
Explore an outlandish outer space, gather Loot Cards, and fight your way to The Thing Below in this innovative and offbeat strategy roguelike.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 207reviews | 69% | — | $43.7K |
| $9.99 | 49ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loot Rascals es un como si Katamari Damacy y Pixel Dungeon hubiesen tenido un hijo juntos y les hubiese salido un poco rebelde. ¿Es eso bueno? Solo si te gustan Katamari Damacy y Pixel Dungeon. Si es tu caso, estás de suerte.
This game is a bit of an underrecognized gem. It very competently combines the two genres it seeks to combine - puzzle game and roguelite, with a sprinkle of turn-based strategy mixed in. I can't find any big faults in it. A lot of the design is super clever, be it in the enemy variety, the immersive solutionfinding to combat puzzles the game randomly generates. There are some small issues that could be easily fixed and don't prevent me from enjoying the game a lot; tall sprites can make it hard to sometimes see whether a tile is targeted by a temporary trap, sometimes it's also hard to see the distance from enemies. Both things could probably be prevented quite easily with a grid view and some other minor polish. The game would also benefit from a loadout system where you can swap between two setups, one maximized for offense and one for defense, since swapping between those is something you want to do more often than you are actually willing to go through the progress of doing so. But that's about it for criticism, and the actual gameplay loop is just really fun and the design is super clever at times. I especially enjoyed, as opposed to some negative reviewers, the way the Space Death subverts the whole ruleset that the game carefully crafted and established, which is just a brilliant design decision if you accept the premise that the game is just over when you pass that turn limit. You should also pretty much never need to see this happening if playing correctly. Big recommendation for anyone that has any remote interest in the mentioned genres, since I have not encountered other games of this scope (except some even smaller scale indie games) that fill this niche so well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,就是还有点粗糙
一款良心的好游戏
Great game with a great sense of humor
好玩
досить хардкорно, але затягує
唉,看评论区那么多人要汉化,我觉得其实也没什么必要,英语高中水平就完全可以了,我倒是想给提供汉化,只是不懂编程计算机之类的东西,有内行且有意愿的朋友联系我吧,我QQ1345422835
Funky little rogue-like with a brutal random generator. I've played the game for a while now and still I mostly die on the first level. I mean, there's a fair amount of tactics involved, but if you get a bad hand of cards, there is absolutely nothing you can do. While I love a good challenge, the game mostly just feels unfair. That said, Loot Rascals is still pretty fun played in short one game sessions - Just don't expect to get anywhere as it all boils down to plain old luck.
Одна ошибка и ты ошибся.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 4.6K | 84% | $24.99 | |
| $742.3K | 2.2K | 91% | $12.99 | |
| $536K | 1.1K | 88% | $12.49 | |
| $334.6K | 788 | 82% | $19.99 | |
| $319K | 723 | 87% | $14.99 | |
| $216.8K | 414 | 77% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.7K | 614 | 89% | $4.99 | |
| $43.7K | 170 | 85% | $9.99 | |
| $43.7K | 590 | 89% | $4.99 | |
| $43.7K | 252 | 72% | $4.99 | |
| $43.7K | 395 | 71% | $3.99 | |
| $43.6K | 138 | 67% | $8.99 |