
Capture, command, and sacrifice occult mutants in a delightfully desolate, ultra-morbid turn-based RPG! It'll take a true Minion Master to unravel the treachery that's tying up Trajipon in this entirely above-board ROM we found at a garage sale!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Be among the few to experience Lost Totem Trajipon!, the forgotten jewel in this dusty old box of cartridges we bought from a nondescript elderly man last week.

Whether you're a fan of fumigation by force or like to encourage biodiversity via mutation, there's a Minion perfectly suited to your above-board methodology. If they fit your style, let them soak up bullets and bites until they fall - but if they don't, your crooked knife can clean them up while letting you keep their best moves!
Don't get too attached to your Minions - they're not long for this world. Besides, minions exist to serve!

Mire yourself in a world that's just as lively as it is dreary. Though its palette is limited, Trajipon's inhabitants are truly colorful, be they ferrets armed to the teeth or clandestine operators attempting to cover up the truth - and none of them will let you discover Trajipon's secrets without a fight.

Turn-based combat against occult opponents, with the aid of up to 3 captured Minions
Over 60 Minions to capture, but watch out - when your Minion dies, it's gone for good
Terrifying Battlelords to fight, and secret Arch-Minions to capture
Sacrifice your Minions to gain knowledge of their moves, and teach them to others
Densely packed world to explore with roguelike elements - Trajipon is always changing
Perma-death with a twist - if you're out of Minions, save yourself from certain death with a bullet
Haunting retro atmosphere, despite the fact that the game is definitely not haunted
We here at SolPlex Entertainment have taken great care to ensure that most nonfictional hauntings, or extreme damage to the ROM that may have arisen as a result of sitting around in a random person's attic for 20-30 years have been accounted for to the best of our abilities. SolPlex Entertainment is not responsible for any paranormal events that may arise from the result of corporate negligence. We're pretty sure we got most of the ghosts out.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Really fascinating game! It seems to run great on Steamdeck. I’ve not run into any game breaking bugs, and I can’t tell if any of the other oddities I ran into were bugs or just “abandon-ware aesthetics” the game is playing with. It does a good job of riding the line of being horridly difficult and enjoyably challenging. Normally I’m not a Nuzlocke Hardcore mode kind of player but the game makes it clear this is an easy-come-easy-go economy where the second item you get is a sacrificial blade, just after you get the pistol. There’s no hand holding, and a huge expectation that the player knows their way around creature collection games. As of right now, I played through past the second boss then played through it from the start again because I felt like I missed some things. I definitely did miss things and also had slightly different event triggers too. I feel like this is a game that is lovingly, intentionally f-ing with the player while batting its eyes and giving the player its best “aww but you wouldn’t knife me with that big bad sarcificial knife just to see what would happen, would you?” expression. I really like it, even if I’m baffled or confused about why certain things are happening or what the choices are doing. I may come back and add more onto this as I play more if my impression greatly changes, but even if I don’t finish it due to whatever, I don’t regret the purchase in the least Some notes below the cut so that folks who like blind challenges don’t get a first line spoiler in a review: - You don’t heal unless you use an item, use a creature ability, or level up your team (which all the monsters share with the player) - You can only have three monsters in the team (to start? No idea if you get more later) - there is no in game codex to track type advantage. Get a notebook if you want to really exploit them all. - likewise there’s no real way to look at the monsters moves outside of combat, so it’s very much a “use em to learn em” - things change after every boss so make sure you do all your intended exploring before mowing down the plot.
After about 18h of playing, I wrote my first review of this game. That review is now retracted. Lost Totem Trajipon is a little game I found on the 'new releases' tab on Steam. I had not previously played the demo but the cover art looked cool to me so I threw its price at it without any prior knowledge. So, let's talk about the setting. You start off as one of two siblings in the region of Trajipon, where you're soon introduced to the Minion mechanic. 'Minions' are basically 'pokemon' -it's hard not to make the comparison- yet you are never given the chance to really connect with them: they will die, and you can and should take advantage of that. The world you are thrown into is not kind, neither should you. The game itself is fairly short but encourages several playthroughs. A second playthrough may have secrets lurking not shown in the former and as the hours stack you can discover more and more and more. Then there is a third playthrough... It is truly a maelstrom you can't imagine the bottom of. There are still some bugs in the game but they're mostly harmless. Not having a run button might have it feel sluggish on consecutive playthroughs, there is no manual save and some area transitions don't trigger one for some reason... "After about 18h of playing, I wrote my first review of this game. That review is now retracted" I started with that sentence. 22 more hours have passed since then and I feel more confident speaking about Lost Totem now. Trajipon truly is a rabbithole. Are you ready to dive down?
Has been fun for my first few hours! Just a little complicated trying to figure some things out. But definitely seems dark souls meets monster fighter. Its great, and had me entertained the whole time i was streaming, definitely playing again.
Fun and charming so far. Love the aesthetic and artwork.
Ok so, I played the game and finished it (not with the 100% tho). I am not going to say much to avoid spoilers, so what can I say? The game is short, and maybe not to everyone, but for me? Was good and fun, I would love to see more about it... Also... it reminds me a bit of a certain Pokemon Hackrom named... Plaguemon... anyways, I enjoyed Lost Totem Trajipon, was a nice short experience and I definitively will play it again. EDIT: Oh, how wrong I was... "I played the game and finished it", HAH, one playthrough? That is not the full game bud, my 57.8 hours are not for nothing, I played, repeated, repeated and repeated, until FINALLY, I was done with the game, 100% Monsters? Check, Achievements? Check, Endings? I don't even know how many of them are out there, I just got 3, and you know what? I am PRETTY SURE that this game hides even MORE, I just can't get that fact out of my head, really... I don't even know if I really saw all the Minion/Monsters, so... yeah...
A very unusual and original turn-based game with style
Fun
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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