
Immerse yourself in a lost paradise, with mystery beyond its pristine shores.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sucks
我卡在了专家难度的拼图了,我拼完了所有我所知晓的碎片,甚至截图到PS里调整亮度对比度都无法知晓还有哪里不对,我难道瞎了吗?
nudna
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Swedish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2/10
Petit jeu simple et sympa, agréable à jouer.
ogabilidade _ 7/10 Gráfico _ 6/10 Áudio _ 7/10 On-line _ Não Off-line _ Sim Níveis _ 2 Conquistas _ 11 Cartas colecionáveis _ 5 Gênero: Point And Click DLC _ 0 Avaliação Geral : Meia Boca
[h1]Lost in Paradise: ¿Perdido o simplemente no queremos encontrarlo?[/h1] [h2]Resumen[/h2] Por si alguna vez te preguntaste cómo sería estar completamente perdido en un mundo virtual que a veces parece tan desolador como la cuenta bancaria antes de la quincena, te presento \Lost in Paradise\. ¡Un juego que definitivamente hace honor a su nombre, porque estarás perdido tanto en su propósito como en su jugabilidad! [h2]Aspectos importantes e interesantes[/h2] Vamos a ser justos, no todo es tan sombrío como el corazón de tu ex. \Lost in Paradise\ tiene algunas características que merecen un vistazo. Primero, la ambientación tiene sus momentos, hay partes donde te sientes realmente inmerso en este mundo desconocido, explorando paisajes que a veces son visualmente atractivos. También, hay un ligero intento de innovar con algunos puzzles que, cuando funcionan, realmente te hacen sentir menos miserable por haber gastado tiempo en esto. [h2]Aspectos por mejorar[/h2] La lista es larga, pero comencemos por la IA, que probablemente fue diseñada basándose en la misma tecnología que impulsaba las computadoras de los años 90. Los bugs son más frecuentes que los comentarios sarcásticos en un video de gatitos en la internet, lo que puede hacer que la experiencia de juego sea más frustrante que intentar entender la trama de \Inception\ en reverse. Además, los diálogos parecen haber sido escritos por un robot obsesionado con telenovelas baratas de los 80. [h2]Tabla de puntuaciones[/h2] [table] [tr][th]Concepto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Más aburrido que fila de banco.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]La IA es tan brillante como un apagón en noche de tormenta.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Promedio como pizza sin queso.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]Salvable, no todo es feo aquí.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Confusión nivel leyenda.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Algo rescatable en medio del naufragio.[/td][/tr] [tr][td]Efectos[/td][td]5[/td][td]Tan emocionante como ver pintura secar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Aceptable, pero olvidable como un paraguas en un día soleado.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Madera actuando. Literalmente.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Intenta, pero no impresiona.[/td][/tr] [tr][td]Total Puntuaciones[/d][td]50[/td][td]Justo en la cuerda floja.[/td][/tr] [/table] [h3]¿Comprar o no comprar?[/h3] Si tienes una tolerancia inusual a la frustración y una habilidad especial para encontrar el diamante en un montón de carbón, entonces \Lost in Paradise\ puede ser atractivo cuando esté en oferta. Pero, sinceramente, si está a precio completo, mejor invierte ese dinero en algo con más sustancia... como un buen libro, o una pizza con extra queso. [h2]Compralo con descuento[/h2] Esto apenas y justifica gastar dinero en él, pero si de verdad estás aburrido, al menos que no te salga tan caro. ¡Suerte en tu aventura, te hará falta!
