
In the near future a terrorist mastermind, known only as ‘The End’, threatens humanity with nuclear armageddon. A special task force, the S.E.A.L.E.D team, are the only ones who can stop him: a group of young combatants with incredible abilities and each with a mysterious past.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, a really decent game with some amazing ideas that just aren't executed to perfection. It really felt like this was supposed to be something far bigger. I would love to see some sort of second attempt at things (or the sequel they lightly tease during the credits of the true ending). Worth a play if you can get it for a discount (Don't bother with the DLCs), but keep your expectations low. Most of the game feels half-baked, but a lot of systems and concepts presented are very interesting.
Tactical Combat meets Trust Game mechanics makes for a Social Deduction RPG that I'm kinda mad I missed when it was new. Must play for Danganronpa, Somnium, Phoenix Wright fans, or even Kaiji/Squid Game fans would enjoy this quite a bit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost Dimension is a tactical role-playing game developed by FURYU Corporation and published on PC by Ghostlight LTD that distinguishes itself through an unusual blend of squad-based strategy, psychological tension, and social deduction. While it borrows familiar foundations from classic strategy RPGs, it sets itself apart through a central mechanic built around mistrust and betrayal, transforming the traditional power fantasy of commanding a growing party into a more unsettling experience where allies can be just as dangerous as enemies. The game is set in a near-future world pushed to the brink of collapse by a mysterious terrorist known as The End, whose actions have plunged society into fear and devastation. Players take on the role of Sho Kasugai, a young soldier gifted with precognitive abilities, leading an elite unit tasked with ascending a massive structure called the Pillar. Each floor represents both a military objective and a psychological trial, as Sho and his team face not only increasingly powerful enemies but also the looming knowledge that traitors exist within their ranks. This narrative premise immediately injects tension into every interaction, making even casual dialogue feel layered with suspicion. Combat in Lost Dimension is built around turn-based tactical engagements in three-dimensional arenas rather than traditional grid-based maps. Positioning, movement ranges, and line-of-sight play a major role, encouraging players to think spatially rather than simply counting squares. Each character brings unique psychic abilities known as Gifts, which define their role in battle and allow for meaningful team synergies. Mechanics such as Assist attacks and the ability to delay or rearrange turn order reward coordination and foresight, giving combat a satisfying rhythm that balances accessibility with strategic depth. While the system is approachable, it offers enough nuance to remain engaging across long campaigns. Progression is tightly linked to both combat performance and character relationships. Characters grow stronger through use, unlocking new abilities and improving effectiveness over time, but their development can be abruptly cut short by narrative choices. At the end of each chapter, players must identify and vote to eliminate a traitor from the group. This decision permanently removes a character from the story and from future battles, meaning that emotional attachment and mechanical investment are constantly at risk. Choosing correctly strengthens the team and reveals more about the overarching mystery, while choosing poorly can cripple your roster and alter the story’s emotional tone. The traitor system is the game’s defining feature and its most ambitious idea. Traitors are randomized between playthroughs, ensuring that no two runs unfold in exactly the same way. Sho’s precognitive visions, conversations with teammates, and subtle behavioral clues must be pieced together to determine who can be trusted. This creates moments of genuine tension that few strategy RPGs attempt, as players are forced to weigh logic against intuition and emotional bias. The system encourages multiple playthroughs, as different traitor combinations lead to altered party compositions, dialogue outcomes, and narrative beats. Narratively, Lost Dimension blends apocalyptic stakes with intimate character drama. The cast is composed of distinct personalities, each grappling with fear, loyalty, and personal motivations as the mission progresses. While the writing occasionally leans on familiar anime tropes and exposition-heavy scenes, it succeeds in building a sense of claustrophobic unease. The story’s strength lies less in grand plot twists and more in the slow erosion of trust within the group, making player decisions feel morally uncomfortable rather than simply strategic. Visually, the game reflects its origins on earlier console hardware. Character models and environments are functional but modest, with limited animation and relatively simple textures. However, the anime-inspired art direction gives the cast a clear visual identity, and the restrained presentation helps keep the focus on gameplay systems rather than spectacle. On PC, the port is serviceable but lacks extensive graphical customization, which may disappoint players accustomed to more modern technical options. Sound design and music support the atmosphere without dominating it. The soundtrack leans toward moody, understated compositions that reinforce the sense of impending doom and uncertainty, while voice acting is used sparingly, leaving much of the emotional weight to text and player interpretation. This minimalist approach aligns well with the game’s psychological focus, even if it limits dramatic impact in key story moments. Over the course of a full playthrough, pacing can become uneven. Tactical battles, while enjoyable, follow a relatively consistent structure that may feel repetitive to some players, especially during longer sessions. However, the looming traitor decisions and branching narrative consequences help counterbalance this repetition by maintaining narrative tension and giving purpose to continued progression. Players who engage with the systems on their own terms often find the slow burn rewarding, while those seeking constant mechanical novelty may feel constrained. Taken as a whole, Lost Dimension is a thoughtful and unconventional tactical RPG that succeeds by challenging player expectations rather than overwhelming them with complexity or spectacle. Its blend of strategic combat and social deduction creates a rare sense of vulnerability within a genre usually defined by empowerment. While it shows its age in presentation and occasionally stumbles in pacing and writing, its core ideas remain compelling. For players who value experimentation, replayability, and narrative tension alongside solid tactical gameplay, Lost Dimension offers a distinctive experience that lingers long after the final vote is cast. Rating: 7/10
I just really like the genre of games where youre forced to kill off your companions as the game goes along, wish the new game + was a bit better though.
Single-player Among Us, but seriously—played this game on PS3 and finished it on PC. Really fun and niche title!
Look, I liked the game but I also have not a single positive thing to say about it. Enemy turns take too long and animations are not skippable, you have to watch them stand there if they pass or move, but from your characters point of view, so if there's a wall in the middle, you will stare to that wall. Characters are pretty one note. There are a couple of nice songs, but enemy turns have one and only one track that plays the whole game and cuts every level theme. The stat (sanity) to use skills feels unbalanced, it takes too much to use some skills so you never do (yes you can refill it with items but it's a bother). Enemies also have that, making them dazed and vulnerable when depleted... only that it nevers comes into play because they die before depleting it. The main gimmick is you have to kill one of your teammates when progressing a chapter because they can be traitors. So there's no attatchment to any of them or planning on what team to use because you get to randomly dispose of them. This is one of those I wish I could give a middle rating, kinda mediocre but not to the point of being offensive. You can have some fun.
pretty mid game found it on sale I did 100% it cause it's easily doable very fun on replays, cause you get very overpowered (lots of new game carry over) it's has some danganronpa feel to it cause of the voting, and it's random (except the 1st time on the 1st playthrough) I do recommend it if you want to 100% it, you can get RNGd cause of the randomness but it's easier AND a lot faster after the 1st playthrough
⠀
Amazing Game
Great and unique narrative idea, but the game is severly undercooked. I can handle low budget janky gameplay. I can handle waiting until big robots slowly walk towards me because the game doesn't allow me to increase turn speed. I can handle sharp difficulty spikes and occasionally ridiculous map design. But when I finised a mission, the game crashed and I had to restart the chapter, I simply ragequit. Technically I can recommend it if you're extremely patient and understanding. Otherwise skip.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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