
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2571 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
good
Depois de zerar Lords of the Fallen, posso dizer que gostei muito do jogo. A ambientação é linda, o combate é gostoso demais e explorar o mapa é bem recompensador. Agora, as missões... boa sorte. Em alguns momentos parece que o NPC te passa as instruções via pensamento. Você dá dois passos para o lado e, sem saber como, acabou cancelando uma quest que começou há 15 horas. E tem outra: você passa meia hora suando para derrotar um chefe, só para encontrar o cidadão mais tarde trabalhando em escala 6x1 como inimigo comum. Mesmo com essas maluquices, me diverti do começo ao fim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.9M | 189.3K | 81% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 1.2K | 60% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 38 | 79% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing Mortal Shell 2, I just keep thinking about this game. In hindsight, the flaws of this game are isolated and fairly minimal. It runs well, it has replay value, there's a lot of combat variety, and it's not a terribly long game.
граю з другом, гра вайбова
its so goof aamd im play with tyler
I bought the game when it first came out, and honestly, it was a bit of a mess. The performance was really bad, which was the main reason I never finished it. Coming back to it now, though, the performance is significantly better. The UI improvements, changes to progression, and addition of seamless co-op are all massive wins in my book. I played through the game on Veteran with a mate, and we had a great time. He went with a Radiance build while I went pure Strength, and together we smashed through the content. We ended up choosing the Umbral ending because we love destruction :P Although we had a lot of fun, the game didn’t become particularly difficult until the very end, when enemies started killing us in two or three hits without my mate’s damage-reduction buffs. I enjoy that level of difficulty—I just wish the middle portion of the game had been more challenging as well XD. Overall, this is a very good Soulslike. The two areas I think still need more polish are the animations and stance-breaking mechanics. The running animation felt strange because its speed didn’t seem to match the character’s movement, making it look a little cartoonish—almost like a Looney Tunes running animation. Stance breaks also seemed almost impossible to trigger on Veteran, which is a shame because the animations are pretty cool. Maybe it was just my build, but I would have expected a massive weapon to be effective at breaking an enemy’s stance. Overall, I’d give the game a 7.5/10. It’s a lot of fun, and I’d definitely recommend playing through it with a mate.
Optymalizacyjna katastrofa
great game until you make it to that boss with the dogs. such a lazy developer thing. they have the worst ever camera system you have to face away from the boss which spams 3 to 4 explosive arrows at you with 2 seconds each, while two dogs lunge at you, each attack you cam make takes 1 second, the boss has a 3 to 5 second rest window, there is the smallest sound cue to know when to roll, then trying to switch camera lock on doesnt work because you are facing away and the boss teleports away and more dogs spawn limitlessly. horribly lazy design also the hitboxes and the character doesnt lock on correctly for any enemies sometimes your player will shoot off a ledge or stay in place wildy lazy and inconsistent for such a beaautiful looking game. dont bother with this game unless you want be annoyed and then angery at rng and dependant on luck. could be a good game but the devs just said good enough on the qaulity testing phase or they purposefully thought this boss would be a good idea because its the most annoying and not challneging experience its just annoying. why wouldnt you make the camera work better, why wouldnt you allow the player to face the boss. i wont be getting the 2nd one and i wont play this again. Dont get it.
It's alright, so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.