
Become the Final Boss! Play any way you want, combine followers from different factions, and win spectacular turn-based battles. Expand your Empire of Darkness and seek a powerful artifact that can change the fate of the world.
Modeled estimate, not a reported figure. How we estimate →
About
Lords of Ravage is a dark fantasy tactical RPG with roguelike elements.
Lead an army of followers as one of the Lords of Ravage. Play any way you like by combining minions from different factions and raze every kingdom in your path. Destroy the heroes that dare stand in your way in spectacular turn-based combat and conquer lands in search of an artifact that can change the fate of the world. Make your enemies tremble: be the final boss they must face!

Choose your tactics to enslave the land and crush your enemies. Strengthen your influence throughout the kingdoms by undermining their political and economic power. Bribe the nobility and fight mighty heroes with your endless hordes of minions. Do everything in your power to weaken your opponent before they have to face their final boss: you.

Decide what kind of minions you wish to summon: loyal warriors of the Dark Alliance, or mercenaries from the farthest reaches of the kingdom. Your influence and reputation will be reason enough to join for some, others will be tempted by the glimmer of gold. Combine warriors from different factions to consolidate their strengths and weaknesses. But your power doesn’t end there: you will have Orders and artifacts at your disposal. Use them wisely, and they will turn the tide in your favor.

Choose any of the three Lords and dive into their unique campaign with standout features, mechanics, and factions. The merciless Lord Berold, prodigy of forbidden magic Zavris, or Abyss demoness Azneya. Discover the darkness that dwells in their souls and what set them on the path to becoming the Lords of Ravage. Their success, and the price the world will pay for it, is up to you!

Fight a variety of enemies with unique mechanics. A classic adventuring party, a lone summoner, a warrior brotherhood, a military expedition... each with their strengths and exploitable weaknesses that dictate their behavior in combat.

