
On Halloween night, a group of teens tells horror stories, and each one comes to life in Lost Sanity. In the first chapter, Call of the Sea, you play as Megan Claire, trapped in an underground prison while cultists awaken a marine entity; slip through shadows, follow clues, and guard your sanity.
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About

Lost Sanity is a horror anthology where stories told by a group of teenagers on Halloween night come to life. Each tale becomes a playable chapter, revealing worlds that exist only between flickering candles, tense breaths, and the kind of imagination no one dares to admit is real. Here, every narrative is a door, and not all doors can be closed once opened.
Lost Sanity: Cthulhu is the FIRST chapter of the anthology, with approximately 1 hour and 30 minutes of gameplay.

The first chapter drags you into the depths of the unknown. In a sunken, forgotten city, a cosmic entity waits in absolute silence. Meanwhile, cultists gather inside an isolated cavern, performing rituals that slowly tear open the thin boundaries between the mundane and the unfathomable.
Call of the Sea is not just a story about awakening something ancient, it's about the weight of the unknown pulsing behind every damp wall and the unsettling certainty that water, even distant, is always listening.
You awaken as Megan Claire, a former reporter who thought she had seen it all… until now. Waking up in an underground prison is merely the prologue of the nightmare: footsteps outside, silence inside.
Your mission is simple in theory: survive and escape. In practice, every inch you crawl demands absolute attention, quiet breathing, and the courage to move forward without knowing if someone, or something, is moving toward you.

The game rewards those who think like a shadow.
Move silently, observe patterns, use objects in the environment to divert attention, and create opportunities to flee. Stealth isn’t just an option, it’s a law. As the ritual advances, noise doesn’t attract only the cultists… it attracts what they worship.

Every corner of the cavern, every lost note, every forgotten artifact reveals a fragment of the world. Interact with objects, piece together the cultists’ timeline, and uncover how Megan ended up there. The horror deepens when you realize that answers never come alone, they always bring new questions.

There is something in the darkness that never sleeps.
Something that senses every movement, even when you try to be invisible.
Lost Sanity: Cthulhu doesn’t rely solely on jump scares, it cultivates psychological tension, a silent presence, and the creeping feeling of being evaluated. Danger doesn’t always approach; sometimes, it simply waits for you to look back.
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Languages: English*, Portuguese - Brazil**languages with full audio support
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SIGA MINHA PÁGINA DE CURADORIA AQUI DA STEAM: https://store.steampowered.com/curator/38350841/ VEJA MINHA ANÁLISE COMPLETA NO YOUTUBE: https://youtu.be/buBmaJeBXyg Primeiramente, é importante de dizer: na descrição do jogo, é dito que é uma antologia. Porém, você está comprando APENAS o primeiro capítulo, que, até o momento desta análise, é o único que foi lançado também. Este capítulo dura aproximadamente 1hr para terminar. Este é um jogo brasileiro de terror que eu fui backer no kickstarter. Infelizmente, o produto final me decepcionou, por diversos motivos, dentre eles falta de atenção à diversos detalhes do jogo, uma história não tão interessante assim e uma IA um tanto quanto ruim, principalmente em um momento que devemos passar por um monstro que tem uma IA aleatória, ou seja, não dá para prever para onde ele vai. Embora isso possa parecer interessante quando você diz, já que é um inimigo imprevisível, na prática isso significa que você vai ter que ficar esperando a boa vontade da IA de jogar um dado e acabar saindo da frente do lugar que você precisa ir, o que pode resultar em você esperar por diversos minutos enquanto a IA fica camperando no mesmo lugar e te impedindo de continuar. Quando você não está tentando driblar um monstro com uma IA aleatória, você está pegando uma chave num canto do mapa, que abre uma porta no outro canto do mapa, onde você vai encontrar uma chave que abre uma porta, novamente, do outro lado do mapa. Infelizmente, mesmo sendo um jogo barato, eu não posso recomendar ele.
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Hours played at review time, across 23 reviews with recorded playtime.
a game that will certainly scare you a lot!!!
Manin, desiste. Tem vezes que a gente deve só desistir tlg
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