
This is a top-down, auto-shooting roguelike that can be played entirely one-handed. Players take on the role of Pinocchio, fallen into a nightmare, collecting forbidden Dream Eggs that grant ever-changing offensive and survival abilities. Slay twisted fairy tale creatures in endless nightmares!
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About
Dark Fairy Tale: Dreamland Survivors is a roguelike game inspired by Vampire Survivors. You play as the puppet Pinocchio, battling through a twisted fairy tale dreamland. Devour over 100 unique “Dream Eggs” to build powerful combat styles, conquer mysterious Tarot Dream stages, unlock new characters and abilities, and fight your way back to reality through intense action and strategic choices.
Combine various talents and Dream Egg items to craft diverse combat styles. Whether hit-and-run Lancer combat, rapid-fire Archer, or explosive caster, enjoy satisfying hack-and-slash action with just one hand. Find the playstyle that’s truly yours!
Dream Eggs are the core resource for enhancing attributes and building your playstyle. They can be obtained through leveling up, shop, or loot drops. Activate them in your inventory or devour them for completely different self-boosting effects. Manage them freely during play for highly flexible builds!
Pinocchio wields 3 weapon types, which combine into 6 unique attack styles based on their order. Each style offers 3 exclusive talents—18 in total—that synergize with powerful Tarot abilities. Mix and match with 100+ items to create your own custom build!
The Tarot Dream stages each offer unique challenges, enemies, and mechanics. Every Tarot card brings a distinct gameplay twist—where strategy, reflexes, and observation are key to victory. And with greater risks come greater rewards and a true sense of accomplishment!

Successfully completing a Tarot Dream grants you a shard of its mysterious power. Once all shards are collected, Pinocchio transforms into a powerful Tarot Pinocchio with unique abilities. Combine this form with various Dream Eggs and talents to craft your own distinct playstyle.
Endless Dream Mode – Unleash non-stop power and push your limits!
Familiar yet twisted fairytale characters — go defeated them!
Whimsical and intense soundtrack that keeps the action flowing!
Beautiful codex to dive deeper into items and monsters
And there’s so much more waiting to be discovered!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
只能差评了,虽然看的出来制作组很新,有不少创意但是,问题还是太多了. 而且我看了一下评论这游戏有很大嫌疑大规模刷评价,这些评价非常多都是一句话,具体玩法根本不提,全是主观感受,也就一两句,能看到我这条评论的,你们可以注意一下,不光是这个游戏很多游戏都有这种在社区发KEY或者直接购买发评价截图之后返现的吗,这游戏的质量和好评率完全对不上,非常让人怀疑. 首先教程引导很差,刚进游戏什么是长枪什么是子弹?我哪来的长枪又哪来的子弹?我武器喃?我现在到底用的是什么?剧毒爆炸诅咒又是什么鬼?要怎么触发?到底触发了没有?我目前到底是靠什么在打怪,完全一头雾水根本搞不清楚.然后面板的显示根本没有什么意义因为你也不知道你到底伤害是如何构成的.到底是什么在发挥作用. 然后这游戏没有传统的武器设定,依靠的是 长枪 子弹 魔印三种基础攻击,然后按照等级排序会形成不同的效果.而如果发牌顺序不如你所愿会很难形成构筑.或者说白了这游戏根本就没有构筑完全看发牌员的心情. 再然后就是极度恶心的塔罗牌事件,倒吊人会让你操作变成相反这个其实就够难受的了但难度相对其实不高,还算好点,最恶心的是那个恶魔卡,打主体怪之后随机掉金币增加或者减少,然而大部分都是减少➗2出现几次就会把你所有钱全部清零.因为玩幸存者类游戏多多少少都会加拾取范围然后想不捡都不行,根本避不开好不容易攒点钱抽个恶魔卡出来变成0,谁特么绷的住?再说说这个塔罗牌的设计,塔罗牌除了装备以后会给一个还算凑合但并不强的效果,吃掉以后会提供一个看上去很强力的效果,但是这个效果是有时间限制的,然后完全没有提示也不知道到底持续多久,反正莫名其妙就没了.我最开始还以为这游戏应该围绕塔罗牌去构筑,然后塔罗牌效果消失的时候我完全不知道发生了什么,还以为是被什么覆盖掉了. 最后再说说一些细节上恶心人的地方,第一游戏有个边缘模糊的效果是黑色的这个是增加视觉体验的设计,但是实际游玩我总感觉自己可能快要猝死了,都特么黑视了.然后这游戏的天赋你必须投入足够的点数才能逐层去解锁然后加点,但是前2层的天赋价值极低,一直要到第三层才能有足够提升强度的局外加成.而即使你加到了这里也难以打过第二个难度.这游戏的难度设计,会让人卡在第一个难度起码5-6个小时,刷上10把左右的第一难度才有机会进入下一个阶段,然而到那个时候玩家的属性反而又爆炸了,难度又变得很低.还有这游戏设计的一个小关卡是1分钟,虽然看起来很不错,但实际上挑战关卡也是1分钟,这样就会产生一个问题,再给我一点点时间我是可以打死BOSS的,但是1分钟的时间根本不够,普通关卡也会刷出BOSS,只有打掉BOSS才会有足够的收益,但是很多时候因为输出低时间太短根本打不死. 看的出来这游戏的制作组是新人,拍脑袋想出来了一些东西,但是在落地的时候又实现的非常差劲,那么一点点小小的灵光根本掩盖不了这游戏本质上的垃圾.
