
Run the coziest shop in the realm by cracking cursed crates, selling enchanted junk, and helping weird customers with weirder problems.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Loot Shop Simulator – the cozy, fantasy shop sim where you open all of the loot boxes… and then resell the loot to your (extremely loyal) customers! Decorate your shop, hoard rare gear, and hustle cursed swords to adventurers on suspiciously personal quests.
Crack Boxes, Get Rich
Open a variety of loot boxes from totally legitimate, fantasy sets like Legend of the NFT-Eyed, Lootbox Dragon and Wrath of the Witch King! Get swords, get sparkles, get mildly suspicious rings. Then sell them. For gold.
Decorate for Vibes
Want some cozy rugs? How about a completely unnecessary dragon statue? Your shop’s charm brings in foot traffic—and the occasional weirdo with a story to tell.
Collect the Good Stuff
Each loot set has its own wacky theme and shiny nonsense. From humble Irony Swords to legendary pray-to-win artifacts, stock your shelves with treasure and flex your rarest finds.
Expand That Empire
Decorate your shop and expand your way to retail domination!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Langweilig. Es passiert gar nichts - man macht die ganze Zeit die eine, gleiche Sache. Kiste kaufen, auspacken (dropt random Sachen), auf Tisch legen, verkaufen und von vorne. Wird sehr schnell eintönig.
Very enjoyable little gem of a game. I like the lack of a ticking clock making me stress out. I love the little loot crates that you buy to get your gear to sell for the day. I first played this during Next Fest and I'm really looking forward to playing more.
Loot Shop Simulator is a delightfully odd and cozy management sim perfect for fans of magical mayhem, witty writing, and casual shopkeeping. If you enjoy quirky games that let you relax while also running a tight magical business, this one's worth opening a crate or two for.
Loot Shop Simulator (LSS) is this unique blend of the modern sim genre with the visual flair of the classics we loved. I think I might have the most hours on record for the game which is how much I enjoyed it but I'll try to stay neutral for this review. PROS -The core gameplay loop is super addicting. The process of opening chests, getting loot, stocking/managing your shop, and making money to upgrade everything had me enammored. It, -in its own way, LSS gave me the "one more turn" feeling of the Civilization games when I was deciding to play one more day. -Price! Nowadays I'm hard pressed to find this much enjoyment/quality for only $12 -Replayability - you can play the game as-is and complete the content in 1-2 hours max, but the release of the promised systems should give the game insane amount of replayability -Quests that don't feel like it - I'm a very objective driven gamer and the introduction of quests (plus the addition of more in the future) were a big plus for me. It felt less like a Quest Journal where I'm forced to do things and more like you interact with NPCs and can choose whether you want to (or can) fulfill their requests. CONS -Limited content (for now) - The game JUST released in early access so there isn't enough content to play for dozens of hours yet, but the dev team is super responsive and they seem to have some huge updates planned. OVERALL I have to give an 8/10 for now, but once this game has a few more updates I can easily see it creeping up! Definitely recommend fans of any genre who want to take a break from life and run their own little loot shop :)
Needs some basic fixes that are small annoyances. Otherwise, a wonderful peaceful game. Looking forward to the shop customization coming down the road. Reminds me of a potential swords and potions 2. The game is enjoyable and the devs seem very committed to satisfying their fan base.
Having fun with the game. Would recommend if you like slow, relaxing management games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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