
Lord Ambermaze is a charming adventure set on a mysterious island where the world only moves when you do. Battle quirky enemies, solve clever puzzles, bond with island dwellers, and save your little sister by uncovering the dark lord’s terrible secret.
Modeled estimate, not a reported figure. How we estimate →
About
You awaken on a strange island ruled by the enigmatic Lord Ambermaze. He has frozen time, turning the island into a trap where no one ages or dies, and bizarre creatures roam — twisted results of his magical experiments. Don’t be surprised if you encounter carnivorous plums, exploding pumpkins, or mutant wasps along the way!
The entire island is one sprawling maze teeming with odd and dangerous creatures: stink-spiders, acidic slimes, fire moths, chomping hives — and that’s just the beginning.
But you’re not defenseless. Armed with a magical sword, a sturdy bow, a reliable shield, and most importantly — courage — your hero is ready to outwit and defeat every threat.
You’ll also need agility and sharp wits. Beyond the toothy and spiky monsters, the island is filled with traps and obstacles: bottomless pits, thorny bushes, spike traps, and more. You’ll have to use your brain to get past them.
Even the boldest adventurer needs a break. Luckily, Lord Ambermaze is packed with mini-games and side activities.

Try your luck at shell games and hunt for treasure (just hope you pick the right chest — or risk singed eyebrows). Go fishing and you might catch a golden fish… or a golden coin… or a bomb. Depends on your luck.
Move ancient boulders in classic sokoban puzzles and try not to throw out your back. Solve color-matching puzzles, sliding tile challenges, and escape from rooms as dark as the belly of a mutant plum.
There’s more than just enemies on the island — you can find friends too. Meet charming ladies, each with her own backstory and personality. Give gifts and build a relationship with one (or all!) of them. After all, every hero deserves a loyal companion, right?
And it’s not just the ladies — the island is full of eccentric characters with stories to tell. Who is the stone golem and how did he end up like that? Why does the fisherman have so many clones, and what are they all trying to catch?
Play Lord Ambermaze and uncover every secret the island hides!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 141reviews | 92% | — | $42.7K |
| $11.99−20% | 5ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12小时通关了文采有限,先说真的好玩,一股脑的玩过去了,没有阻断性的问题,有些小关卡设计非常巧妙,绝对是用心制作的。 夸完了接下来我要说一些建议了: 1、成就有点小bug,微不足道。 2、玩法是好玩的,设计也新颖,但是能感觉到后面的关卡设计的有点操之过急了,不管从解谜难度还是探索深度来说最后一关都要比前面简单太多了。 3、最重点就是剧情,剧情交代的不清楚,奇奇怪怪的就铺展开了循环的剧情,我还期待,打死boss会进入循环,结果最后boss战打完就结束了,单纯从剧情来说,好多事情交代的太牵强了,最后还展示了小辛就是勋爵的画面,但是没有怎么交代清楚,感觉可以根据这些剧情多做几章,不一定非得是常规关卡,做一些剧情解谜关卡来圆润整个故事也好。总感觉有一种想展开一篇壮阔史诗,奈何编剧文采有限的无力感。有很强的烂尾嫌疑。如果后续展开进入二周目,再加一些新的解谜,通过新的解谜来补足剧情缺失,可能会好很多。 4、增加新的解谜元素,把经济相关和解谜相融合啊,把通过地面直接拾取的琥珀当做解谜奖励,你们难道没发现,100块一个的琥珀根本卖不出去么,路上建的足够建造雕像了,学习技能也只需要金币,把技能学习也用上琥珀啊,剧情在琥珀海啊,应该是关键货币啊。加点新解谜,奖励琥珀,别直接全都是地面拾取了,解不开谜题的人才需要去购买。另外解谜也不要非得是现有的解谜题材,加入一些其他的,类似《千户之屋》里面那种解谜,拼路线,圆盘拼图等等。丰润一下玩法的同时也可以通过这些解谜把上面说的剧情补一补。