Lost in Paradise is a traditional point-and-click adventure built around exploration, puzzle solving, and a mysterious survival story. Developed and published by Elev8 Games, it begins with a voyage through the Bermuda Triangle that goes disastrously wrong when the protagonist's ship capsizes. Waking up on an unfamiliar tropical island with no obvious means of escape provides an immediately understandable objective: survive, explore the surroundings, and determine what actually happened. The island soon proves to be more mysterious than an ordinary deserted paradise, giving the adventure a sense of uncertainty that encourages players to keep investigating. Rather than functioning as a demanding survival simulator, the game uses survival concepts as the foundation for its puzzles. Players explore more than 25 locations while collecting objects, examining points of interest, discovering clues, and solving problems that gradually open additional possibilities. Some challenges incorporate practical ideas such as starting a fire, making rope, and constructing simple tools. These activities are presented through accessible adventure-game mechanics instead of complicated crafting systems. This makes the survival theme approachable while giving many of the puzzles a logical connection to the protagonist's circumstances. The game contains more than a dozen logic puzzles and mini-games, and their variety helps prevent the journey from becoming entirely dependent on conventional inventory combinations. Observation and experimentation are important, but Lost in Paradise also provides several features designed to reduce the frustration historically associated with older point-and-click adventures. Different difficulty settings allow players to adjust the challenge, while a context-sensitive hint system can provide assistance when a solution becomes difficult to determine. The hints are especially useful because they can offer guidance without necessarily giving away the complete answer immediately. Another welcome convenience is the ability to highlight interactive hotspots. Older adventure games sometimes require players to scan every small portion of the screen looking for a barely visible object, but this feature makes it easier to identify meaningful areas. A tutorial explains the basic systems, making the experience suitable even for players without extensive familiarity with the genre. These accessibility features do reduce some of the old-fashioned difficulty, but they generally improve the pacing by allowing the player to concentrate on reasoning rather than pixel hunting. Exploring the island remains an important part of the experience. The environments include tropical scenery accompanied by animated elements, environmental sounds, weather effects, and music associated with different locations and puzzles. The graphical presentation is clearly modest and shows the limitations of a smaller, older production, but the natural setting works well for the premise. Peaceful scenery occasionally contrasts effectively with the protagonist's isolation and the unanswered questions surrounding the island. The result is an atmosphere that can feel relaxing during exploration while retaining an underlying sense that something unusual is waiting to be discovered. Navigation is made considerably easier through an in-game map, which is useful when previously explored areas need to be revisited. The diary performs a similarly practical role by recording important clues and information. These systems are particularly valuable because point-and-click adventures frequently expect players to remember discoveries made much earlier. Instead of requiring extensive handwritten notes, the game keeps much of the necessary information accessible. Steam Cloud support and achievements are also available, alongside additional Steam-oriented features such as trading cards, statistics, and leaderboards. The story is relatively straightforward in presentation and mainly exists to give context to the exploration and puzzles. The Bermuda Triangle provides an appropriate backdrop for unexplained events, and the player gradually discovers information through environmental investigation, notes, objects, and clues. Those expecting a cinematic narrative filled with elaborate dialogue and complex character development may find the storytelling restrained. The appeal instead comes from uncovering the island's secrets piece by piece and allowing curiosity to drive progress. Lost in Paradise works best when treated as a compact adventure game rather than a full-scale survival experience. Its survival lessons are interesting and help distinguish it from more conventional point-and-click titles, but they are intentionally simplified. Likewise, players looking for combat, extensive crafting, open-world resource management, or highly sophisticated simulation systems will not find those elements here. The experience favors careful observation, logical thinking, exploration, and relatively relaxed progression. Steam Deck compatibility is less certain. The game does not have a prominent official Steam Deck compatibility rating confirming it as Verified or Playable. Given its older PC-focused point-and-click design, players should consider its Steam Deck status officially unverified rather than assume complete compatibility. It may be possible to run it through SteamOS and Proton, but interface behavior, text readability, controls, video playback, or other technical details could require adjustments. Using the touchscreen, trackpads, or a custom controller layout may also be preferable to standard gamepad controls because the original interface was designed around mouse interaction. Overall, Lost in Paradise is an interesting example of a smaller adventure game using an isolated tropical setting to combine traditional puzzle mechanics with basic survival concepts. Its visual presentation is dated and its individual systems are not especially deep, but the accessible hints, hotspot highlighting, map, diary, multiple difficulty options, varied puzzles, and unusual survival theme give it personality. Players nostalgic for classic point-and-click adventures are likely to appreciate its deliberate pace more than those seeking modern action or sophisticated survival mechanics. Despite its limitations, it provides a pleasantly unusual journey for puzzle fans willing to explore its mysterious island. Rating: 6/10
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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