
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I rarely write reviews but I do want to see this developer and 2nd game thats about to come out do a lot better than this has done. I was tempted to buy it when it initially came out but once I heard the sleuth of bugs I held back. Buying it during the summer sale, I learned after nearing the last boss that there are some good but more bad. Pros: - Switch to umbral to traverse landscapes that you may have missed before if you are not careful is a great idea. Hidden enemies that are only accessible by being in umbral is nice, while certain ones that will hit you while you have your lamp up to pull you in umbral is a nice touch. - Weapons and spells/catalysts I do appreciate that there are a variety of weapons that are fun to use, while being able to use boss weapons as well. Feels good to earn it and respec as needed to use appropriately. Cons: - Map design: I think I can see where the developer(s) were going with it. having a maze like map with lots of verticality and backtracking is nice to help link the areas together thus unlocking checkpoints to bypass certain annoyances. BUT at the same time there are 0 indicators to tell you where youre at or where you are supposed to go. Sure I tried to pay attention to dialogue but even that didnt help. How is someone supposed to play this naturally without looking it up out of frustration. Many parts of the map are literally a dead-end after a major boss fight, thus forcing you to have to go BACK to the hub then backtrack a whole area and a half to get to the actual zone youre supposed to go. It is so easy to miss, and Im not saying to paint the ominous bell door is bright colors to indicate where but, if youre gonna have a maze like map design then give us some indicators or a MAP to pull up at least. Another thing with map design is the enemy spam in tight little corridors. I understand souls-like frustration and I can enjoy it at a certain extent, but cheap mimic deaths or edge -guarding mobs that shove you from the shadows or those little white goblins that jump from the sky from a blindspot thus creating a 5 v 1 scenario due to mob spam. There is not much variety of enemies but rather the difficulty is how much of those medium sized mobs can you kill in this new area that is also tight and narrow. Game mechanics: I am good at parrying and if a game has it I am all for it. But what is the point of having heavy set armor if poise seems to be non-existent in this game. I can perfect parry once but I cant tap it twice in a row thus getting staggered to death. It doesnt feel rewarding to parry unless i know the boss is ONLY gonna swing once per 1.5 seconds to hopefully parry. The movement in this game could be better it feels sluggish at times. Overall I would love to support this developer and their future games and the fact that they are still updating to this day is fantastic. PLEASE fix this issues on the second and I would 100% buy it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.6M | 23.3K | 77% | $49.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 43K | 90% | $29.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 16.5K | 60% | $31.99 | |
| $26.8M | 659.2K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 38 | 79% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
There's a lot of negative things to say about this game. But I'll just stick with the worst of it. Co op sucks total ass. It's mainly how they made the peer to peer work. If you're not the host you're not gonna dodge or parry anything unless you and your friend have a perfect connection. This is a problem when they try to force parrying or strict dodge timings on you for certain bosses. The enemy diversity feels non existent. Especially in the Umbral realm which I'm just going to call the chalk zone. The chalk zone mechanic feels like it was poorly done. They force you to enter it to complete certain segments but also punish you for entering with an annoying amount of additional enemies spawning the longer you're in it. It overall just feels like it slows or messes too much with the pacing of the game. Oh and the weapon balancing sucks. I'm just not a fan of the way any of the weapons felt when playing. Combat feels fat and clunky like darksouls 2 while missing darksouls 2's charm. Super happy I bought when it was only 9 dollars. I feel bad for anyone that paid full price for this slop.
Es un buen juego cuando te deja jugarlo, desde hace meses tiene un fallo que impide arrancarlo, y jugar. La compañia lo sabe y pasa completamente de ello. Esta claro que si no tiene malas reseñas no reacciona, tal y como les paso al principio. Desde luego si esta es su forma de trabajar que no cuenten con que les compre el segundo. SE DESENTIENDEN DE SUS JUEGOS EN CUANTO PUEDEN.
На превеликий подив, це дуже пристойний соулс*. Гра видалась трохи простою для мене, то ж я грав у ветеранському режимі. Геймплей є досить динамічний, а челендж у грі чесний, з цікавими бойовими ситуаціями, змушує пристосовуватися та обирати нові тактики. При зовнішній схожості на еталонні ігри жанру, Лордс ов зе Фаллен пропонує гравцеві свій неповторний шарм. З нетерпінням чекатиму продовження серії.
Adyr is such a let down
Utterly sauceless game that completely misunderstands what makes a good soulslike. The game does a terrible job of selling you on the world and narrative, and combined with a very generic art direction, it feels like there was no cohesive vision for what this game should be. As far a gameplay goes, the combat is very floaty and lacks any feelings of weight, the enemies pose little threat, and the bosses are almost all generic humanoids with bland movesets. If you want a good soulslike, look elsewhere.
play multiplayer damnit
honestly one of the best games I've played in a while, cant wait for the second one. if you like dark souls then this is the game for you, but its different in its own way. perries are satisfying, and the block mechanic is solid once you learn it. i recommend it for sure
好游戏,痛哭流涕了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.