
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
insane grind: the game. if you want an actually fun brawler/roguelite/whatever, check out rampage knights and infected shelter.
手感屎,装备烂,后摇大,判定小,体验坐牢。当年玩着屎,现在玩着还是一坨,本来想捡起来玩玩,结果又被恶心了一次。
又下回来玩了一把,果然发现以前的我是正确的,相当糟糕的手感操作,武器莫名其妙超高前后摇 boss在腿短的时候的零帧起手 并非说游戏难度很高,但是玩的令人相当难受
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
缺点太多了,详细情况如下: 一、人物设定 1.无法取消普通攻击和技能攻击,硬控自己。 2.玩家无法灵活选择“行走”和“跑步”,跑步后进行冲刺攻击会有一小段往前的位移,导致玩家无法精准控制攻击距离。 3.位移技能因武器而不同——比如是否有位移,位移是否有前摇,位移可选择的方向等等,为什么不能把位移做成独立的技能,让玩家更灵活呢?另外,位移判定有问题,可能无法通过方向键准确控制位移具体方向。 4.部分武器技能有bug,释放之后没有效果或无法释放。有时候会出现技能实际效果和名字不符合的bug。另外,很多技能前摇太长,或者硬控自己,实用性太差。 二、道具设定 1.道具效果正向反馈不足,存在感太低。 2.炸弹几乎只能用来炸特定墙体,伤害低的可怜。 3.药剂会随机出现负面效果恶心玩家,我觉得不如减少爆率,只保留正向效果。 三、怪物设定 1.部分怪物技能零帧起手,没有任何前摇或提示动作。 2.部分冲锋怪无限距离,冷却时间特别短,非常不合理。 3.噩梦难度下,纯靠堆怪和增加boss攻击频率来增加难度,毫无设计感。 四、其他 1.没有地图,是否能进入到商店、挑战房、献祭房和奖励房纯靠运气。虽然局外成长里有路线提示,但是点满只是50%概率触发,对玩家发育而言纯粹是负面效果。 2.玩家无法返回已经打完的房间(特殊房间除外),如果有不小心错过的物品或特殊房间,就无法再获得,纯恶心玩家,限制玩家的自由度。 3.老虎机没有保底,并且出现雷击惩罚和垃圾物品的概率过高,正面反馈太差。 4.武器附魔需要花费大量金币,但却可能刷出负面效果,并且概率不低(比如我连续3次刷出负面效果,花费超100金币),同样是正面反馈太差。 5.特殊房间(商店、挑战房、献祭房、奖励房)的刷新机制不合理,有时候能连撞两个商店,有时候一个都碰不到,或者特殊房间直接连接在一起。 五、总结 1.官方过于注重游戏的“平衡性”,很多地方纯粹是为了恶心玩家而加入了负面反馈机制(如药剂、附魔、老虎机),还有大量不合理的设定,严重降低了玩家的体验感。 2.很多地方的设定又过于强调随机性,每局游戏是否获得良好的发育全靠运气,玩家的掌控力非常差,加上道具效果乏力,导致游戏中后期爽快感不足。
Lost Castle is a very good game, very fun, very addicting, with poor balancing. I do understand that it was never meant to be as addicting and fun to play than it actually is, but the adrenaline rush you get from it can be a strong hit or miss depending on the items you get. Don't get me wrong - I do understand the concept of roguelike, but a good balanced game (Hades, TBOI....) allows you to tune your character and change the way you play based on the items you get during the run and then gives you a shot to the final boss. Lost Castle is not like this. If you want to play casually it's superfun to play and I can't recommend it enough, especially on sale. But if you want to beat the final final final final final secret boss, you need to start praying to the RNG gods before you even buy the game.
残血躲着的boss攻击,拿着苹果树枝疯狂等CD长苹果回血XD
Lost Castle - 3/10 It has potential to be a decent multiplayer Hack n' Slash with your friends and all, the core gameplay is there, no real issues or at least none that would merit loss of progression etc. The negative is the matchmaking/ lobby hosting. (Granted the typical workarounds) It is a frustrating issue to invite friends via Steam - Even when the friends being invited have launched the game themselves. They supposedly can't join the lobby either even if it's not set to private. May edit and change the initial review if (which is a huge "doubt it") this issue is ever resolved, to which that degree is a big improbability.
你的意思是我们发布了2,所以就把1的服务器关停了?
这是一条中评。 有一说一,感觉像是4399小游戏。
根本连不上服务器
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.8K | 640 | 78% | $3.99 | |
| $222.4K | 439 | 86% | $23.99 | |
| $70.8K | 318 | 74% | $14.99 | |
| $1.6M | 17.3K | 91% | $4.79 | |
| $5.4M | 7.5K | 74% | $29.99 | |
| $1.9M | 9.6K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 4.3K | 82% | $24.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.4K | 93% | $34.99 |