
LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.
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LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous powerups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

Bring your homies (or bravely solo it) for chaotic, over the top co-op madness. Combo your attacks, cover each other's backs, and rally your friends by blowing the tooter as the chaos scales from "this seems fine" to "oh no."

Swords, wands, bows, or the age-old gun— it’s all up to you. Freely swap your weapons, discover explosive combos, and pick your favorite way to slap goblins into next week.

A powerup in your hand is worth two in a chest. Get to mixing, matching, and stacking to outhit and outlast your enemies with powerups like:
Nah’s Barrier
Boomer’s Blessing
Trophy of Swole
Cool Comfy Shorts
And over 100 more!

Massive, weird, and ready to ruin your run - these bosses hit hard, play dirty, and laugh at your cute little powerups. Learn the dance, punish their weakness, and slap back harder.

This isn’t just any run - it's THE run. Achieve peak powerup perfection, become absurdly overpowered, and turn the tables on this cursed world. Goblins will tell horror stories about you.

Pick your ingredients. Choose your quests. Build the run you want. Choices you make stir the pot, determining which bizarre enemies, cursed locations, and giant, weirdo bosses show up to ruin your day. Cook up chaos, or play it smart... just don’t under season it.

Thanks for sticking around. No loot here, just raw appreciation. You read the whole thing. That’s rare. You might actually be... the chosen one.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish +2 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
great game! especially with friends but also fun solo
虽然玩了很长时间但是很难评价的游戏,说好玩吧,有很大的缺点就是除了法师和战士另外两个角色前期很坐牢,尤其是射手;说不好玩吧,游戏随机性和成长性也比较有趣属于无聊的时候可以开心的玩一玩的游戏,但是玩到后期就会食之无味弃之可惜,这一百多小时全是为了通关困难
I really enjoy this game. I love progression games and being able to continuously improve is a feature I find a lot of value in. Great purchase!
игра говно дед пидарас
I really like where this game is going but it needs major tweaks IMO. I will just get this out of the way early... it can be very difficult especially if you only play for 2 hours. Since it feels rogue-lite/rogue like (take your pick) you pretty much have to die a bunch to get stronger. Even if you are the sweatiest gamer the time limit will never allow you to first clear anything in one go. So i can see why people feel like it is impossible after a few runs. That being said I would like to feel like I'm getting stronger after grabbing tons of camps and power-ups but i don't. Especially, when you enter the second world and every mob feels like a mini boss, or you die in one hit from a ghost, assassin gremlin, or sniped via arrow. I love that some enemies can predict your movement but don't love that mobs can one shot you though, that needs balancing big time. Speaking of balance you need to be able to beat this or at least have a fighting chance in single player. I have some friends I can play with but sometimes i just wanna beat up all the little guys on my own without having to coordinate which camps to focus on. Because mage on multiplayer seems to be the only class able to do enough damage and kills to get anywhere due to the AOE and distance (albeit small) you can keep away from the enemy. This feels more jumbled and ranty than i like my reviews to be so I'll end with a few things I would like to see. *Stronger power ups that have visual effects (makes you feel like something has changed) *Enemies that do more than just "Diablo" you IYKYK *Normal mode actually being normal *Sandbox setting that lets you increase/decrease certain activities *Weapons that have different specials *Changing skin will use different innate abilities i.e. Mage uses lightning instead of fire Apologies if things i want is already covered and in game or if you got to this point and didn't gain much from this review. :P
Tis good.
this game is ass ngl dont play ts
nice game cant wait for Full realease :D Singleplayer isnt mine but with a friend its very awesome gives me ROR2 vibes and i love it <3
generally a fun goofy game, sadly there are a few things that make the game extremely frustrating . 1. Both Agility Heros are unusable trash, not barely the same damage potential as the other heros. 2. the loss of max HP on death made the game just worse 3. the game is not well optimized In the begining the game looked so promising, but the sheer volume of issues together with the absolute trash sense of humour (2010 Boomer Memes) that the whole game is based upon, makes it no longer a fun and whacky game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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