
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun! If you like souls games then you will definitely like this.
Lords of the Fallen has some good ideas, but the way several important mechanics work made the game frustrating for me. The lantern is one of the biggest problems at the start. There are a lot of Umbral mechanics introduced very quickly, and the game does not explain them clearly enough. Instead of immediately understanding how the system is supposed to work, I spent a lot of time trying to figure out what the game expected me to do. Dodging also feels strange because it changes depending on the situation. Moving and dodging normally while exploring does not feel the same as dodging during combat, especially when fighting bosses or using lock-on. Because of that, the movement can feel inconsistent and awkward until you get used to all the different situations. I also really dislike the parry system. Even when you successfully parry some bosses, you can still lose a large amount of stamina. That makes a successful parry feel much less rewarding than it should. If I time a parry correctly, I expect it to give me an advantage, not leave me with almost no stamina afterward. The atmosphere and world design are interesting, and I can see what the developers were trying to do with these systems. But for me, the lantern, dodging, and parry mechanics make the combat feel more complicated and inconsistent than necessary, which hurts the overall experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gra jest zajebista a w szczególności ekran wczytywania bo ♥♥♥♥♥ patrze się na niego przez jebaną godzinę, a jak wreszczie udało mi się wejść to mnie ♥♥♥♥♥ wyjebało, spróbuję jeszcze wejść i pograć w tą grę ale no japierdole , kompa aż tak chujowego nie mam.
это моя первая игра из дарк фэнтази, и как я понял игры из этой серии очень трудные и эта не исключение, в ней много на первый взгляд не понятных механик которые я не запомнил и наверное много кто их не запомнил и полез в гугл, в начале игры на миссии [spoiler]где нужно убить монстра метанием очень долго искал и нашёл только тогда когда 2 раз пробовал проходить[/spoiler]. мне не зашла, но из-за того что мне не зашла не буду занижать оценку. если вам нравятся игры с трудными механиками вам зайдёт
打的未削弱前的怪物数量,怪物种类少得可怜,boss也毫无排面,没有亮点,过于简单完全没有挑战感,光辉结局的最终boss跟路边似的,战斗系统也没啥特色
good gam bro
Это достойный Соулслайк!
Recommended on sale ONLY if you're a fan of souls-likes and an atmosphere similar to Dark Souls. While I do think the game is the best souls-like closest to Dark Souls, it is overall a mid game. It is ambitious and experimental, 3 different forces (Umbrel, Infernal, Radiance), 2 different realms to traverse, various weapon types, rewarding and open exploration (multiple ways and regions to continue the main story), gameplay modifiers, armor recoloring. While not to the degree of my favorite souls games, I have definitely enjoyed it. There are some frustrating aspects that drop it from being one of the greats or classics. Too much status buildup, despite wearing better gear 3 hits will trigger Burning or Ignite status. Extremely aggressive enemies that tend to be clumped together, if there's 1 enemy that chases you down expect there to be 2 or 3 minimum. This combination strangely enough causes the normal exploration gameplay to be a great deal harder than most bosses. The plethora of hyper aggressive enemies rewards a slower, more measured way of fighting while the elemental enemies demand a more aggressive style. You do have the option to determine your own checkpoints, so it usually isn't too punishing to lose while exploring. In contrast the bosses, while sometimes gimmicky, are much more enjoyable to fight despite winning in 2-4 attempts at most. Some enemies have "shields" or regenerate thanks to parasites, so you'll have to whip out your lamp to get rid of them while the enemy is still coming for your head. It is annoying but just demands playing more cautiously. The devs deserve some appreciation for not giving up on their game and working to make it better over time, and I am looking forward to their next release.
Lords of the Fallen — это игра, которая могла стать шедевром, но в итоге превратилась в сплошное разочарование из-за ужасного технического состояния. Игра выглядит потрясающе, но играть в неё — настоящее мучение. * Мрачный мир проработан до мельчайших деталей. * Дизайн локаций и монстров заслуживает высшей оценки. * Переход между мирами (Аксиом и Умбрал) выглядит впечатляюще и атмосферно. Почему игру невозможно рекомендовать: * Сломанные хитбоксы: Это главная проблема для тех, кто любит дальний бой или магию. Хитбоксы у врагов работают совершенно случайно. Вы можете целиться точно в центр противника, но ваш снаряд или стрела просто пролетит сквозь него, не нанеся урона. Это полностью ломает боевую систему. * Удушающий спам врагами: Вместо интересной и честной сложности разработчики просто заваливают игрока толпами монстров. Вас постоянно зажимают в углах. Врагов слишком много, они возрождаются за спиной, превращая каждую стычку в хаотичную свалку, а не в тактический поединок. * Глупый искусственный интеллект (ИИ): Противники здесь абсолютно тупые. Они не умеют обходить препятствия. Очень часто враги просто намертво застревают в текстурах, бочках или мелком мусоре на полу. Они продолжают бежать на месте, превращаясь в легкие мишени, что полностью убивает погружение в игру. * Деревянная анимация: Движения главного героя и противников ощущаются неестественно. Персонаж двигается дергано, удары не имеют нужного «веса», а анимации уклонений и атак кажутся устаревшими и топорными для игры 2023 года. Итог: За красивой оберткой и крутым визуальным стилем скрывается недоработанный, кривой и раздражающий игровой процесс. Игра не бросает вам честный вызов, она просто тратит ваше время и нервы из-за плохой оптимизации.
its a good game for 2 but does crash sometimes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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