
Embark on a quest for revenge in Lords of Exile, an 8-bit side-scrolling action platformer set in the far Lands of Exilia. With classic retro mechanics and linear level design in 8-bit graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 242reviews | 81% | — | $57.9K |
| $19.99 | 83ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que dire de bien constructif sur ce Lords of Exile, qui prend pour illustre modèle Castlevania premier du nom, mais qui ne rend qu'une copie un peu fade et pas très passionnante. Tout ou presque est identique : déplacement, sauts millimétrés, attaque, arme secondaire… il y a juste d'original une sorte d'attaque chargée un peu nulle qui sert principalement à progresser dans les niveaux. La difficulté est assez inégale, notamment le boss de fin est bien plus dur que tout le reste, alors que le jeu est globalement assez facile puisque les vies sont infinies et on réapparaît dans la section de niveau où l'on est mort. La musique est cool. Bref, foncièrement pas mauvais, mais franchement inutile si vous êtes un habitué du genre. Se termine en 3h avec les deux persos.
I've had a couple of weeks of playing plattform games on Steam and this is one of the newest ones, but also one of the worst ones. Its incredibly slow, making the time to finish it taking double the time, otherwise it would have been a game finished in just around an hour. The mechanics and upgrades isnt satisfying. Jumping between climb-nets is like landing the Top Gun plane, something which should be a simple thing. The knockbacks into pits which makes you inst-die is there (im fine with that though), but when the second to last map is just only climb-nets with knockbacks into insta-deaths... Just frustrating. If you liked that schmovement from Ninja Gaiden or The Messenger, this is not the game. Not even close.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 52ratings |
| 90% |
| — |
| not modelled |
| $14.99 | 15ratings | 80% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for another Curse of the Moon. This is it not! The movement is extremely slow, even for this type of game. Yes, there is a way faster second character, after beating the game, I know... There is air control, but there is also knock back (of course there is). However the worse part is: you cannot re-grab the walls you can climb on, no matter how long you fall. This results in some very cheep deaths against the third boss. Also spikes on the ground kill you in one hit (another of course) and spikes on the ceiling as well, whose hitbox is way larger than you think. There are no breakable walls or hidden secrets. The only "hidden" thing are gambling slot machines, were you can spend your money. They don't really fit the setting and feel like an afterthought. You can win only ordinary items that are not worth the price, if you're able to win in the first place. The campfire, that is near by most of the time, offers a better deal. Another afterthought or not thought through idea are your shadow companion. I think there was a third one planed, as your inventory has room for another one. You switch between them with LB & RB, which makes no real sense if there are only two available. The companions are only used for some mandatory obstacles and are basically useless in combat. Their attacks have to be charged up and are too week to make the effort. I think the game had potential, but the development seemed to have stopped at some point and things were left out. That there was never a patch after release supports this theory.
美术和音乐还行,但是这游戏不好玩啊,而且跳跃属于蹦的高跳不远的那种,手感蛋疼。
o jogo é muito divertido, da uma sensação nostálgica.
Jugar a Lords of Exile es como desempolvar la Nes o la Genesis y volver a sentir esa emoción y perplejidad que vivimos cuando disfrutábamos de sus grandes juegos antaño. Claramente inspirado en sagas de 8 bits como Castlevania, con mecánicas de títulos como Shinobi o Shadow Dancer, introduciendo habilidades o mejoras a lo largo que vamos cabalgando a través de las fases del mismo, lo cual hace que la jugabilidad no se sienta monótona y suponga una novedad e innovación constante en el juego dándole variabilidad al mismo. Pero que se inspire en juegos de 8 bits, no significa que gráficamente se quede atrás, para mi los diseños de niveles y sobre todo de los jefes finales son unos de los mejores que he visto, por poner un ejemplo enfrentamientos con Samantha, Nagoro, Uwabani o Blody Mary (mi preferida por diseño), están a la altura de los mejores juegos del genero, y brillan por si mismo llegando a alcanzar los puntos mas álgidos de este titulo. Tras terminar el juego se nos desbloquea Lyria, que es una nueva personaje, y no te voy a destripar nada, porque además de tener nuevas mecánicas y habilidades lo cual le vuelve a dar rejugabilidad, la historia de este personaje al igual que el primero merece la pena conocerla, además también tenemos unos modos extras, para los speedruners y los mas tryhards que les gusta desbloquear todos los logros, hay que decir que la dificultad para mi es otro de los puntos fuertes, puesto que esta en su punto justo y durante toda la experiencia sientes que el juego no esta siendo injusto contigo pero tampoco complaciente, para mí es el punto perfecto, ojala todos los juegos estuvieran ahí. Hay otra cosa que te va dando inmersión en el juego y me quede perplejo cuando lo vi en los créditos, incluso tuve que investigar por si era cierto, y es que la música que se te va pegando constantemente a lo largo que vas avanzando descubres que esta hecha por Yuzo koshiro, y quien es este hombre? pues te sorprenderás al saber que es el compositor de títulos de la talla de Streets of Rage, una de las