
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.7Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这代新出的这个青春群像剧又臭又长,任务一串套一串,且相当的散,东做一头西做一头,严重影响前中期流程体验,使我困在一个下午长达三天(显示时间)。剧情设计上也是枯燥乏味,鲜有让人眼前一亮的社团剧情,有些部分甚至毫无逻辑。剧情推进强制绑定小游戏,我是来体验动作和剧情的,你要都是拳馆那种玩法也好,这该死的QQ炫舞给我恶心完了。
Bu stüdyoyu seviyorum . ama artık 10 saatlik hikayeyi 20 saatte anlatmaları ve saçma şeyler yaptırmaları çok sıkıyor. Hikaye arkadaşlarım üstünden anlatmam gerekirse hep bu şekilde: Örnek veriyorum bi olay var Ömer'in G.ünü zikmişler diyelim mesela. Zanlısıda Semih olsun. Semih birşey yapmasada ilk bi kaçıyor önce. Sonra yakalanıyor.Ve diyor ki ben yapmadım. Sonra iki bölüm başka isimler buluyoruz.Kanıt arıyoruz. Ömere neler soktular acaba . neresini parmakladı diye bakınıyoruz. Sonra başka zanlı buluyoruz. Mesela yiğit olsun o da. Yiğitte kaçıyor onuda yakalıyoruz ve bir bakıyoruz Yiğit Gay. Ömer bana bastı diyor. Tekrar 3 bölüm olayları inceliyoruz . arada semih bir yerlerden geçip twerk yapıyor delil ararken. Sonra tekrar semihe gidiyoruz. Ve bu sefer diyorki ben yaptım ama ömeri yapmadım. Benim deldiğim G.t beyazdı diyor. AAAA diyoruz ama Ömerin G..tü Kara . Kapkara G.t . Semih yapmış olamaz diyoruz. Tekrar 2-3 bölüm farklı olaylar dönüyor benzer şekilde sonra şak diye biri çıkıp belge veriyor. Ömer ameliyatla G.t beyazlattı diyor. Tekrar Semihin peşine düşüyoruz. En son çıkıp diyorki sorry arkadaşlar ben yaptım . dayanamadım diyor. Seni Kaaaallllttaaa.... semih diyoruz. Bir fight atıyoruz. Olay bitiyor dava çözülüyor. Özellikle bu oyun böyle. daha ilk baştan sonunu anladım ve tahminim tuttu . O yüzden Yakuza serisi hala best...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真是奇怪。 本来没游戏可玩,想着试一下的心态。 哪知道越玩越入戏。 审判之逝比审判之眼优化的几方面。 跟踪系统优化很多,在数量没有之眼那么密集,让人恶心。 最大的亮点还是打斗的动作,之逝的打斗动作比如龙系列绝大部分作品都好。动作丝滑,多样,绝对满意。 女朋友的设计上,比之眼更加漂亮。
Honestly i did not enjoy this game as much as i did with Y-LAD Series it was okay-good at best something about the story, it felt lacking, did not enjoy the school case(quests) But a lot of improvement if you compare this game to Judgment New combat style and it felt more refined compared to the first game love the ost in this game that was actually my fav part of this game [h1] GIVE ME KARAOKE PLEASE [/h1] overall its a 8/10 for me Recommend for everyone who played the first game
This is serious! Everybody in Ijincho knows kung-fu!
