
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved it ♥ Very unsual and complex level design, overall a great game even if like me you have a fear of heights :) Great finale too !
Great game, great atmosphere. Will definitely follow what's next for rubeki games! Thumbs up.
The gameplay was alright & not that hard until the Chapter 8 hell thing where it became ♥♥♥♥♥♥♥ amazing & that was - BY FAR - my favorite part of the game, music too! Minus the dropper with scrolling textures, that activated my motion sickness & I felt like I was going to puke every time I fell down it & was awful. I searched for an option to disable the textures but couldn't find any. Thankfully that section wasn't too long & the rest was a blast! When the gameplay wasn't being awesome I was mostly just mildly curious. Nothing especially caught my attention I just kinda went forward thinking "Huh, neat!" or "Hmh" to a lot of things with enough "neat"s to keep me going. Not bored, but not particularly interested. I wish it felt more megastructery. I never took that long to get from place to place, the spaces I'm in never feel THAT big. Big for sure, but not BIG or HUGE. When I go from chapter to chapter I don't feel like I'm exploring another part of this giant structure I more feel like I'm teleporting from place to place. It's technically big, but it doesn't hit me emotionally. I don't see something giant, I see something to climb. I think this is because I go through the world so fast I don't internalize where I am physically in it, so I don't feel the scale. I just see what's immediately in front of me. I wish the blue crystals were more difficult. They're usually quite easy & not enough of a challenge to justify trying to figure out how to get them. Them being more difficult would've helped with the previous scale issue, too. As fun as Chapter 8 was I don't know if I can recommend it to someone like me. It takes a LOT of time to get there, it was pretty much the only significantly fun part of the game for me & it was pretty short. I might try to play additional challenges & update this review in the future, but from what I've experienced so far, not recommended, even if it was free. I wish the game all around had less checkpoints, was more difficult & was more clear on where to go.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 61ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Понравились первая и последняя главы, звучит и выглядит мило, в остальном было скучно.
very simple but good gameplay loop, incredible worldbuilding. the story is easily ignored or missed, kind of in a good way. solid story overall.
Sad to see people get frustrated after 20 minutes, uninstall the game, and then go back to doomscrolling. Give it another try, don't brute force it, you will learn to enjoy it once you get the hang of it.
[h3]3DFPSアクションアドベンチャー[/h3] PVを見ると一見上へ上へ登っていくパルクールアクションのように見えたが、実際は壁を地道に登っていくどっちかというとPEAKのようなゲームだった。 その理由としては、壁のよじ登りが結構強く、足場を飛び移るよりも足場までよじ登る体験の方が多いことにある。 足場を探して飛び移るパートは楽しいが、よじ登る時間は選択肢が無限すぎて、あまり楽しく感じなかった。 また、落下死の概念がしっかりとあり、ちょっと高いところから落ちるとすぐに死んでしまう。 リスポーンはすぐに出来るが、その分とにかく難しいステージ設計になっており、上に登るよりもそーっと一段ずつ下に降りる時間の方が多く、難しく、そして面倒。 スタイリッシュに飛び回るような体験は出来ない。 また、ゲームとしてはアクションだがアドベンチャー風味があり、ちょっとした謎解きもある。 それだけならいいのだが、フラグを立てて同じ道を行ったり来たりする作りになっているのはイマイチだなと思った。 せっかく登ったのにまた降りる羽目になったりする。それも一段ずつそーっと。 ポンポン先に進んでいくゲーム性のほうが相性がいいのではないか。 また操作性も怪しい。 壁掴まりは出来たり出来なかったりするし、崖掴まりも出来たり出来なかったりする。 壁キックも空中ダッシュも出来たり出来なかったりで、全くルールがつかめない。 壁キックした結果足場に乗れないのならまだしも、壁キックがそもそも出ないことが原因で落ちまくるのは納得が出来ない。 足場が急に坂になって滑り落ちたりするが、その時のジャンプの挙動も謎で、変な方向に飛んでいく。 足場が坂しかないパートは、ひたすら小刻みにジャンプして移動していくことになる。改造マリオ64かな? 中盤以降は異常な難易度になり、その場リスポーンが出来るにも関わらず一向に進めない状況になってしまったので、そこでギブアップ。 面白い瞬間もあったが、残念なゲーム。
не плохая индюша, местами душноватая но в целом хорошая
Ok so. I just finished LL and I'd say that I have mixed feelings on it, as it would seem do most others judging by the reviews and I think I know why that is, in short for 90% of its play time LL's is a slow paced, atmospheric, exploration focused, platformer and then for that last 10% which is mostly the second half of the last level it becomes a FAST paced, challenging platformer. Now this posies a problem as if you liked the body of the game then you'll probably hate the ending, and if your the type to like the ending then you'll probably never make it there (unless your a stubborn bastard like me) which has resulted in a number of negative reviews, as the game ends on a low note for most. I got LL on a recommendation form a friend and for the most part I disliked it, with the exception of the ending (notably the reverse of most reviews) which I'd say is my own fault for not understanding what LL is. At its heart LL's is a game about exploration not platforming (until the very end anyway) and if you know that going in you'll have a good time (just make sure that you pick the difficulty that turns off timed sections, there's only two) but if you go in expecting a mechanically challenging platformer you'll mostly be disappointed. so onto the gameplay, I'll go by