强忍着玩到最后的难度,首先画风音乐略恶心,玩久了不舒服,其次难度高易猝死,有必要这么吃操作吗,一个割草游戏整的跟魂类一样
教程引导很差,还有塔罗牌事件,很抽象,第一个塔罗牌抽到恋人,为什么复制体被攻击我也会受伤?这么小一块地图复制体是我的镜像操作,怪潮一来我怎么走位,刚开局输出都不够怎么打?
很有特色的肉鸽游戏,结合了暗黑童话和塔罗牌的整体风格,让人耳目一新眼前一亮,美术风格很顶,还有背包管理和闪避翻滚的玩法,总体挺不错的,是一款合格的不落俗套的肉鸽
You cant complain for 5€. The game is weird but its also good. Weird way to build. Weird characters. Weird mechanics. Weird setup. It is different to all other Danmakus ive played, but it has its very own charm.
角色判定很大,毫无打击感,构筑少得可怜,基本上只有数值上的增加,标签的作用你必须分解一个蛋获得该标签之后才能知道,局外依旧蚊子腿,还很肝,打完一局的退出键还要长按更是rz般的设计,被小黑盒推广骗进来的,目前没有任何吸引我的地方。
不推荐,一是不买DLC没法玩,二是无尽模式一定时间后游戏会崩溃。
游戏角色非常多,需要努力去解锁,而且可以吞噬提升自己的能力来不断强大自己才能生存下去,非常有意思的一款游戏
游戏太无聊了,躲躲弹幕莫名其妙就通关简单难度,通关也没解锁新角色。又缺引导,诅咒机制的怎么触发完全没有说明,还整一堆的标签也没看出有多少的联动,为了复杂而复杂。25年的游戏,解锁通关简单难度成就也才15%,看来也没什么人玩
30+小时深度游玩后,总结如下: 1. 前期低难度无脑吞噬,只有吞噬后增加诅咒才能增加局外成长 2. 当天赋能点到开局获取梦卵的时候,就可以SL大法。开局拿卵,然后退出,几小时刷满局外成长。 3. 所有攻击项、生命增加项、多足梦卵特效满,就可以开游戏打成就了。 4. 同样是SL大法,开局拿到多足特效梦卵,前期出特效,就是爽局,钱很多。 5. 不要打完20关进无尽,无尽每10关能抽卡,可能获取免伤。免伤可以理解为闪避,70%上限。 6. 无尽开局也是SL大法,拿多足。一般坚持60分钟没问题的。 7. 无尽的卡罗牌优先合成梦卵吞噬,增加激活槽。 说说缺点,无尽90分钟的成就无法完成。无尽60分钟前,能攒4w以上的钱。刚到60,基本是摸到一下就扣除几k的金币,没有金币摸到就是秒。我用的增加生命上限,生命换盾,盾增加攻击的流派。40秒盾的时候秒怪,20秒没盾的空窗期,就靠翻滚渡过。10+次翻滚机会,一旦摸到就很伤,摸到就扣钱,没钱就被秒。打了N次,从未撑过70分钟,其他成就也没心情做了。 无尽60后面的数值膨胀的太利害了,制作组自己无尽打过90分钟吗?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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