
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1705 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El patito es amor, el patito es vida.
Отличная программа Если запустить игры которые не умеют сделать весь экран, Lossless Scaling поможет. Если игра ограничивает до 30 ФПС, Lossless Scaling поможет. Если смотреть фильмы и мультфильмы но хочется получить больше кайф или комфорт, Lossless Scaling поможет.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really recommend it for games capped at 60 fps like Terraria or Don't Starve Together, it makes them run smooth without altering the games ticks.
A very useful bit of software which basically allows you to run badly optimized games or games which might be just out of reach of your PC's hardware at playable framerates. It isn't a miracle tool and can cause graphical glitches like warping and artifacts depending on the game and your settings but can be really helpful when it works as intended. Very simple to use and there are a lot of guides out there in case you're not sure what to do. Does what it says on the tin, 100% recommended!
Insane value, it adds so much to games that are already great but have their limitations. Think any fromsoft game (they are all locked at 60fps) or older games, emulated games, etc. There's no noticeable input lag and games run way smoother.
Works great. would need presets of different games. Using a main RTX 5070 and generates frames with my secondary RTX 3070.
This is the best software I've ever bought on Steam. I can make old games have the convenience of modern titles. And having a hotkey for maximization of the game window that bypasses the settings menu is a real blessing for multi monitor setups.
Actively tanks my fps when trying to use in multiple games in testing. Bought it to try out and for games without native FSR support unfortunately it just doesn't seem to work for me on a 9060xt.
De PC Patata a PC Patata con mucho maquillaje. Mi ordenador genera 30 fps y el resto este maravilloso programa, hasta 120 fps o incluso 144 en algunos juegos con mi portatil Patata con Undervolt, lo que la IA te quita la IA te lo da, no pensaba comprar nuevo ordena con estos precios de locos, ahora tampoco lo necesito. Gracias por esta joya, imprescindible también en Steam Deck.
Разработчик, пожалуйста, добавь русский язык. Это язык, на котором я активно общаюсь, и не думаю, что только жители РФ на нём активно общаются. Добавив русский язык в свою программу - берётся охват всего СНГ континента, в том числе Казахстана, Узбекистана, Таджикистана, Грузии, Молдовы, Беларуси, Сербии, Литвы, Латвии, Америки (да, это смешно, но это факт, там много русскоговорящих людей), Финляндии, Эстонии, и многих других стран.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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