, find the locations you are looking for and pinpoint them on your map. Complete quests for your companions and follow the trace of the hidden treasure.

Use real cartography logic to mark landmarks, ruins, and secrets as accurately as possible onto your map. You choose how to approach each challenge, using observation and creativity to find your own solutions.

Use and unlock proper navigation tools to measure your steps, navigate by compass, and scan the horizon with telescopes and sextants to triangulate your way across each island. Each new tool you discover opens up many new ways to map each island.

Each island is filled with ancient ruins, wildlife, hidden paths, and cozy little details that reward curiosity and careful observation.

Orient yourself naturally by reading the landscape and enjoying the gentle thrill of understanding a place on your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Portuguese - Portugal, French
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun idea, unfun execution. I love the idea of mapping out an island bit by bit, connecting landmarks and using various tools to create reference points and slowly puzzling out an accurate map. Sadly the game disagrees this is fun and provides ample oppertunity to get in the way with vague objectives and game mechanics that slow down the game and distract from this core premise. Ontop of this, the tools provided are very limited, inaccurate and slow to use, especially considering the accuracy the game would like you to achieve. Figuring out locations with only a step counter and a terribly clumsy and inaccurate compass gets old very quickly. For me to like this game it'd have to clear about objectives, I don't want to scour the map over and over looking for some small stone or buildings in the hope it's objective the game wants. I want to be thinking about sightlines and reference points. The compass could really use some highlights or other hover-over effect to indicate what is or isn't going to be dragged, it could also do with some snapping to grids or angles and a quicker way to set the length (type a number?), at least lengthen the ruler. It could also do with some better level pacing. Compass & step counter gets old quick. When the swamp and building got introduced I quit there as this was just more needless distraction and slowdown from actually mapping. Introduce more tools and challenges to mapping instead of movement.
I would seriously pay AAA price for this game at 4-5x size. The mechanics and tools are amazing, I only wish that you could erase pencil and pen separately and maybe have some color options. I love how you can jump into a map and solve it in minutes, or "waste" hours drawing in every detail of the map just for the fun of it. I've played this game for 9 hours, and 8 of that was just adding every little detail to a the maps. If Map Map released an expansion or made a Map map 2 I am pretty sure we would achieve world piece. Masterpiece. Please take more of my money!
Map Map is a game I have had on my wishlist for about as long as it has been available for wishlisting, and a game I had really looked forward to. A game about mapping out stuff, stepping out distances, inspecting landmarks, circling the compass on map, I had really big expectations for this game, it seemed to feature a game mechanic that I had never seen before in my long gaming career. First few maps started of great, you got a landmark, stepped out distances, great fun was had. And then the game took quite a turn, instead of focusing on the mapping aspect and building upon that, it turned into more of a 3D platformer-exploration game, where you spend more time rummaging around the islands looking for hints on where to find hidden treasure, than actually mapping the island itself. For gods sake, around map 10, the game actively removes 80% of the drawn map, and you have no references in the world to work out from, it feels like you have to brute-force solutions rather than trying to work out the solution. It feels like the developers had a good really idea and but couldn't find a way to make the mapping mechanic more challenging, which is really a shame, because after the game shifted from focusing on maps to just running around a small island, it simply got boring. (And don't get me started on having to build scaffolding in the world to not drown every other step, its tedious and extremely unfun) This could have been a fantastic game had it just stuck to its original idea.
Map map é um jogo que me surpreendeu bastante. Um jogo simples de puzzle, e perfeito pra passar o tempo. Duas coisas que não curti tanto: existe uma forma de burlar a gameplay da localização, então perde a imersão. A segunda coisa é que eu não curti as recompensas encontradas nos tesouros, não motiva a tentar achar eles. De resto, é um jogo bem legal e recomendo pra quem quiser explorar.
MAP HEISST KARTE Auf jeden Fall ein ziemlich cooles Spiel, was am Ende schon sehr komplex wird und einiges abverlangt (ich war zu dumm tbh). Finds aber verrückt das ein Game was so aussieht (was jetzt nicht scheiße aussieht, aber ja sehr stilisiert ist) die Grafikkarte so zum schwitzen bringt
Map Map really sells what it wants to sell: Finding your way around an area and marking the stuff you find there on a map. Along with the charming characters, the cute visuals, the nice music and all of the treasures that you can dig up, it comes around as a really amazing indie game.
Como alguém Apaixonado em exploração e quebra-cabeça, os desafios de encontrar os pontos com poucas referências e apenas suas ferramentas a disposição ficaram muito bons!! prestar atenção ao ambiente pra triangular no mapa e poder construir as referências aos poucos é um atrativo enorme do jogo!! Ficar perdido numa ilha linda e ir se encontrando no seu tempo sem pressa é algo terapeutico!!
Map map, mapmapmapmapmap, map, mapmap.
A cute game about surveying and navigating with simple tools. The writing and art style are evocative of a childrens book, but the problem-solving required to complete some of the challenges is such that you don't feel like you're playing a game made for kids. You're given objects or features in the game world to plot on a map that's usually just the coastline of whatever island you're on (and sometimes not even that- later maps frequently have large blank spots for you to fill in), and a very simple set of tools that expands as you progress through the game. By the end you'll be planting flags to serve as surveying marks, finding the height of objects using the Pythagorean theorem, and marking points based entirely on marks you yourself defined and with whatever accuracy you can manage. Notably absent is any precision angle measuring tool. You get a compass in the latter part of the game, but it's limited to secondary intercardinal directions (i.e. ENE) marked, so you can reliably get ~32 points or ~11 degree precision out of that because you can pretty reasonably measure the halfway point between compass marks, though your only way of plotting this on the map is using a pair of dividers on a compass rose in the corner. A proper azimuth compass and a protractor as later stage unlocks might be cool; or, you actually do get a tool to measure vertical angles in the sextant (which also automatically solves Pythagoras for you so you get both slant range, height above or below eye level, and straight line distance), it ight be neat to be able to turn that sideways and use it to measure horizontal angles as was done historically. That might trivialize some challenges in the game, but the map design is usually pretty good about doing things like limiting sightlines and such to make it challenging to accurately plot points even when you have the full toolset. For $14.99, it's an easy recommend, I got more than 14 hours of play time out of it and I haven't done all the side objectives. There's decent replay value as well with the ability to place arbitrary targets on the map to create your own challenges, though it'd be nice to see maybe some additional challenge maps to extend that, or perhaps more tools to author and share your own challenges. This is one of those games where autism is a buff. If that interests you, grab it.
Recommend is such a funny thing here. Map Map is a good game, as does what it does well, but I don't think this is for everybody, I think you need a strong sense of geometry and some amount of stubborness to enjoy this game. It does not hold your hand, and it can be hard to figure out what you are supposed to really be doing. Certainly try the demo before you buy this one.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Starlight Revolver | $144.5K | 439 | 56% | $12.99 |
| GeckoShop | $144.5K | 375 | 67% | $9.99 |
| Riptide GP2 | $144.5K | 580 | 89% | $6.99 |
| SKYBOX VR Video Player | $144.7K | 823 | 73% | $9.99 |
| Music Store Simulator | $144.7K | 198 | 55% | $24.99 |
| Alchemist Simulator | $144.7K | 422 | 76% | $6.49 |