
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completed a 2.5hr run on the demo and nearly done with a run on the full game. The dev team has done a great job. Here is what I liked and disliked: GREAT potential, the elements are familiar to Slay the Spire and are seamless. Recruiting companions throughout the game gives it a lot of depth. I also like the rng dice idea. The enemy scaling seems accurate and it doesn't become too difficult when leisurely playing. The abilities are simple, and the items don't vary much. They definitely focused on inventory management, which is still a great aspect to the game. I hope they add more features to synergize with the companions to make the game more challenging.
This game is great, and the roguelike elements are really well done. The difficulty feels just right—not too easy, but not frustratingly hard either. That said, the gameplay is pretty repetitive, and there isn't a whole lot of depth to the moment-to-moment gameplay. It's a relatively slow-paced and straightforward game, which honestly worked for me. Sometimes you just want to turn your brain off and play something relaxing. I wouldn't call it completely mindless, though, since you still need to make smart choices when building your character. That said, I found myself playing more Tetris with my inventory than actually reading through stats and optimizing everything. I had a ton of fun with the game, but unfortunately, that fun wears off pretty quickly. I played for about six hours on my first day, and by the end of it, I felt like I'd seen most of what the game had to offer. At that point, you're mainly experimenting with different builds and seeing the remaining plotlines. Unlocking new aspects of the game doesn't really change the experience all that much. You essentially need to beat the game six times to see and unlock pretty much everything, which isn't particularly difficult. I managed to do it back-to-back with the Paladin and Warrior. The other two classes feel considerably weaker, and honestly, they seem more like a challenge run than something I want to spend another six hours exploring. A relaxed run takes around an hour, while a rushed run can be finished in about 30 minutes. That's worth keeping in mind when considering how much playtime you're going to get out of the game. Overall, it's a really fun game with a great roguelike foundation. Just don't expect a huge amount of variety or a long-lasting experience. I had a great time with it, but I also felt like I'd seen almost everything it had to offer after my first six hours.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addictive game for many hours of gameplay! Love it.
It needs some work. I don't find it particularly fun. Its got some stuff. Honestly if it had an option to turn up game play speed to at least 2x i would feel better about it. First 2 runs i just got plowed by the first elite, with no chance. After a few upgrades in the meta currency I was rolling and got a win. Very MEH.
I love this game, it feels finished, and balanced. Coming in I saw comments about said balance but I can pretty confidently say that it's one of the more balanced roguelikes out there. I played through the demo, and am a part of the discord so I'm pretty involved with the community, and as such I was actually able to win on my first run. Don't get me wrong, It's in no way easy, but when you get a nice build going, it's super fun.
I really adore the art style of this game, both of the main characters and the enemies. It makes the fun turn based combat even more enjoyable to play
Game runs on the easier side for rogulikes. Its fairly easy to get an OP tetris combo and just start rolling over enemies. That said its a ton of fun trying to get the pieces to fit together to bring the +500 thorn combo going and just watching as enemies die on impact or putting together so many staves that you somehow found a way to just bypass all armor and tear down elites in just a few turns. Its a fairly cheap game, runs like it, but is an amazing amount of fun.
good do good
Jogo absurdo pra quem gosta do gênero de roguelike, tem uma arte absurda e a gameplay é bem divertida 10/10
Getting 1 shot at full HP after a 45 minute run is beyond bad game design....
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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