
1936: Soldiers of the Third Reich roam the world seeking occult weapons for their insane plans of conquest. When Fenton Paddock, a former British soldier and hapless smuggler, is asked to look for his friend Richard, who went missing in Tibet, he has no idea that this search will lead him across three continents to a secret that could...
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lost Horizon is a small, unjustly overlooked gem, which is surprising considering how much I enjoy adventure games. It completely flew under my radar for years, and it really shouldn’t have. The game is quite long and consistently enjoyable, with a light, adventurous tone that clearly echoes classic Indiana Jones–style storytelling. It takes the player through numerous exotic, diverse and visually appealing locations, keeping a strong sense of exploration and discovery throughout. The puzzles are excellent, easily one of the game’s strongest aspects. They are well designed, logical and satisfying, representing some of the best this genre has to offer. They rarely feel forced and never break the narrative flow. The cast of characters is generally interesting and well written. The only exception for me is Kim, who comes across as overly hysterical and ends up being slightly grating compared to the rest of the cast. Overall, Lost Horizon is a solid, classic adventure game that deserves far more recognition than it received. Score: 7.5/10
Great story and great game :) I recommend it :)
I really enjoyed this Indiana Jones-like adventure. The art, music, and general atmosphere suck you into the experience. The story is genuinely intriguing, with very likable characters, and it knows exactly how long to keep you in a section of the game so that it does not become tiresome. There were some very clever bits in the game, where you are puzzle solving during car chases and other action-type set pieces, which really sold the 1930s adventure serial vibe. For the difficulty, I think that it walked exactly the correct line that it needed to, never being too hard or too easy. You don't need any walkthroughs here. Some of the objects which you need to interact with are quite small and pixel hunty, but the game has a useful "interactive elements" button which will highlight everything that you can fiddle with, if you seem to be missing something. A very good tool. I also appreciated that each section comes with an audio tip that you can press a button to hear, which summarizes the story thus far and indicates what your next current goal is, sounding a lot like a prologue to one of those 1930s adventure serials. It gives you just enough information to get you oriented back into the game, if you have been absent for a day or two, without giving you extra information that you don't know yet. The team did a really fine job with this one. I'm looking forward to exploring more of their work. The video trailers don't do the game justice at all. While playing in public, more people asked me about my Steam Deck -- almost every time -- compared to any other game. It's quite an eye-catching title.
Ein cooles altes Point & Click Adventure. Einfach zu lösen. Für Einsteiger in dieses Genre sehr zu empfehlen.
Gehoert zu den P&C Adventures, die man unbedingt gespielt haben muss, wenn man drauf steht. IMHO zusammen mit der Baphomets Fluch und Geheimakte Serie, mit das beste was es gibt - in diesem Genre.
Tolles klassisches Adventure-Spiel.
https://youtu.be/7jsoJ3CKNhY After a decade and a half old there are elements that done hold up, but a smooth puzzle design helps keep the game relevant.
buena aventura grafica, como las de antes
Lost Horizon, developed by Animation Arts and published by Ravenscourt, is a traditional point-and-click adventure that fully embraces the spirit of classic pulp storytelling. Set in the late 1930s, it follows a globe-spanning journey filled with hidden civilizations, wartime conspiracies, and larger-than-life personalities. Rather than trying to reinvent the genre, the game leans into its influences with confidence, delivering a familiar yet polished experience that prioritizes narrative flow and accessibility. The story centers on Fenton Paddock, a former British soldier turned smuggler whose reluctant involvement in a search for a missing expedition quickly escalates into something far more dangerous. What begins as a simple job soon expands into a high-stakes race against rival forces, including Nazi agents seeking ancient power. The narrative unfolds across multiple countries and environments, giving the game a strong sense of movement and variety. While the plot draws heavily from well-established adventure tropes, it maintains a lively tone, mixing humor with tension in a way that keeps the journey engaging. The dialogue, in particular, helps define the experience, with Fenton’s personality carrying much of the game’s charm through witty exchanges and a consistent sense of character. Gameplay adheres closely to the established conventions of point-and-click adventures, focusing on exploration, item collection, and puzzle-solving. Players interact with detailed environments, gather objects, and combine them in logical ways to progress through the story. The interface is streamlined and user-friendly, often highlighting interactive elements to reduce frustration and keep the pacing smooth. This design choice makes the game approachable for newcomers, though it also contributes to a relatively low level of difficulty. Puzzles are generally intuitive and rarely demand extended trial and error, allowing players to move forward without becoming stuck for long periods. The variety of puzzles adds some depth to the experience, even if the overall challenge remains moderate. Inventory-based solutions are complemented by occasional mini-games and logic challenges, creating a sense of diversity in gameplay. At their best, these puzzles feel integrated into the world, reinforcing the narrative context and encouraging players to think creatively. However, there are moments where solutions may feel slightly arbitrary, and seasoned players of the genre may find the overall experience lacking in complexity. Visually, the game presents a strong and cohesive aesthetic. The environments are richly detailed, capturing a wide range of settings from bustling urban areas to remote and exotic locations. Each area contributes to the sense of a global adventure, reinforcing the scale of the story. The use of pre-rendered backgrounds allows for a high level of detail, though character models and animations can feel comparatively rigid. This contrast does not significantly detract from the experience, but it is noticeable, particularly during close-up interactions. Pacing is one of the game’s defining strengths. The relatively straightforward puzzles and clear progression ensure that the story moves forward at a steady rate, avoiding the stagnation that can sometimes affect slower-paced adventure titles. This makes the experience feel fluid and engaging, though it also means that certain moments and locations are not explored as deeply as they could be. The game prioritizes momentum over depth, which works well for maintaining interest but may leave some players wanting more substance. Audio design supports the overall tone effectively. Voice acting is generally strong, with performances that align well with the characters and their personalities. The soundtrack complements the adventure theme, enhancing the atmosphere without overshadowing the gameplay. Together, these elements help create a cohesive presentation that reinforces the game’s identity. Despite its strengths, Lost Horizon is not without its limitations. Its reliance on familiar genre conventions means that it rarely surprises, and its relatively low difficulty may not satisfy players seeking a more demanding challenge. Additionally, the linear structure limits replayability, as there are few alternate paths or outcomes to explore. These factors make it a game that is best experienced once, rather than revisited multiple times. Ultimately, Lost Horizon succeeds by delivering a well-crafted and enjoyable adventure that understands its roots. It offers a consistent and engaging experience built on strong storytelling, accessible gameplay, and a clear sense of identity. While it may not push the genre forward in significant ways, it stands as a solid example of how traditional design can still be effective when executed with care. Rating: 8/10
Lost Horizon Средненькая ничем не примечательная игра с базовым минимумом детализации и адекватным геймплеем. Lost Horizon 2 Убогая угловатая с унылой анимацией игра с корявым управлением, рваным сюжетом и необъяснимыми действиями персонажей. Произведение искусства от дебилов и для дебилов
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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