
Become the Final Boss! Play any way you want, combine followers from different factions, and win spectacular turn-based battles. Expand your Empire of Darkness and seek a powerful artifact that can change the fate of the world.
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About
Lords of Ravage is a dark fantasy tactical RPG with roguelike elements.
Lead an army of followers as one of the Lords of Ravage. Play any way you like by combining minions from different factions and raze every kingdom in your path. Destroy the heroes that dare stand in your way in spectacular turn-based combat and conquer lands in search of an artifact that can change the fate of the world. Make your enemies tremble: be the final boss they must face!

Choose your tactics to enslave the land and crush your enemies. Strengthen your influence throughout the kingdoms by undermining their political and economic power. Bribe the nobility and fight mighty heroes with your endless hordes of minions. Do everything in your power to weaken your opponent before they have to face their final boss: you.

Decide what kind of minions you wish to summon: loyal warriors of the Dark Alliance, or mercenaries from the farthest reaches of the kingdom. Your influence and reputation will be reason enough to join for some, others will be tempted by the glimmer of gold. Combine warriors from different factions to consolidate their strengths and weaknesses. But your power doesn’t end there: you will have Orders and artifacts at your disposal. Use them wisely, and they will turn the tide in your favor.

Choose any of the three Lords and dive into their unique campaign with standout features, mechanics, and factions. The merciless Lord Berold, prodigy of forbidden magic Zavris, or Abyss demoness Azneya. Discover the darkness that dwells in their souls and what set them on the path to becoming the Lords of Ravage. Their success, and the price the world will pay for it, is up to you!

Fight a variety of enemies with unique mechanics. A classic adventuring party, a lone summoner, a warrior brotherhood, a military expedition... each with their strengths and exploitable weaknesses that dictate their behavior in combat.