除了剧情外都是审判之眼的加强版,学园任务比主线好玩太多了,依旧如龙严父
SCORE: ★★ (Lost Judgment) ★★★★ (Kaito Files Expansion) +Fantastic combat system that has the most fluidity and depth of just about any RGG Game +Some exciting side stories and minigames such as the boxing gym +Gorgeous animation work and graphics adding cinematic flair to cutscenes -The story is massively disappointing, poorly paced, and dependent on the protagonist repeatedly failing to do his job properly -Constant recapping of every plot beat drags things -Much of the gameplay content feels diluted by poorly designed minigames or overly long, dragged-out gags -Many major subplots and sidestories are locked behind time-padded minigames that are overly interconnected** I'm going to start this review off by saying that Lost Judgment is, by most metrics, a fantastic game with a cinematic story, responsive and exciting combat, and loads of content. With that established, the two-star rating above may seem egregious - but despite these qualities, I simply found myself deeply unhappy with it. Some of the reasons were obvious in the moment; others, I had to sit and consider, but they became undeniable the more I thought about them and I realized that despite the buffet before me, I ultimately spent relatively little of my time playing the game actually having fun. The game starts off strongly and makes a great first impression. With the Yagami Detective Agency in full tilt, Takayuki Yagami has successfully capitalized off the notoriety he got for solving the major case in the previous Judgment game. Soon, however, he's pulled out of series mainstay Kamurocho to investigate a bullying endemic in a private school in Ijincho, the city introduced in 2020's Like A Dragon. While hiring a PI might seem excessive at first, the early reveal of suicidal ideations in the victims effectively casts what could have been a 21 Jump Street-style plot into something darker. Since there's no way he can pass as a high schooler, Yagami instead is set up as a counselor for after-school activities - which conveniently sets him up for a wide variety of minigames and the game's most major subplot regarding getting to the root of rapidly spreading delinquent activity. It was here I first started to struggle with Lost Judgment. See, this storyline - hunting someone named The Professor who seems to be corrupting the students - is fundamentally interesting, but it requires progressing EVERY school subplot; Dance Club, Motorcycle Club, Robotics, Boxing, so on. So if you happen to like half the minigames but despise the other half? Too bad. I did want to see this storyline through, but the fact that the minigames required varied wildly in quality (compare Boxing, which was so fun it could be its own spinoff to the Robotics Club whose awkward controls and grinding for parts made it utterly intolerable) meant that I spent at least half the time progressing the plot not having any fun at all, and that's not even including the inconsistent writing quality between each of the subplots. The argument could easily be made that this is entirely optional content, and it's not wrong; but again, I DID like half of it, which made the fact that I couldn't engage with that half without having to put up with the other half that I grew to loathe all the more irritating. Interconnecting such a wide variety of minigames and substories into one greater plotline is conceptually interesting, but it's a gamble dependent on the quality being consistent - which it simply wasn't for me. What isn't optional content is the main story, however, and if anything I had an even worse time with that. It starts off well enough, a pretty classic RGG Studios tale of layering conspiracy and fakeouts, but whereas in the last game, Yagami felt like a capable if idealistic detective, in this one he repeatedly gets blindsided by the most obvious plot points and consistently fails to do any actual investigative work. Every lead is dropped into his lap, and he's led by the nose into every major revelation. An inflated cast doesn't help, either; while Yagami's supporting crew remain a highlight, an influx of new villains who step in and out of the plot almost at random alongside a number of frienemy-type situations just dilutes what little screentime some of the better characters already get. Thankfully, where the game is strong is the core gameplay. Like the previous Judgment spinoff and the Yakuza games it originates from, Lost Judgment employs a real-time arcade brawling system that is increasingly unique. More arcadey than the cinematic action combat of many modern games, but not quite as elaborately combo-focused as character action titles, the RGG games have always existed in an enjoyable middle ground, and Lost Judgment's fighting is more polished than ever. In addition to the powerful single-target focused Tiger Style and sweeping Crane Style from the previous game, Yagami also has a new Snake Style, focused on elaborate takedowns and intimidation, and Boxer Style - a simple, brutally effective beatdown based on timed dodges and counters. Snake Style is a little bit overtuned - despite being introduced as Yagami's way of 'going easy' on high-schoolers, it has some absolutely brutal takedowns and is easily able to handle every fight in the game on its own - but every style does its job well, and flipping between them rapidly in combat is a pleasure thanks to an entertaining time-slow that allows for some truly aggressive juggles. Boss fights are a highlight as well; bosses are aggressive enough to be difficult to stunt on TOO much, but they're not immune to every trick which makes it feel all the more rewarding to combo a full lifebar off them. Unfortunate, then, that it's so often interrupted by gimmicks that aren't half as fun. Look, I get it; Lost Judgment is a LONG game. Maybe too long, and it could have been cut! But as it is, there was probably a desire to add variety, and I'm sympathetic to that. But like the previous Judgment, the 'detective' side of this detective action adventure just doesn't hold up. The minigame of following people for up to ten minutes is thankfully reduced in frequency (though, irritatingly, not gone entirely) but a new stealth sequence involving creeping around and flipping coins out to distract enemies is as dull as it gets - and frequently used in both in the main story and side quests. While there's still plenty of fighting to be had, between these and the side story in the school, even those who aren't completionists and just want to complete major narrative arcs have to invest hours upon hours into some truly awful gameplay. I wish I wasn't so down on Lost Judgment, because I do see the vision. Nothing exemplifies this better than the Kaito Files Expansion, a brisk 5-ish hour expansion following Yagami's partner and heavy hitter, Kaito, as a lost love from his past resurfaces. Despite Kaito's combat not quite being as fun as Yagami's - he's mostly reusing Kiryu's Brawler and Beast Styles from Yakuza 0 and Yakuza Kiwami with a few extra moves - its tighter pacing and smaller cast are to its benefit. Considering how much the core game suffers from its glacially paced plot and enormously inflated cast, I wish it had gotten a second pass and taken some of the same lessons away. Judging by the general reception to the game, I think I'm in the minority when it comes to just how hard I bounced off of Lost Judgment, and I don't take any joy in that. Knowing that there likely won't be a third game due to logistics issues, I really hoped to bid Yagami and company a fond farewell in this outing, but a strong expansion pack and enjoyable combat unfortunately just didn't manage to distract me from how much I was dreading each poorly-written plot twist, repetitive fight against a barely-memorable villain, or poorly balanced minigame. I wanted to love Lost Judgment, I really did; instead, it wound up as perhaps my least favorite game I've ever played from RGG Studios.
