
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经典的如龙游戏,味道很不错!故事讲的挺好的,战斗方面也挺有意思的。dlc也完善了海藤的人物形象,dlc的战斗有些拉。总结是十分推荐。
One of the best "yakuza series" games you can buy. If you're a fan just go get it.
本作剧情并没有上一作紧凑,但是内容很有深度。开放世界的小任务比上一代要有意思。青春群像剧的加入,代入感非常强。战斗多了一种方式,非常顺手好用。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the best anti bullying game
Lost Judgment — настоящий кайф для фанатов Yakuza и Judgment. Сюжет стал серьёзнее и затрагивает темы травли, мести и справедливости. Боёвка стала ещё динамичнее благодаря трём стилям и новым приёмам. А дополнительного контента здесь просто огромное количество — школа, мини-игры, спорт и куча побочных историй. Персонажи получились запоминающимися, а атмосфера Токио и Идзинчо снова на высоте. Иногда детективные моменты и стелс немного раздражают, но это мелочи. 10/10 — одна из лучших игр RGG Studio.
broken engine as usual
The first 4 chapters are very slow but after that its very good, I wish RGG cut some of the clutter but yea thats what they do.
神了
*Lost Judgment* is a great follow-up to the first *Judgment* game and, in my opinion, a big improvement when it comes to combat. While the first game focused more heavily on its story, *Lost Judgment* puts much more emphasis on gameplay and combat. The combat is one of the biggest improvements in *Lost Judgment*. There are more fighting styles, more moves, and more ways to approach each fight. The new Snake style is especially fun because it focuses more on counters and throws, making the combat feel smoother and more varied. Compared to the first game, the fights feel more exciting and give you more freedom to experiment. However, I think the first *Judgment* had a stronger focus on its story. The original game had a very engaging mystery and did a great job developing the characters and keeping me interested in what would happen next. *Lost Judgment* still has a good story, but it feels like the developers wanted to make the combat and overall gameplay a bigger part of the experience. Overall, *Lost Judgment* is a big improvement over the first game in terms of combat and gameplay. If you enjoyed the fighting in *Judgment*, there is a lot more to enjoy here. While the first game is more story-focused, *Lost Judgment* feels more combat-focused, making it a more enjoyable experience for players who love action and fighting.
前作はコンシューマーでプレイ済み。 シナリオに関しては穴が多く、無駄足展開もかなりある。頑固だった登場人物が終盤になって急に心変わりする展開は予定調和感が否めません。 が、相変わらずカメラ音楽共に演出は非常に素晴らしい。また、いじめ問題という非常にセンシティブな要素に切り込んだことに強い意欲を感じます。クリアした人の中には主人公よりも『もうひとつの正義』の方が理にかなってる、と感じる人は多いのではないでしょうか。 前作に引き続き、ゲームに映画体験を融合させた余韻の強い作品となってます。 ただ、それらを総合しても前作の方が…好きでした…。前作はシナリオが綺麗に収まっており、問題解決におけるカタルシスも圧倒的に上です。 そして今作は前作で嫌われがちだった要素を洗練したものの、そのぶん食指がわかない要素が増えたので「どうして余計なことしちゃったの!?」と頭を抱えました。ダンスゲームは本当に面白くなかったので…まさかこんなことで大ボリュームサブクエを投げることになるとは…。デートイベントは前作から好きではなかったので全スルー。[strike] 海藤さんが一番かわいいし… [/strike] あと新マップ“異人町”が退屈過ぎる。いまいちパッとせず、ロケーション同士で距離があり過ぎて、道も覚え辛い。終始移動が苦痛でした。如くシリーズで散々擦られた神室町のままだとユーザーに飽きられるからという思考錯誤の結果でしょうが、逆に「神室町は本当によくできたマップだった」と思い知ることになりました。 ですが如く本編とは違う視点で繰り広げられるドラマには一見の価値があります。時間に余裕のある時にどうでしょうか。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 7.2K | 93% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |