
In the shadow of the Cold War, Fenton Paddock is facing the hardest fight of his life. While the tensions between the superpowers threaten to tear the world apart, the British soldier has to save his family that has been caught by powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super Spiel. Hat mega Spaß gemacht. Bitte mehr davon!
Lost Horizon 1 war ein fantastisches Spielerlebnis. Hier hingegen geht einiges an der klassischen Point and Click Methodik verloren. Ich kann solche Entwickler einfach nicht verstehen, die ein funktionierendes Konzept zerstören. Allein die ersten 10 Minuten waren für mich so frustrierend, das ich keinen Bock mehr habe, das Spiel weiterzuspielen. Zeitlimits, dämliche Radiofrequenzen einstellen, miese Qualität der Zwischensequenzen.. was soll der Quatsch?
A great sequel to the first part, it is as good as the first one. I liked the story in this one too, it’s a serious story and a great one. I think this time they dialed back the lighter tone a bit. The riddles and puzzles can give you a run for your money, but they are mostly fair and logical, maybe with a few exceptions. I never needed the game's help, I managed to solve all of the riddles and puzzles on my own. The game features several exotic locations and likeable characters. Even over 10 years old, the graphics still look good. The game is slick and user-friendly, fully controllable with just the mouse. It is worth noting that near the end of the game Saving and Loading becomes buggy and because of this bug finishing the game becomes difficult or even impossible and you have to start over (I had to start over, but after that I managed to finish the game without problems). A great, very enjoyable, story-rich point-and-click adventure game in the vein of the Indiana Jones movies, with direct references. Highly recommended.
Fühlt sich an wie eine Alpha-Version. Teilweise fehlende Mundbewegungen beim Sprechen, komische Bugs die durch das komische Timing-System ausgelöst werden und den Text "Das hat leider nicht geklappt" permanent auf dem Bildschirm erscheinen lassen. Der klägliche Versuch ein Grafikadventure irgendwie in ein Controller-geeignetes Format zu verpacken. Random Crashes die einen Stunden zurückwerfen wegen fehlendem Autosave. Das absolute Gegenteil von allem, was Animation Arts mit Geheimakte und Lost Horizon auf die Beine gestellt hat. Kein Wunder, dass es hiernach bergab ging. Wer das hier spielen will, sollte daran denken, regelmäßig zu speichern.
Short, buggy and both too easy and too hard at the same time. Most of the puzzles were ridiculously easy, while some of the item interactions were ridiculous. Had to triage the game to get it to work right, but I am not sure it was worth the effort. Even at a reduced price I would not recommend.
I liked the sequel. Cool ending. The only thing missing here was Kim.
This game is full of bugs, the motor bike chase is almost impossible to beat, the phone in Keosslers house wont work, can't get much further. This game is a waste of money.
Gut
I decided to give it a try despite some bad reviews and I must say it's a decent game. Beginning is much better than ending, which is rushed, but the puzzles are decent (and, unlike in no.1, you have a walkthrough) and the plot is interesting. If you like stories where you make things difficult for Nazis and KGB, give it a try.
Lost Horizon 2, developed by Animation Arts GmbH and published by Ravenscourt, is a narrative-driven adventure that attempts to evolve the classic point-and-click formula by blending cinematic storytelling with a broader, more emotionally grounded scope. Rather than simply continuing the pulpy, globe-trotting tone of its predecessor, the game shifts toward a more serious and introspective approach, placing greater emphasis on character relationships and personal stakes within a Cold War-era setting. The story follows Fenton Paddock, now older and more burdened by responsibility, as he becomes entangled in a conflict that spans both political tension and supernatural mystery. At the center of the narrative is his relationship with his daughter, which serves as the emotional backbone of the experience. This focus on family adds a layer of depth that distinguishes the game from more traditional adventure titles, where external conflicts often take precedence over personal ones. The narrative weaves together espionage, ancient myths, and global intrigue, creating a premise that is ambitious and wide-ranging, even if it occasionally struggles to fully develop all of its ideas. Gameplay remains rooted in the fundamentals of point-and-click design, with players exploring environments, interacting with objects, and solving puzzles to progress. The interface is streamlined and accessible, making it easy to navigate through scenes and manage inventory. Puzzle design, however, is somewhat inconsistent. Some challenges are well-integrated into the environment and require logical thinking, while others feel either too straightforward or disconnected from the narrative context. This unevenness can occasionally disrupt immersion, as the pacing shifts between engaging problem-solving and moments that feel less satisfying. In an effort to modernize the experience, the game introduces additional elements such as quick-time events and more cinematic sequences. These additions aim to create a sense of urgency and variety, but they do not always blend seamlessly with the traditional gameplay. At times, these segments can feel intrusive, interrupting the slower, more deliberate rhythm that defines the genre. While they add visual flair and help convey key story moments, they also highlight the game’s struggle to balance classic mechanics with contemporary expectations. Visually, Lost Horizon 2 marks a transition to a fully 3D presentation, allowing for more dynamic camera angles and expansive environments. The game benefits from this shift in its depiction of diverse locations, which range from urban settings to more remote and exotic areas. These environments are often detailed and atmospheric, contributing to the sense of a global journey. However, character models and animations do not always match the quality of the surroundings, occasionally appearing stiff or lacking in expressiveness. This disparity can lessen the emotional impact of certain scenes, particularly those that rely heavily on character interaction. Pacing is another area where the game presents a mixed experience. The story moves forward at a steady pace, ensuring that players are consistently introduced to new scenarios and locations. However, this forward momentum sometimes comes at the expense of depth, with certain plot developments feeling rushed or underexplored. The narrative’s ambition is clear, but it does not always have the time or space to fully realize its more complex ideas. Despite these shortcomings, the game retains a certain appeal, particularly for fans of narrative-focused adventure games. Its emphasis on story and character relationships provides a compelling reason to continue, even when gameplay elements falter. The combination of historical context and supernatural intrigue adds variety to the narrative, giving the experience a unique flavor within the genre. Ultimately, Lost Horizon 2 is a game that reaches beyond its grasp in some areas but still manages to deliver an engaging journey. It reflects a desire to push the boundaries of traditional adventure design, even if the execution is not always consistent. For players who value story-driven experiences and are willing to accept some unevenness in gameplay and presentation, it offers a worthwhile and occasionally memorable adventure. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Roblox | $2.5B | 50.1M | 84% | Free |
| Pokémon GO | $839.2M | 15.4M | 73% | Free |
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| PK XD: Fun, friends & games | $538.5M | 6.4M | 94% | Free |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
Related
| KUUKIYOMI: Consider It! ONLINE | $58.5K | 334 | 50% | $8.99 |
| Ys vs. Trails in the Sky: Alternative Saga | $58.5K | 66 | 95% | $34.99 |
| Gyromancer | $58.5K | 348 | 52% | $5.99 |
| Tiny Kingdom | $58.5K | 149 | 79% | $10.99 |
| Part-Time Witch | $58.5K | 217 | 82% | $6.99 |
| Samurai GUNN | $58.5K | 464 | 92% | $4.99 |