
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst combat balance and game feel I've ever seen. Plus, you can't even finish the game because the Keeper just crashes you to desktop.
There are a lot of bugs. One game mechanic is: You receive more XP the more enemies you kill without saving. Which makes the random crashes of the game extremely annoying. Fix this crap.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ftf
玩了10小时,游戏不难。就各种盾兵打起来有点墨迹,BOSS僵硬的重复那两招,经常都在重复跑图,尤其是这个地下墓地,而且镜头很晃,头一直有点晕。 本来准备玩买了一年多的堕落之主,突然想到前作堕落之王我也买了,那我得从1开始玩。迸发1和2我也买了,才知道也是Deck13的,先玩迸发1和2吧。 2014年的游戏画面还不错,年度版都只要4.95元。盔甲很帅。按下就翻滚,不延迟。攻击不会打墙弹刀,游戏可以暂停。多的经验值(魂)可以丢到存档点(篝火)里。激活存档点可以补药不会刷新小怪,死了或区域切换才刷。死了靠近丢失的经验耐力条恢复很快。 游戏镜头非常晃,没有关闭晃动这个选项。字体略小。防具脱完动作也非常僵硬!小怪尸体碰到还会鬼叫,仇恨范围特别大。每周目只能洗一次点。全成就需要3个角色通关,也就是三周目。怪物种类少,大部分怪都带盾,没有快速起身,无法传送。手柄不支持自定义键位,手柄Y点按是切换副手武器,长按是互动。。有按下左摇杆切为冲刺,冲刺过程无法闪避,按下闪避是跳跃。 有个搞笑的事,有个NPC让我清完所有的怪,我对话的时候按错了,习惯长按B直接放了个技能,然后他两追着我打,结果当然是我把他们干掉了哈哈哈~
Nice game even with some bugs
muito bom, só não gostei que não tem um mapa pra se orientar
Interesante juego, recomendado, lo veo como dark souls pero mas relax
um bom soulslike mas nada de mais
I pressed resume from settings menu and my screen went black, and the camera is so bad I had to stop playing because I was feeling naesous
yes god game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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