
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peccato, il chierico era figo
I genuinely don't know who thought making a souls-like so awfully slow and clunky would be a good idea. Perhaps it wasn't that big of a deal back in 2014 but by today's standards it is borderline unplayable for most people. On top of that I found the world and enemy design to look extremely boring and uninspired from what I saw in those 17 minutes (and on YouTube).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não sou entusiasta de Soulslike. Na verdade, Lords of the Fallen de 2014 eu só joguei porque ganhei o jogo. Mesmo assim, resolvi dar uma chance e fui até onde consegui aguentar. O problema, para mim, nem foi exatamente a dificuldade. Já joguei outros Soulslike e sei que morrer, tentar novamente e aprender com os erros faz parte da proposta. O que realmente me fez desistir foi a confusão dos mapas. Chegou um momento em que ficar perdido o tempo inteiro começou a ser mais cansativo do que desafiador. Muitas áreas parecem confusas, a navegação não é nada intuitiva e a sensação constante de não saber para onde ir acabou tornando a experiência insuportável para mim. Quando eu morria por causa de um inimigo difícil, tudo bem, fazia parte. Mas perder tempo andando em círculos, tentando descobrir qual caminho eu deveria seguir, simplesmente não era divertido. Como disse, esse já não é um gênero que me atrai muito. Joguei porque ganhei e quis dar uma oportunidade, mas certamente não seria um jogo que eu compraria por conta própria. Para quem gosta muito de Soulslike, talvez consiga relevar melhor esses problemas. Para mim, porém, a experiência acabou sendo mais frustrante do que divertida.
LJYG
cũng đc nếu chưa chơi game souls nào
Fun souls like experience, game is old and clunky and even feels a bit slow at times! Overall though it is fun!
God tier game
This game feels very heavy and clunky, which makes the combat feel sluggish and punishing. Attack animations are very commital, and 2H weapns like great hammers just seem unusable. The constant camera shake takes some getting used to. After the 3rd boss, the enemies scale pretty high, with enemies from previous areas having x5 HP, and new enemies being much more challenging than prior ones. The combat can be impactful and rewarding when you play slow and with intention, but is often just a punishing chore.
这游戏游戏真是无语了 进游戏不到10分钟绝对闪退 垃圾游戏
Lord of The Fallen это не souls-like игра. Недостаточно сделать "сложных" мобов, понатыкать их по карте, урезать исходящий урон и поднять входящий урон. Парирование - не работает должным образом. Оружие не всегда попадает про противнику. Противник может попасть тогда, когда он не может этого сделать (например закончил атаку и оружие возвращается на исходную, то может задеть) Некоторые мобы супер душные. Механика с опытом и дропом интересна, но из-за духоты мобов смысла от неё нет. Боссы однотипные. Из плюсов: Коридорные локации. Да, я отнесу это к плюсам, вкусовщина лично для меня. Мифология - интересно. Много оружия и брони (сомнительный плюс, ну да ладно) В общем, не рекомендовал бы. Смысл брать игру за 100 рублей, если она не очень.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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