mejores bandas sonoras que recuerdo en todos los videojuegos que he jugado, Shinobi, Sonic entre otros y por ejemplo el creador del nuevo juego Earthion, que es un gran shoot em up de corte clásico que ha salido en todas las plataformas y ha sido aclamado. Estamos ante un juego que es una oda al genero de acción 2D, que si hubiera salido hace 30 años ahora mismo sería una de los clásicos, y que además por los créditos también pude ver que en gran medida ha sido creado por una sola persona, lo cual tiene un meritazo, y es una pena que no se le haya dado mas difusión a este juego, aunque vi algunos gameplays y todos lo ponían por las nubes. Hubiera estado bien una reedición en Nintendo o Sega Genesis, es algo que esta ahora muy de moda, seguir sacando juegos en cartucho para las consolas antiguas, por ejemplo el mismo Yuzo Koshiro lo ha hecho con el antes mencionado Earthion donde se puede adquirir en cartucho para disfrutarlo en la megadrive, esto hubiera sido fantástico con este juego la verdad, y una joya para los coleccionistas. Para terminar, ojala este juego pudiera llegar a mas gente, y ser mas conocido, o por lo menos, que su creador se anime para que en el futuro pueda llevarnos una continuación u otro juego del estilo, pues tiene un gran talento y desde aquí le mando todos mis ánimos, le seguiré para ver sus proyectos en el futuro. Muchas gracias por este gran titulo, y lo que me has hecho disfrutar, decir que la Steam Deck va perfecto, recomiendo jugarlo a 60 fps aunque la batería se consuma antes, también lo he probado en la televisión y se ve genial, y es muy disfrutable por todos los medios. Si te gusta el genero o los videojuegos en general, no puedes pasar esta joya, recomendadísimo 🎮🕹️👌
总体来说还是不错的作品,加一条,音乐特别优秀,男女角色有点赤影战士的意思,结尾音乐也有点像,味儿正。
Um retrogamer bem intencionado achou que poderia fazer um bom jogo e falhou miseravelmente. Level design horrível, história boboca, jogo mal feito no geral. A trilha sonora é boa, e só. O fato do jogo ser indie não é passaporte pra mediocridade, veja maldita castilla como exemplo.
Great game, First playthrough takes a while and makes the game feel harder than it is, then you learn it and wish there was more, even after the extra character and extra modes. Really enjoyed it.
This is a pretty great (but far too easy) throwback to classic Castlevania and Ninja Gaiden. I'd definitely recommend this only if you want a very casual and (mostly) frustration free classicvania style action platformer in the same style as Bloodstained Curse of the Moon or Infernax. While it's not as good as either of those two games, it's definitely a fun timekiller. The music is great, the pixel art is great, and it's a pretty short playthrough (8 stages) that doesnt overstay it's welcome. There is no lives system. No game overs and you always respawn with full health at the start of the current room. For players looking for a real challenge, this is unfortunately this game's biggest flaw. There is basically no punishment for failure other than being set back to the start of the current room, losing your subweapon (which there are plenty constantly being thrown your way) and tbh it kinda makes the games gold currency system a bit pointless. There are a few item shops scattered throughout the levels selling healing items and subweapons but 9/10 times you don't even need them. There are also slot machine minigame rooms scattered throughout to farm gold but there's really no need to waste your time on them. Gold is plentiful and in my 2 playthroughs, I always had enough to just throw at whatever shop items I wanted. Bosses have very predictable patterns. They are fun but once you figure them out they are a pushover. Most regular enemies die in a single hit with a few exceptions. There are 2 playable characters. Gabriel who wields a sword and plays like your basic Belmont. You have good range, a Mega Man style dash slide (which is mostly just used for a speed boost) a downward thrust attack and each level unlocks an upgrade. The most useful being a double jump and some stat boosts to your sword's range and power as well as an increase in subweapon ammo and an upgrade to your downward thrust. Gabriel also unlocks two different "Guardians" which are sadly a bit useless outside of clearing specific obstacles and having a long range attack (that isnt as useful as you would imagine) Gabriels controls feel tight and responsive though I found myself dying a few times due to an accidental dash slide or unintended downward thrust. That's a skill issue on my part but I did feel the dash slide was a bit useless outside of a single spot in the game where you are being chased by a wall of spikes. Id have liked it better if it could damage enemies or lasted longer. The second character Lyra is unlocked after completing the game. She is a ninja style character who's main attack is throwing knives. She doesnt utilize the guardian system but She moves quickly, much more quickly than Gabriel and can clear the blocks and large gaps that make them necessary in the first place. She has the double jump unlocked at the start. I found it pretty fun to play as her though the game doesnt change at all outside a unique ending. A quick summary Pros: Awesome spritework Awesome music short and sweet tight controls Cons: far too easy Verdict: This is a decent entry level classicvania game. Pick it up if you want something super easy and want to dip your toes in the genre without the frustration. Id also wait for a sale as well. There's not a ton of meat on this game and the default price is a bit steep.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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