
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
depressed japanese detective simulator pt 2. this game is definitely up there in terms of peak with Yakuza 0. the story is amazing and characters are great. very much loved going between Kamurocho and Ijincho. clearly RGG took what they learned from Judgment and put it into this game. highly recommend this game, do yourself a favor and buy this absolute cinema of a game main story: 10/10 Kaito Files DLC: 8.5/10
A legeslegjobb RGG játék. Borzasztó dinamikus és meglepően mély combat mechanikákkal, szórakoztató, szerethető karakterekkel és egy morálisan szívrengető sztori, ami veled fog maradni. Felejthetetlen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神
chapter 10 and 11 suck, no karaoke, gameplay is way better than the first one, story is great but they stretched it too much, I recommend playing the game on highest difficulty
I like this game detective story is well done gameplay is really fun
评判一部好游戏的标准到底是什么呢,这可能是一提出就会在讨论区引发腥风血雨的问题;但或许没有那么复杂,不论外在评价如何,也不论游戏本身画面、玩法、音乐如何,“越接近尾声越不舍,打完感觉有点失落”,能引起这种情绪的游戏就是好游戏,其他再多说什么可能都显得多余了。 审判系列主线驱动力很强,导致直到主线打完都没怎么碰支线,一开始玩完主线玩支线的时候还有点急躁,到了校园大支线快结尾却舍不得打了。 很希望审判系列能有下一部,不过已经是奢望了。
게임플레이는 저지 아이즈와 비교하면 상당히 발전, 전투 스타일만 4가지고 스타일도 다 개성적이라 전투 자체가 굉장히 재미있고 전작에서 짜증났던 부분인 과도했던 미행 요소 같은 부분은 줄이고 강제로 서브퀘스트를 하게 만드는 상황도 없어짐. 아마사와와 함께하는 서브 컨텐츠인 청춘 드라마도 상당히 재미있었음. 스토리는 전체적으론 나쁘지는 않지만 미묘한 부분이 있는데 주인공과 대립하는 인물들은 대체로 잘 뽑혔고 꽤 매력적이지만 주인공이 후반부에 그 대립인물들의 주장을 반박하는 논리의 중심이 되는 희생자인 그 분이.. 결함이 많이 느껴지는 캐릭터라 개인적으론 영 공감이 가지 않았음. 그래도 전체적으로 이 게임이 좋냐 나쁘냐를 물어본다면 확실히 발전한 부분이 많은 재밌고 좋은 게임이었다고 대답할 수 있을듯. 주인공이 기무라 타쿠야라서 소속사 문제 등으로 후속작이 요원해진 상황인 게 매우 아쉽게 느껴질정도.
Absolute Cinema
这代氛围和感觉依然在线,战斗系统探索系统相比之眼加了非常多全新的东西成长系统可玩性更高,同时减去了很多糟粕,在这方面芝士薄纱之眼很多。 剧情节奏较一代微微松散一些,剧情质量见仁见智但我个人更喜欢这一代,支线质量比之眼总体更优并且舍掉了又臭又长的在地评价系统,青春偶像剧的体量单拎出来也已经有一个大dlc的内容量了(虽然很多社团小游戏还是重复劳动)。 后期剧情点有争议视角有所瑕疵处理也并非尽善尽美,最大的问题是线性剧情导致玩家只能被迫选择固定的视角和行为路线,但总体瑕不掩瑜是个好作品,这个系列不再会有续作真的很可惜。
you put cameras in a high school bathroom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.5M | 13.1K | 80% | $19.99 |