
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a fun video game, Not as much action as I was expecting, but the story is enticing enough I didn't get bored waiting to do more Kung Fu
挺好玩,可惜没有续作了
买本体就是为了玩海腾DLC 哈哈哈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是一部有深度的游戏。
Para ser un juego con un mensaje anti bullying, hicieron al club de robotica tan molesto que uno entiende porque necesitan el bullying
심판받지 않은 기억은 기억하고 싶지 않은 최악의 기억이다. 시나리오의 답답함과 억지스러움은 야가미라는 캐릭터 자체를 혐오하기에 이르렀다. 전투의 호쾌함을 제외하곤 이 게임은 짜증나는 것 투성이다. 전작보다 좋아진것이 있긴하나 오히려 안좋아진것들이 그걸 상쇄하기 힘들다. 특히, 강제적인 조사모드는 숨은 그림찾기를 끝내지 않으면 진행자체가 되지 않게 만들어서 최악이었다. 개연성도 없는 무리한 추리의 남발....잠입시스템도 허접하기 그지없다. 전작을 재밌게해서 꾸러미로 구입했는데, DLC 도 시나리오는 허접하고 역시나 탐정모드는 최악이다. 키류의 파괴자스타일? 거기에 비비지도 못한다. 아무튼 이 시리즈는 이제 보기조차 싫다. 게임을 하고 기분이 나빠지고 싶으면 사도록.
Very good and I really liked the hidden 4 hour sex scene between Yagami and Kaito
great sequel to the first one
熟悉的配方,熟悉的八神!剧情不错,打折推荐入!
액션이 아주 살짝 아쉽습니다, 넘어졌을 때 액션스킬 발동해야 좀 빨리 일어날수있고, 그로기 같은 상태이상 풀리는게 오래걸려서 답답한정도? 그외에는 다 맘에 듭니다. 스토리나 뭐 전투이런것도 말할것없이 준수하게 재미있습니다. 다만 모든 도전과제를 완수하기가...음 도전욕구를 불태우기도하지만 너무 과도하게 많아서 반대로 힘빠지게되는 요소도 있을 수 있겠네요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 8.3K | 76% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 |