
Explore procedurally generated labyrinths in this challenging, narrative-rich roguelike. Master deep combat. Slide blocks of ancient ruins. Defeat bestial abominations. Loot, level up, strategize, fight, die and wake up anew. Unlock the secrets of the Loot River. Immortality is a bittersweet gift.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 463reviews | 67% | — | $256.3K |
| $24.99 | 23ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This feels like it shouldn't even be a roguelike and was just a straightforward campaign game. Aside from the randomly generated maps and weapon drops, there's nothing that makes each run different from one another. The idea of moving platforms felt very novel at first, but it wears off very quickly when you have to keep repeating the game from the start, and without any substantial meta-progression to boot. It just felt like I was doing the same thing again and again. I was already bored with it on my 3rd run. If you at least kept your levels throughout the run, I could see it being fun to grind until I reach the end. The game just doesn't offer much reason to play once you've experienced the gimmick of moving platforms, especially when the combat is just so janky and not very fun to play.
little bit laggy but its worth it if you like dead cells then this is for you dash a lot by the way
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good so far, combat feels kinda pointless as the only good drops are in chests (and enemies dont drop items enough to even bother + shops give garbage) and you can kinda overpower the entire first few areas just with a decent weapon and somewhat clever dodging, but it isnt unfun to play. ill revise when i play more
Loot River is an ambitious and unconventional action roguelike that distinguishes itself through a striking mechanical idea rather than sheer content volume or narrative density. Developed by straka.studio and published by straka.studio in collaboration with SUPERHOT PRESENTS, the game drops players into a bleak, flooded world of crumbling ruins, hostile creatures, and shifting architecture. From the outset, it becomes clear that Loot River is less interested in following established genre formulas and more focused on experimenting with how space itself can become an active part of combat, exploration, and survival. The defining feature of Loot River is its tile-sliding mechanic, which transforms the dungeon floor into a dynamic puzzle. Rather than navigating static rooms and corridors, players stand on floating landmasses that can be pushed and repositioned in real time. These tiles can be slid to bridge gaps, isolate enemies, create choke points, or escape dangerous situations. This mechanic fundamentally reshapes how players think about movement and positioning, turning every encounter into a blend of spatial reasoning and reflex-based combat. It gives the game a tactile, almost board-game-like quality, where controlling the environment can be just as important as swinging a weapon. Combat itself leans heavily into dark fantasy and soulslike sensibilities. Encounters are deliberate and punishing, emphasizing stamina management, dodge timing, and reading enemy behavior. Weapons feel heavy and purposeful, and careless aggression is often punished quickly. When combat and tile manipulation align, the result can be genuinely exhilarating, as players slide platforms to separate enemies or gain breathing room before committing to an attack. However, this balance is not always consistent. Enemy readability can be uneven, and some encounters feel more chaotic than tactical, especially when multiple foes converge on a small tile with limited room to maneuver. Progression follows a familiar roguelike structure, with each run offering temporary upgrades, equipment, and abilities that reset upon death, alongside more permanent advancements unlocked through a central hub. These systems provide a sense of forward momentum, encouraging repeated attempts even after failure. However, the variety of builds and long-term progression options is relatively restrained, and over time the repetition inherent in procedural generation becomes more noticeable. While the sliding tile mechanic keeps exploration interesting, the surrounding systems do not always evolve enough to maintain the same level of novelty across extended play sessions. Visually, Loot River adopts a moody pixel art style that emphasizes atmosphere over detail. Dark palettes, murky lighting, and subtle environmental effects contribute to a somber tone that reinforces the game’s sense of isolation and decay. The flooded ruins and fragmented architecture feel cohesive with the game’s mechanics, as if the world itself is unstable and constantly shifting beneath the player’s feet. Sound design complements this approach, using ambient audio and restrained music to enhance tension without overwhelming the experience. Narrative elements are sparse and deliberately understated. The world’s lore is hinted at through environmental cues, cryptic NPC dialogue, and item descriptions rather than direct storytelling. This minimalist approach suits the game’s tone, allowing players to project their own interpretations onto the setting, but it also means that the story rarely provides strong motivation beyond survival and curiosity. Players seeking a rich or emotionally driven narrative may find this aspect underwhelming, while others will appreciate the ambiguity and focus on gameplay. Ultimately, Loot River feels like a bold experiment that prioritizes originality over polish. Its core idea—turning dungeon floors into movable puzzle pieces—is genuinely inventive and gives the game a distinct identity within a crowded genre. At the same time, uneven combat feel, limited progression depth, and occasional repetition prevent it from fully realizing its potential. For players who enjoy experimental mechanics, spatial problem-solving, and challenging action roguelikes, Loot River offers moments of brilliance and a concept unlike almost anything else available. It may not be a flawless execution, but it stands as a memorable example of how taking creative risks can lead to something truly distinctive, even when the results are imperfect. Rating: 6/10
This game is great. Fun souls/roguelike that nails both of those concepts. Alot of fun. Kinda short, but well worth the price! Infinite replayability because its 90% procedure generated and lots to unlock!
I think I can't recommand it, very strange and a bit clunky. Not entirely bad, but kinda wierd.
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The platform moving element is a nice twist.
This game is pretty okay! Not amazing, but it has some fun concepts and engaging overall look and feel. It's one of those games that reads very loudly as a first attempt, and sure enough, this is the studio's first outing. It is an inexpensive game that supports an indie studio, so it is hard not to recommend, just expect a little jank. I look forward to whatever they make next!
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
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| $256.3K | 430 | 76% | $29.99 | |
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| $256.1K | 333 | 88% | $29.99 |