To build up your power, you must replenish your treasury and acquire new magic powers. Raze and pillage enemy lands, and take their gold for yourself. Use that wealth to upgrade your warriors’ stats, or hire more of them. Gather your might by absorbing power from sources of magic, and discover the secret knowledge of Orders to aid your warriors in battle or stagger your enemies with curses.
Other Features:
Thought-out and engaging gameplay. Complete story campaigns for each of the Lords of Ravage and participate in tense turn-based clashes that will keep you on the edge of your seat until the very last move. Take charge of a minion army, combine warriors from different factions, and use powerful Orders to sway the battle in your favor.
Replayability. Over the course of your playthrough you will unlock new upgrades and minions. Each will open up a world of tactical possibilities on the battlefield. Try and study them all closely to discover powerful and creative approaches to crush your enemies!
Non-Linear Storytelling. The story can unfold in a number of ways, all shaped by your choices. Destroy kingdoms entirely, or manipulate relationships to sow chaos within the alliance of heroes.
Amazing Visuals. A visual style combining traditional pixel art with modern technology. Enjoy high-quality artwork, lighting, and VFX. A true feast for the eyes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Meh. Don't bother.
Its got an infinite loop on the third hero. A player activated damage dealing ability should never get to 0 cooldown!
2 Months no word from the devs. DONT BUY THIS CASHGRAB
Очень мало контента,нажал кражу ОД на своём юните,а он мне тут же нанёс урон,втф?Юниты блокируются на два хода в некоторых случаях когда играешь за третьего командира, всё таки стоило хотя бы немного потестить её,нет?ладна
After about 10 hours, I beat the game for the first time on normal. This is a rogue-lite. You will get your arse kicked more in the beginning, and then as game goodies are unlocked and you understand the game mechanics, you will have a higher chance of winning. Some have argued that the accumulation of menace, which makes the enemies stronger is a deal breaker. But I can see how this may provide game balance. There are five difficulties: very easy, easy, normal, hard and very hard. Beat the game once, and you unlock a new leader. Beat the game with the new leader, and unlock the last leader. Game resources collected at various points (nodes), with the option to collect what you want range from gold to buy troops, build points to build structure at your base that provide buffs to your troops, spells(called Edicts), relics, decreases in menace, knowledge to level up troops, healing/training for the troops, and the leader, memories (which allow you to choose what spells, troops, etc. you want in the game before starting it) and maybe some I missed. You choose where your army goes on a map filled with nodes, but be mindful that traveling around the map to collect every resource will also earn you menace (makes enemies harder). Before and after each main quest battles, cut scenes play to tell the story of the Lord of Ravage. As you win in battle, your army gains experience and becomes more powerful. At first troops fight each battle, but you can dismiss the troops and have the leader fight solo. When you bring in the leader is crucial in winning the battle and not sacrificing troops. I recommend the game, even though I almost refunded it!
Черт меня толкнул купить этот кусок кала. В обучении вроде все понятно, но начинаешь играть и видишь все убожество этой поделки из говен и палок. Приказы это ♥♥♥♥♥♥ бесполезная, враги хилятся на десятки ХП, тебе же надо в конце боя выбрать кого хильнуть главного или войска на 16% ХП это что за нах?! Недопрокачка тупорылая которая толком ничего не меняет. Какое-то типа строительство, ничего толком не дающее. Какой-то уровень угрозы, который повышается с каждым шагом по карте и усиливает всех врагов нехило. Ни денег, ни знаний не некопить тупо. Разрабы криворукие макаки, делать игры это не ваше, идите в дворники. Дрисня, а не игра.
Духота, а за сложность ачивок нет.
Итак, игра прошла "тест через торрент" и в целом я могу её порекомендовать. Довольно интересный замес, высокая смертность войска, и возможность не только донаёма, но и прокачки. Сами бои это конечно не сходки армия на армию, но больше, чем обычная стенка на стенку - с обоих сторон есть резервы, которые встают на место павших и у каждого есть какой то баф после смерти. Это очень приятно - ведь приятно как терять так и оставлять на лоухп бойцов. Донаём немного... неудобно сделан с точки зрения интерфейса. Но сам механ хорош - сначала мы "заключаем контракт", после которого мы можем развивать и нанимать за фиксированные 50 рублей бойцов. В игре так же реализованы "реликвии", которые так или иначе дают баф. Игра прямым текстом говорит о том, что бы мы выбирали реликвии под свои тактики. Так же нам представили механику "указов" - карты с приколами, которые мы юзаем "поверх битвы". С точки зрения геймплея - приятно. А вот с точки зрения интерфейса - бл, не удобно. В целом я хочу поругать интерфейс. Карты загораживают поле битвы. Тыкаем на бойца, что бы над ним высветились умения бойца... и закрывают к чертям тех, кто за ним стоит. Множество мелочей, которые попросту не удобны. Графон. Он местами прикольный - я прям оценил локации. А местами странный - например вид ГГ, который пропустил день ног. По краям боя эффект вырвиглазный, текст с прыгающими буквами - вообще не приятно. Я бы прям заказал переработку вопроса. Как итог - ценник очень низкий (на самом деле он нормальный, просто многие игры его охреневше задирают) и игра стоит своих денег. Но список в 50 пунктов для улучшения я разрабам закину. UPD: а ещё она чёт очень простая и короткая. С первой попытки прошёл финального гада, что для рогалика непозволительная роскошь. Не говоря о лёгкости, с которой я это сделал. Это серьёзный минус.
Este si es un juego tactico por turnos y nos los triple A que solo van pensando en los beneficios de las ventas......... No es compatible con mando pero tampoco lo necesita.
Fantastic and polished tactical RPG/roguelike where you're the bad guy: the Lord of Ravage! Lots of build crafting to explore with this one! Your "build" consists of: - Units (presented as "human shields", but they can become quite strong with upgrades and synergies) - Edits (basically a deck of spells; you only draw 4 a turn, making this one of the only bits of RNG that exists in battle) - Relics (roguelike staple at this point) - You, Lord of Ravage. At any point in a battle, your can have your leader jump in to replace everyone else for the remainder of the battle. He's strong AF, but his health doesn't automatically regen between battles like everyone else's health does, and once he dies it's game over! Like many great modern roguelikes, half the fun is in finding synergies between the various tools at your disposal. The pixel-art style is also **chef's kiss**. There should still be a free demo/prologue version available too, so there's no reason this game shouldn't have way more traction IMHO!
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