
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通
Kamera sallantısı olmasa güzel oyun da acayip sallanıyor. Halen başım dönüyor. Maalesef no
完全就是一坨陈年老诗
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3周目通过,坑得要死,武器系统真是稀烂,前期匕首平a,中期考虑用战锤跑加重击再普通重击(看清楚战锤!!大锤你抡起来都被打死了),后期长剑刃重击+轻击轻击连到死(长剑刃削韧性很离谱)。盾牌除了撞墙没卵用,格挡耗精就是离谱,而且还增加负重,打符文也是垃圾,还不如技能丢个假人吸引火力。 职业技能除了刺客和战士大招都是鸡肋,各个职业第一个技能也能用用吸引火力,特别是某些boss出招太快的;刺客大招能隐身加9-10倍伤害,二三周目全靠这个跑图打高伤害,特别最终boss尼玛还会回血;要想减少技能栏技能数就把想要的技能进行收藏,这样才会只用你想要的技能,不然技能点轮转的间隙就挂了。 符文武器用幸运,其他装备用加防御的。装备系统ui也是麻了,属性要点进去看,来回切换特别麻烦,那破戒指把效果直接写明不就得了,非要装b搞什么神秘,物品介绍和效果混一起,鬼知道有啥效果。 最让人想拿刀砍人的就是任务系统,那破逼道具只打一周目的话,压根不知道在哪用,特别是各种钥匙,不看攻略支线和宝箱鬼知道怎么搞,操作也是,翻滚最尼玛搞笑,老头打转也没这么离谱,负重轻还是感觉被麻痹一样,跑跳更是你跑跳落地的瞬间他就跟被时间控制一样慢慢地滚,滚尼玛的操作,凸(艹皿艹 )。范围伤害的范围判定也很迷,有些你翻滚就必定被打中,你直接走一下就没事。 最恶心的是这个视角,前期有些地方还不会晃,后面走哪晃哪,我开始还以为是谁在敲地板劲这么大,还好游戏玩得多,没有晕。人物你靠近墙也会直接把视角拉过去,在一些怪多的小房间特别难受。 要是视角改一下,翻滚和大部分武器攻速加几倍速度,玩起来还可以,不过流程会很短。
便宜時候加減玩吧...重型武器玩起來會很痛苦...因為真的太慢了。鏡頭晃動很誇張
垃圾游戏。
nunca pude jugar de manera normal, siempre con un parpadeo constante, intente miles de configuraciones y nada lo arreglo
The perfect word to describe this game is "BASIC". All the bosses are just copy-and-pastes of each other, and the story has zero interesting plot points or elements to encourage player interactivity. The gameplay required so little attention that I actually muted my sound for the entire last act and beat the final two bosses in complete silence. It’s not a terrible addition if you get it from a random key bundle, but I wouldn't recommend anyone voluntarily spend money on this game.
devs are far right wing
soulslike po polski fajnie zrobiony moim zdaniem
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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