chapter. Chapter 1. The basics, here you get introduced to the main gameplay loop, namely, figuring out where your going, then figuring out how you can get there with out dying, then try your path until you succeed or realise your pathing was wrong, repeat. to help with this you are given the climbing picks (which I ♥♥♥♥♥♥♥ hated) they are slow (a cardinal sin) and slightly jank, how they work is there are some surfaces which when perfectly vertical you can grab onto and then use stamina to climb around on, unless you've been falling for more then like half a second then you just die so good luck saving a fall with these. Chapter 2. Visually I'd say this is the best chapter its also where you get the wall jump (called tit-tac) now normally in a platformer getting a wall jump is the start of the good ♥♥♥♥, the tight, precise, mechanically challenging, complex platforming, the Crème de la crème. so how does LL do in this regard? . . . well . . . not well, I'll start with how you can use tit-tac which is in two ways, the first is to let you fall slightly further without dying by slightly braking your momentum, though just like your climbing picks you can't do this if you're falling too fast which massively limits tit-tac's utility, the other way is normal wall jumping, so how does tit-tac feel to use, in a word when it works, good, it's responsive, it give you a lot of control, speed, Hight, and can be chained with itself or other ability's, when it works. . . WHEN IT WORKS, because that's the problem with tit-tac it's an incredibly finicky wall jump that half the time works flawlessly and the other half make me want to bash my head in with a brick, having said that I wouldn't be as angry at tit-tac if it didn't feel so good when it dose deicide to work. I'd say I'm more upset about the unrealised potential of tit-tac then any actual problem with it, made worse by the fact that the levels never really explore tit-tac's full potential, then again that might be for the best as trying to use tit-tac for complex platforming would quickly get frustrating given the level of inconsistency in when it choses to work. Chapter 3. Do you like mazes? how about three dimensional mazes? how about not being able to see anything? also I hope you don't have claustrophobe. so chapter 3's gimmick is that you can't see ♥♥♥♥ but you get glow sticks to throw about to your harts content, I don't have much to say about that, what I do have something to say about is the underground segment also known as WHERE THE ♥♥♥♥ AM I AND WHERE THE ♥♥♥♥ DO I GO, this one is pretty self explanatory. there's also a [spoiler]small timed section here[/spoiler] witch I found quite fun. Chapter 4, It's pretty I guess, your jump gets a upgrade. Chapter 5. There's some good stuff in this chapter platforming wise, and you get a air dash which is fine I don't have any real problems with it, maybe it could have been a little bit stronger but then it might have overshadowed the rest of your kit. Chapter 6. There's some interesting platforming in this chapter, other wise it's unremarkable. Chapter 7. Ok so in this chapter you [spoiler]lose your climbing picks (I was over joyed when this happened) and then have to platform about with out those clunky thing which I think marked an improvement in the gameplay as the picks weren't there to slow it down[/spoiler]. I also think this chapter has the best platforming in the game as your mainly going up not down which means your not constantly braking your ankles i.e. dying to fall damage. Chapter 8. Ah chapter eight the part where most people get angry at LL, and for good reason, see for the last seven chapters LL has been a slow and methodical experience, almost like a puzzle game and then out of nowhere it becomes a high octan precision platformer, the only indication that something like this might be in the game that I could find is this statement in the "about this game" section at the bottom of the steam store page "Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!", that and I guess you could count the semi fast paced gameplay in the trailer as hinting at it. All of that to say that chapter eight bait and switch's the player about the very type of game there playing at the very last moment leveeing many with a bad taste in their mouths.(oh and you get a grappling hook) Pros Atmosphere. Sense of scale. The ending. Cons Broken ankles. (I was dying form fall damage constantly because I kept trying to go fast) Slow gameplay. (you have to go slow or you will brake your ankles) The ending. Overall I'd say I didn't enjoy LL and shouldn't have bought it, but that's my fault for not doing my do diligence not the games. To conclude LL is a slow paced atmospheric exploration focused platformer, until it isn't, and if that sounds interesting to you, and you go in knowing that then I think you'll have a grate time with it.
Great, difficult game, but damn the last two levels were especially punishing...
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