Lost Judgment es una experiencia ampliamente superior al sexo.
[h1] Что для вас значит настоящая справделивость?[/h1] Я не могу нормально собрать свои мысли воедино в обзоре,потому что после прохождения я остался просто в огромном 0xуевозе. Японщина как всегда рулит. Однозначно,это лучший сюжет в серии на данный момент по моему мнению. Сравнивая с первой частью - оба сюжета прекрасны. Но здесь на его восприятие повлиял улучшенный геймплей. Многие игру ругают за то,что сюжет стал менее масштабным,менее личным для Ягами и раскрывает меньше затронутых тем,чем в Judgment. Но нет,точно нет. Игра продолжает затрагивать важные и,отнюдь, неудобные общественные и политические темы. (Тема буллинга действительно приземлённая,однако то,как они обыграли это - шедеврально) Геймплей улучшился просто в троекратном количестве, НАКОНЕЦ-ТО Ryu Ga Gatoku вспомнили про то,что в игре может быть сразу 4 стиля боя. Боёвка здесь точно лучшая в серии (Акияма,у тебя появился достойный соперник) Выкорчевали сраные преследования до минимума,оставив их только в побочках. Добавили паркур,стелс (хоть он и мега заскриптованный). Говоря о побочках,их здесь стало просто крышесносное количество,и они оказались более-менее дейтсвительно интересными! В общем,если устраивать марафон по Якудзе,как это сделал я,вы успеете задушиться от однотипного геймплея,но в этот раз сюда реально помещён глоток свежего воздуха. Музыка в игре в этот раз реально стала качать,её стало намного больше! Японская озвучка,к которой всё также были привлечены японские актёры, просто бошку срывает, решил послушать английскую...не советую играть на ней вообще. Из минусов я бы отметил тягомотное заключение истории, как это ощущается: "ну вот же! Вот! Мы всё уже узнали,чего тянуть кота за яйца?",но благо финал как всегда не разочаровал (на какую бы вы якудзу не взглянули,везде действительно достойный конец) И мне не особо зашёл антогонист (смотря кого рассматривать под ним). Определённо стоит сыграть людям,незнакомыми с серией Якудзы или даже с первой игрой ( не советую так делать,первая часть обязательно достойна внимания!). Буквально,всё,что отлично работало в Judgment,перенесли в Lost Judgment улучшили это и добавили много крутого. [u]Рекомендую[/u] P.S. Я обречён ломкой по третьей части,которой,видимо,вообще не будет.
Вторая и, судя по всему, заключительная часть спиноффа серии "Yakuza", потому как исполнитель главной роли и разработчики уже несколько лет не могут поделить шкуру неубитого медведя и договориться о продлении контракта. Тем не менее, в сиквеле все полюбившиеся персонажи на месте, локаций стало больше, побочные квесты структурированы лучше, мини-игр - завались, а сюжет... А вот сюжет как-будто немного, но да уступает оригиналу. Что называется, не дожали, не докрутили саспенса, не вложили масштаба. Хотя это вовсе не означает, что он плох или неинтересен. Просто есть, с чем сравнивать. Но одного точно не отнять - игра стала более серьезной, не смотря на то что всяческого гротеска в ней по-прежнему вдоволь. Отдельно стоит отметить DLC "The Kaito Files". Вот дополнение вышло просто отличным, не придерешься. Разрываемый внутренними конфликтами Масахару Кайто блистает как протеже, история закручена, динамична и не дает заскучать ни на секунду. Очень приятное послевкусие, хочется еще, но чувство легкого голода после окончания трапезы - так и должно быть.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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