
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Демо было лучше. Лишние механики, затяжная игра - третий акт выглядит лишним. Скудный набор мобов.
GUD
Convenient training, battles with mobs and NPCs, a good project in the roguelike genre, the developers monitor reviews and correct the game, as I noticed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Игра бомба честно говоря
데모버전과 비교해서 컨텐츠가 다체롭지않음 막말로 데모버전만해도 게임을 즐길수 있다고 느껴짐
Personally, I think it's fun, one could say underrated but I get that it's not for everybody...
good pixel art style and excellent gameplay
Cool game! Beautiful art!
Игра хороша, есть потенциал. Я, конечно, НЕНАВИЖУ КУБЫ, И КАЖДЫЙ РАЗ ВЫБИВАТЬ 1-1 когда требуется троечка из 20-ти возможных - нифига не прикольно. Так же есть небольшие недоделки как например нельзя посмотреть скиллы своих тиммейтов во время забега - а следовательно понять как именно они наносят урон - за счёт силы атаки или за счёт умений и дебафов и что стоит брать из шмота. Плюс лично мне поиграв четыре трая показалось что за единственного открытого перса есть только один рабочий билд: [spoiler] когда падает колечко на броню + скилл удара щитом играть становится в разы проще, буквально ваншотаешь каждого моба, а пока впитываешь урон можно и ману порегенить, от данного скилла начинает чувствоваться хоть какой-то импакт. [/spoiler]. Но всё равно пройдя все три локации и встретившись с ласт боссом я отъехал от его шипов... Надеюсь разрабы сделают вариативность и добавят удобска интерфейсу. Визуал на твёрдую пятёрочку. Музяка на все 10, особенно в третьей пустынной локе.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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