
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.5Kreviews | 93% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I lost my judgment playing this game
其实感觉一般 但还是点推荐吧 全完成比之眼时间长些 总体感觉差不多 但本体剧情不如之眼 DLC比本体干练一些 体验感觉比本体好 青春群像剧太坐牢了 用了修改器玩起来也是挺无聊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They do that ♥♥♥♥ where if you lose a battle twice, they downgrade your difficulty. This has caused me to have to go back to old saves, and replay 3 hours of the game. I'm trying to play it on ♥♥♥♥♥♥♥ hard, not normal. That is why I picked that setting at the beginning of the game. I can not recommend any game that does this. The combat, who cares? Who knows? I don't.
being a man on his 30's beating up high school brats. 10/10
[h1] In the name of Sawa-sensei [/h1] I used to love RGG games for their strong writing: interesting plots, epic cutscenes and memorable characters. Do you remember the first Judgment? Yagami was fighting an entire yakuza family and the police, destroying a damn medical center and exposing a government-level conspiracy. So, what's next for him? Protecting the president? Inventing a cure for cancer? Saving the Earth from aliens? Of course not. Now he deals with bullying issues, beats up teenagers, skateboards around and teaches cute girls how to dance kung fu. Don't get me wrong, I'm not trying to devalue the bullying problem. I had some hard times myself in childhood. But after the first game, Lost Judgment feels cheap in terms of plot and strongly agenda-driven. Moreover, after a certain event, most cutscenes turn into pure melodrama, and all you hear from Yagami is: "Sawa-sensei, sob-sob... Sawa-sensei, argh, grrr!.. Sawa-sensei, Sawa-sensei, Sawa-sensei!". By the end of Lost Judgment you will hate poor Sawa-sensei. You will hate Yagami as well for constantly striking dramatic poses because of her. And you know what? I don’t recall him acting like that toward poor old Shintani-sensei. What a sexism! Well, you may try to take a break from Sawa, but you almost have no side cases or substories. Instead, you got school clubs and one big composite quest where a local Nancy Drew tries to expose a local villain. A criminal mastermind corrupting students because evil must be planted early, muhaha! There is no friend system anymore: now you have to establish relationships with kids to "save their future". To be fair, the school stories are not so bad, but they are quite repetitive. For example, a few death races are fine, but you have to complete sixteen of them, and that's just one school story (and I don't mention whole bunch of cut scenes, absolutely pointless sometimes). When you finish them all, you suddenly discover a plot hole in the quest. The same can be said about the main story, by the way. If you don't like annoying selfish kids, you can pet cats, look for squirrels, or enjoy riding your skateboard. The last one feels like it was added mainly because there is a related school quest. All other activities are carried over from the first game. This is definitely a paradox: you have two cities instead of one, yet somehow it feels like there's less content. Finally, you can always beat up street thugs like in the good old days. I'd even say combat is actually improved compared to the first Judgment and Yakuza series. It feels smoother, and you now have counters against bosses special moves. At the same time, fights and XP progression became much simpler (for good or not). Especially if you're familiar with RGG games and carry ten yakiniku sets in your pocket. Overall, the game leaves mixed feelings. On one hand, it's traditional RGG stuff as we know it. On the other hand, for me, it's the weakest RGG game I've played so far. I'm not saying their other games are perfect, but they usually compensate for flaws with epic vibes. This one, at times, reminds me of a Netflix TV show, in a bad way. Lost Judgment is playable but I can't recommend it with a clear conscience. If you wanna buy it — well, buy, but not at full price.
“A RCG version of Rockstar’s BULLY” I agree with everyone who said that this is an improvement over the previous game. It has a great story, although it’s not as peak as Yakuza, of course. The main question this game raises is how justice should be viewed: as a form of law enforcement or as a tool for vengeance. Now, let’s talk about the gameplay. This new sequel offers parkour, skateboarding, a school storyline that is more interesting than the main story (in my opinion), and side games from another old SEGA franchise that you can play in arcades, such as Virtua Fighter, Sonic, etc. Overall, I believe this game deserves a chance, but it’s not worth buying at full price.
лучшая игра парашной студии ргг. В кой-то веки наняли сценариста, а не повара рамэна. Если агентство Такуя Кимуры не даст зеленый свет на продолжение серии - будут прокляты в веках.
好玩 全成就了 不知道会不会有下一部
玩游戏这么多年第一次有了为一部游戏写评价的冲动 故事线全程无尿点 大半夜打结局哭的泪流满面 结尾配乐太好哭了一趴还没哭完下一趴又来了 大家全部都是很好的人 为了自己心中正义的喜多方老师很好 一直陪伴在身边跟大哥一样的海藤哥 永远热血的东先生 猥琐但总是很靠谱的九十九 帅帅的杉浦 还有源田律师 星野 沙织 每个人物的塑造都很成功 正因为大家都坚守着自己心中的信仰 才让每个角色都如此鲜活 整作玩下来代入感很强 剧情没得说是我心目中的神作 一把年纪的我都热血起来了 主角团的大家都好温馨 人生要是能遇到这样一群朋友死也值了啊魂淡们T_TTTT
スマホメニューの下部にあるDLCの広告バナーを押すとsteamのストアページが開くのだが、その後ゲーム画面に戻っても操作を受け付けない致命的なバグが修正されずにそのまま放置されている。 プレイ中に間違えて押してしまうことが多々ありそのたびにゲームを起動しなおしていましたが、セーブのできない最終戦のエリアでも同様の事象が発生して完全にこのゲームへの熱が冷めました。 steamでのリリースからすでに3年以上経過しており今後の修正も期待できないため、どうしても気になる方は有志がDLCバナーを削除するMODを公開しているので自己責任で導入すると良いでしょう。 私はシリーズのファンで今作も楽しんでプレイしていたため非常に残念です。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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