Stuck on an island where time has stopped and creatures have mutated! It's action, puzzles, and dating all rolled into one. You fight strange creatures, solve puzzles, catch fish, and try to start a romance. Every step is an adventure, every character is a mystery. I recommend it to all thrill seekers!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America
| $14.99 |
| 2ratings |
| 100% |
| — |
| not modelled |
| $13.49−10% | 1ratings | 20% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]不一样的地牢探险! [/h1] 《不思议地牢》是一款回合制地牢探险游戏,在玩法上比较考验玩家的策略,不过因为游戏的道具机制和技能学习,再加上掉血道具给的很频繁,所以游戏难度不会很高,打通每一个房间后还都有一些不错的通关感想,属于正面反馈给的很足,玩起来也会更加舒服! [h2]基本玩法 [/h2] 游戏的基本逻辑是玩家动一次,其他所有敌人也都会跟着动一次,不同的怪物有不同的行动轨迹和攻击范围。我们要利用周围的陷阱再结合自身的攻击对敌人造成伤害,特别是小怪最好是一次消灭。本作的陷阱非常重要,甚至会有要求玩家不能主动攻击的条件房间,因此观察敌人的行动轨迹再引诱它们进入陷阱才是更好的解决办法。 [h2]关卡设计 [/h2] 游戏的关卡设计非常丝滑,虽然游戏里是可以自由探索的,不过整体的关卡设计路线其实有点类银的感觉,需要获得解锁一定的能力或者先开启某个机关才能去更为关键的场所。不过一些金币、宝箱还是需要玩家多多注意一下的,比如有的道具就会藏在草丛里,一不留神就会容易错过。而且一定要注意敌人消灭后要先拿取房间内的金币和道具然后再出房间,不然再次回来的时候都会消失。 [h2]局内成长 [/h2] 敌人的数值会慢慢的变高,像血量和攻击范围都有所增强,所以我们也需要一定的提升才会让战斗变得有来有回。游戏内有几个重要的npc,我们可以从他们那里获得增强。最直观的就是学习技能,一个是提升伤害、一个是增加攻击范围,弓箭以及其他道具也都是非常有用的手段,让主角的打法变得更加丰富;鲁法那里可以建造雕像,提升一些基础数值,比如增加闪避率,第几次攻击伤害变高;商人那里可以买到各种道具,还有永久提升法力上限的药水;女巫那里则是提升我们失败重来的次数。此外游戏里还有礼物系统,将捡到的收集品送给对应的NPC会有一些有趣的对话对未来也有很多的好处,不过具体要送谁就一个个是吧,如果是面前的NPC的话正常互动会自动提交礼物。 [h2]不足之处 [/h2] 虽然游戏质量很不错,但还是有一些比较影响体验的地方。 1、条件房挑战失败后不能重来,这个应该设计成可以反复挑战的类型,最好是旁边有个重置关卡的机关,不然有点打击玩家想要全收集的积极性。 2、小地图信息显示问题。虽然现在的小地图上会有重要物品提示,但是像一些之前没解锁过的机关或者巨石最好也有个提示,这样会优化玩家的探图时间。毕竟有些地方在地图走了太多之后回过头来真的容易忘。 [h2]总结 [/h2] 《不思议地牢》是一款质量非常优秀的回合制地牢游戏,虽然和其他同类游戏一样比较考验玩家的策略,但因为局内成长方式的多样性和补给道具给的足够多,玩家可以获得非常丝滑的游戏体验,不会在同一个谜题或者房间里卡很久。对于喜欢这种很新颖的回合制游戏玩家来说,本作的质量值得一试,而且画风也很不错,再加上时间停止、经典的反派boss设计以及有趣的NPC角色塑造,确实很有一种rpg冒险游戏的韵味! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
3스테이지 화산 심층부에서 갇혀 버렸다 초반 진행중 갑자기 맵의 왼쪽부분으로 납치를 당하더니 방 4개에서 도저히 진행이 안되는 상황에 놓여 버렸다 개발자는 스테이지 초기화라도 만들어놓지 게임 만들어 놓기만하고 유기한건가? 이런 진행 안되는 상황은 빨리 패치해줘라
格子走错了一步就好像糟了天谴一样 有些房间到处都是爆炸南瓜,解密也要给你爆炸南瓜,就巴不得盼着你一不小心摁错了,然后整个房间白打 剧情感觉莫名其妙,啥都没讲清楚就结束了 成就是不是也有BUG,蜘蛛克星不是第四章的BOSS吗?怎么打完没反应
Totally in love with furious tomato and want a plush toy of it
Очень приятная игра-головоломка. Головоломки не то что очень сложные, но некоторые заставляют задуматься.
音乐挺魔性的,画面也还行,但是游戏有很严重的问题,不推荐买 游戏有严重恶性bug,造的雕像会重置,明明那个琥珀是不可再生资源也不会重置,这个问题我看很早就有人反映了过了一年制作组就是装死不修复,那个杀5个敌人回复hp的药水根本不生效,有些雕像也是根本不生效。还有前期有很多敌人会有一个特写介绍名字,后面也没有了,感觉是想到哪出做哪出,做特写烦了就不做了是吗,有始有终知道吗?后面连boss的名字都没有了,倒数第二个那个boss机械甲虫啥的打完也没有跳成就 此外有些设定也很恶心,钓完鱼后还会卡一下然后还要走开再移动到钓鱼点上才能重钓,然后这一卡非常容易掉水里,这水反正都过不了直接设定成不会掉下去不就得了?此外很多钥匙机关等重要道具藏在草丛后非常不明显,甚至有主线要开门的钥匙,要强迫你非常仔细的清图。又比如补魔力的树为什么不做成踢了直接回复魔力?至少掉落到自己身上也行,踢一脚到处乱掉甚至掉到墙壁后或捡不到的地方。还有草丛里面藏陷阱和炸弹又是什么意思,割草就够烦了一不集中注意力就被坑到,解谜房间为什么放一堆炸弹??不让走的地方你设置石头不就得了,你知不知道有时候解谜推箱子多按一个键就把主角炸死有多烦?设置这个炸弹会让游戏更难吗?纯粹就是恶心你而已,后面有超多让你操作颠倒的场景,这种颠倒思维的玩意搞一两次就得了,搞多了真的让人想吐 另外游戏搞了一堆设定和剧情,但是结局就两句话啥都没交代,主角要救的妹妹也是根本就查无此人只出现在片头和结局里,主角的身份也没确认,真的莫名其妙虎头蛇尾,steam宣传op有个ai生成的冰冻区域游戏却没有,属于是想到哪出做哪出
Метроидвания в духе брейва и старых проектов алавар. Ощущается мега безопасной и расслабляющей. Еще не прошел до конца, но посмотрим, что там еще есть..
Очень занятная головоломка! Поддержим отечественного производителя!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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