
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Напомнило Rampage Knights, прикольно, задорно и поговаривают, что с друзьями еще и весело, как-нибудь вернусь с другом.
根本连不上服务器
初中跟表哥一块玩,人物都满级了一直打不过二周目 现在上大学了这款游戏成了我和表哥每年过年的保留节目 不过还是打不过二周目
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好多年以前玩的游戏了 全成就也算是留个纪念 虽然以现在的眼光来看 这个游戏的操作打击和联机系统都挺一坨的 但还是不自觉就回到那个晚上 依稀记得那个时候去网吧包宿不知道玩什么 和好友通宵打到第二天下午 嘴里一边说着稳了稳了,一边抢属性道具 初始拿到小花武器就开心的不行 拿了流星法杖高呼稳通关 还有我最喜欢的鬼武士太刀组合 边打边喊着“一闪”的中二名字 扔雷试图把他坑死 发出桀桀桀的怪笑 那时候OW也还未曾告停 那时候人间也正烟火盈盈 那时候蝉鸣正把黄昏吵醒 那时候的他肩仍能扛起星
My wife and I had an absolute blast playing this. Excellent replayability.
这个游戏最恶心了,不会做联机就别做好吗,玩了快一个小时,三周目终于打到boss了,给我来了个队友掉线,然后我房主也掉了,直接一个小时白打,每次主要有一个队友掉线无论打到哪灵魂就直接清零了,给任何人能受得了?然后游戏进度也没了,灵魂也没了,打半天任何天赋升不了,你多加一个保存当前进度会死啊?我缺你那点游戏内存吗?你游戏要是没有联机,谁会玩你这个吊游戏啊,我一共来来回回因为联机已经白打15局左右了,乍滴,我们玩家的时间就不算时间了吗,非得看你游戏的脸色吗?运气不好就白打,我记住了,以后你就是出34567部,我都避雷了
别买,如果图便宜自己买了一份连第一关哥布林BOSS都打不过去,然后你就要赠送朋友一份让他陪你一起折磨,如果你的朋友也菜,那么可能你会花第三份钱。我这么说你能懂吗?
<失落城堡>随机地牢刷刷刷游戏 可惜这游戏主武器只能装备一把,装备后旧武器就丢地上了··· 游戏音乐不错,很棒,刷刷刷也挺爽的。 不晓得二周目能不能打败伯爵!? ~俺就玩个一周目拉倒了~ 流水账: [spoiler] 伯爵为了力量在自己城堡里召唤了恶魔,恶魔占领了城堡后变成恶魔巢穴,里面也有很多宝藏,主角作为赏金猎人前往城堡获取宝藏。 开场主角是被哥布林陷阱抓住并送入哥布林堡垒做奴隶的,但也没有收缴装备,地牢门也开着··· 从地牢出来开始刷刷刷··· 地图应该是随机的,包括大地图的线路也是随机的。 每个房间的怪物打光了会出现宝箱并开门。 房间里随机出现商人可以购物,商人有随机商品,售出不退的那种,也有那种货柜类的。 每个大地图都有一个房间是关底Boss,打败之后进入后续地图。 哥布林塔楼 -> 荆棘庭院 -> 秘密通道 -> 骷髅地牢 ->主塔楼 ···主塔楼会有2个boss,最终boss会有2个变化··· 在进入最终Boss房间前有个人会给主角几个苹果,他其实就是伯爵,在主角打败怪物后伯爵会出现背后捅主角一刀,最后主角凉了,伯爵则掌管怪物。 数月后,帝国骑士团领导带队讨伐哈伍德伯爵,但小弟们都被怪物打败了,他无奈撤退。 主角作为宝藏猎人狗带了,但魔神很好奇主角的灵魂,于是让主角献祭灵魂强化凡人,此时主角会从新的角色重新开始。帝国骑士团团长也会在监狱门口希望主角讨伐伯爵。 如果不满意初始角色可以加载存档重新刷,刷到满意为止。 多周目boss会有些变化,比如哥布林国王1周目是机械,二周目变成会吃自己的巨龙! [/spoiler]
毫无逻辑的零帧起手以及各种机制和数值的堆叠让你体验到无与伦比的坐牢体验
Интересная игра для прохождения в одиночку, но веселее играть с друзьями. Играем мы за случайного персонажа, искателя приключений, который пришел в замок что бы разбогатеть, а на полпути, если удаться, победить зло что бы спасти мир. Чтобы справляться с неприятностями нужно не забывать прокачивать персонажа, она связана с сюжетом. В игре хоть и есть моменты, которые постоянны, но в основном, вся игра на рандомизации. Хорошая рисовка и анимация. Хорошее музыкальное сопровождение За игру 8 из 10
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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