
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love this game a lot. Underrated as it is, it deserves more recognition. I finished playing tape 1 and i can't wait to get into tape 2. This game is so fun because the friendship they have is so cool and i wish there's more tape for me to play. This game makes me bawl my eyes out too! 9/10 for me, the downside is that they only have two tapes as of right now :(
Games don't usually make me ball my eyes out but DONTNOD seems to keep doing the trick
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's aight
La partie 1 est tellement longue que ça en devient ennuyant. Ce n'est pas intéressant. L'histoire est plate. Pour dire, je m'endormais sur le jeu tellement qu'il y a très peu d'intrigue. On devine beaucoup trop facilement la fin de la partie 1 parce que c'est prévisible à 100% !
Loved the mood of the game!
I liked the game a lot... but. (will try to keep spoilers ambiguous, but they will be present) The "huge event" that made them all make their promise was (at least in my playthrough) incredibly lacking to the point I was really confused why they didn't just carry on their lives like before. it felt unsatisfying and annoying as a conclusion, especially as it felt like the whole game was building up to it. Honestly, it just felt like the promise was jammed in. These girls are inseparable and love each other, why would they abandon their closest friends/lovers just like that?? This connects to a later point, but I feel like this was unnecessary to force the player into this conclusion. It took me a while to work out why the magic felt to weird but I think it was the way the huge hell pit that everyone is weirdly chill about proceeds to do... nothing. Literally, nothing. And then it felt like they glued the end of another game, where magic played a much bigger part, on the end. I mean seriously, not even their wishes came true. Other than the end, all I remember is one scene where magic... gives someone a headache? That they ignore. That's it. At the exact point when the coven starts to actually become interesting, it ends in a way that feels deeply unsatisfying. Not sad or emotional, just unsatisfying, wasted potential. Towards the end there started being hints that the present and the past were affecting each other, and I feel like this would have been a really interesting direction to take things, maybe even leading to a better conclusion for the girls (even just them keeping in contact into the present), but it just got dropped and ignored an a way I found disappointing. The whole 27 years thing literally doesn't make sense. Why did it take that long to deliver the package? I feel like the narrative would have been way less relentlessly hopeless and depressing if it had been less time, and this is one instance where 'sad' does not equal 'emotionally powerful', at least not to me. Very minor but I found it weird that you can sort of rekindle your relationship with Nora (who is exactly Chloe btw) in the present, when she is currently married. It would have worked in a happy way if she wasn't married or with some poly representation, but as it is it just felt weird and uncomfortable in a way that was not addressed. Finally, again minor but the post credits scene really undermined the whole big "be sad about this" bit leading up to it and also the game as a whole (its all about these three inseparable girls reconnecting and then she just goes alone and abandons them all), while also making the story feel incomplete. What I find most frustrating is how much potential this game had that was wasted. Especially towards the end it feels rushed and riddled with cut or missing content. these things wouldn't affect my opinion of the game too much except that in games that are entirely narrative driven, the narrative feels important, yknow? Still though, I recommend this game because of tape 1, what I believe tape 2 could have been if given just another month in development, and how much I want to see something similar that *did* get that time to mature.
Muy buen juego, Kat me recordo a mi mama. Cuando vi un comentario que decia que este juego la hizo llorar, no mintio.
is pretty goo
If you like the Life is Strange games you will most likely love this game too.
I was super duper ready to find out what the [spoiler] supernatural abyss-[/spoiler] stuff was all about, and I must admit that I'm thoroughly dissappointed. For a story driven game to leave me with - what seems to be - the beginning of a longer story, is not my cup of tea. Not a waste of time, but very slow pacing, and I have had to drag myself to the ending, only to find that it's not the ending. This was not what I had expected from the makers of the first LiS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.6K | 286 | 88% | $19.99 | |
| $6.2K | 32 | 94% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $39.4K | 396 | 87% | $3.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 5.3K | 83% | $59.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 9.5K | 89% | $29.99 | |
| $4.6M | 33K | 86% | $5.99 | |
| $4.6M | 10K | 93% | $14.99 |