To build up your power, you must replenish your treasury and acquire new magic powers. Raze and pillage enemy lands, and take their gold for yourself. Use that wealth to upgrade your warriors’ stats, or hire more of them. Gather your might by absorbing power from sources of magic, and discover the secret knowledge of Orders to aid your warriors in battle or stagger your enemies with curses.
Other Features:
Thought-out and engaging gameplay. Complete story campaigns for each of the Lords of Ravage and participate in tense turn-based clashes that will keep you on the edge of your seat until the very last move. Take charge of a minion army, combine warriors from different factions, and use powerful Orders to sway the battle in your favor.
Replayability. Over the course of your playthrough you will unlock new upgrades and minions. Each will open up a world of tactical possibilities on the battlefield. Try and study them all closely to discover powerful and creative approaches to crush your enemies!
Non-Linear Storytelling. The story can unfold in a number of ways, all shaped by your choices. Destroy kingdoms entirely, or manipulate relationships to sow chaos within the alliance of heroes.
Amazing Visuals. A visual style combining traditional pixel art with modern technology. Enjoy high-quality artwork, lighting, and VFX. A true feast for the eyes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень самнительна.... лично меня бесит ужасно непродуманный UI. В целом это просто рогалик, но какой-то кривой :(
No es malo pero no es bueno
The game is good for what it costs, however I feel balance wise it is not as polished. The second campaign is rahter difficult and has to be cheesed. I cannot imagine any run where there three lights do not get too wipe 12+ followers. It is ridiculous. and after that you have to head straight to the emperor fight. So it's two bosses one after another, in case you happen to survive the first. I don't think the stat's lie either, as of this review around 14% of players has managed to complete the second campaign. The game's economy also feels somewhat broken. I'd prefer if you had to face more difficult enemies the more menace you accumulated, rather than the enemy factions getting a % health and damage stick to beat you with. This also punishes map exploration. If you are really hounded by the zenith pact forces you should have to get into fight after fight, if you continue ignoring the main objective. So if you still manage to win fight after fight, even though your army is taking damage you are also farming army points, so it's sort of a tradeoff. I'd suggest removing the mechanic entirely as it is, or reworking it in some way. The economy of the game is also a bit strange. You would think units in your dark aliance would cost less to recruit and not more. I also think you should be able to choose which dark alliance units you want added. Followers are expensive to buy. They are also expensive to lose. Each follower costs 50 gold or more, to buy, even if they may provide on-death bonuses. Events that give you gold deviate 20-30 gold so it's barely half a follower. The event that gives you 50+ gold or so comes at the cost of damaging your existing followers so it's usually not worth the trade. Unit upgrades cost knowledge. And you cannot even upgrade said units if they are not part of your dark alliance. Which is very bad, as it doesn't encourage unit diversity. Most of the time, I think you are happy to spam 1 to 2 units that you have bought full upgrades for. Usually a damage soaker and damage dealer combo. But if you do this, every other unit becomes fodder. They are unupgraded, lack damage, abilities, and even durability in some cases. For this reason I believe dark alliance should simply make unit upgrades cost less, than just enabling you to upgrade in the first place. This also punishes you for trying to do any other strategy that isn't using the damage soaker & dealer combo. Units that try to do a bit of both feel underwhelming. They should be stated more generously for just this reason, I feel. Unit upgrades also compete with the same resource (knowledge) with your edicts. So, again, if you try to diversify, you are punished with weaker edicts. Might as well spam the same two units. -% Damage reduction is riculous and should be removed. There's absolutely no reason for such a stat to last until the end of battle. Enemy units will absolutely solo your leader at 20-30% health if they have stucked it a bunch. Similarly you are also encouraged to spam units that can stack %damage reduction. Events should be more rewarding. Unfortuantely, all buildings do not provide the same value. Some are exceptional for what they cost and some worthless. Give the player more choice. Let them select starting units, starting edicts, etc. If able. A randomized start hurts strategy. Potentially allow more units to be placed on the get go. Allow other faction leaders to call in reinforcements spare for Azneya. There may be some bugs in the game, still. Moloch's ability that steal Ability Points from alies did not work on my run. Again, I'd prefer a longer campaign that forces you to switch strategies. Leader bonuses do not feel equally balanced either. Barold's butcher trait is significantly better than lord commander. Zavris's messenger of the gods giving you extra edict bonuses is also significantly better than fallen enchantress. Azneya's disgraced general letting you bring in two elities, also significantly better than ruthless tactician. They are not the same. Not really. Unfortuantely, if you don't try to mix-max your strategy it feels like you are feeding units to the zenith pact forces. The normal game difficulty, feels difficult for this reason. I feel if the game is re-balanced, It'd significantly improve player enjoyment.
Its fun though it could do with morereplayability like newgame plus or further acts, it seems to end on a cliffhanger when you finish their act with the final unlocked leader
Не хочется мне ставить негативный отзыв, но пока я играл мне время хотелось поставить на автобой(но его нету в игре) потому что мне надоело просто тыкать левую кнопку, в боях мало выбора (нету тактики,все сводиться к тому что ты просто спамишь ударами) на глобальной карте тоже выбор не большой, вся прокачка как будто для галочки как наверно и вся игра. Советую покупать только по скидке и если прям очень любите подобные игры
Jogo muito intereçante, me lembra um pouco darkest dungeon pela estetica e pela game play, senti q poderiam ter feito algum modo endless mas de resto gostei muito,
intéressant, ambiance dark et evil mais rejouabilité limitée. Dommage. A petit prix, vaut le coup.
Игра атмосферная и довольно динамичная. Но, увы, вроде без развития, а зря.
自分は同スタジオのMainframe Defendersほどハマれなかった。 標準難易度ですら『敵のラスボスになろう!』という触れ込みほど相手を手玉に取れる感じがない。というのもマップ移動で警戒度が上昇し、登場する敵のステータスが上がるため。 とはいえ光るものはあるので、プレイするなら低難易度で進めるのがオススメか。
Does not have as much depth as I would like, sorta repetitive, you figure out what works pretty fast. No real reason to unlock the unlockables, but its cheap enough that I still think it was worth it.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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